perspective

This commit is contained in:
Page Asgardius 2024-03-06 12:48:56 -07:00
parent fd21d0ed2d
commit e2b20fc945
2 changed files with 19 additions and 2 deletions

View file

@ -1,9 +1,11 @@
extends Node2D
var talk = load("res://levels/ui/talk.tscn").instantiate()
var boss
var player
# Called when the node enters the scene tree for the first time.
func _ready():
boss = $Natasha
player = $Player
boss.add_to_group("boss")
Global.cdialog = [["What are you doing here?", true, 0, 0], ["Your father need help to debug this game", false, 9], ["Ok, i'll help too", true, 0, 0]]
Global.live = 0
@ -12,8 +14,15 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
if player.position.y < boss.position.y && player.get_index() > boss.get_index():
move_child(player, boss.get_index() - 1)
print("move up")
elif player.position.y > boss.position.y && player.get_index() < boss.get_index():
move_child(player, boss.get_index() + 1)
print("move down")
#pass
func _input(event):
if Global.cdialog.size() == 0:
get_tree().root.remove_child(talk)

View file

@ -1,12 +1,20 @@
extends Node2D
var boss
var player
# Called when the node enters the scene tree for the first time.
func _ready():
boss = $Lily
player = $Player
boss.add_to_group("boss")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
if player.position.y < boss.position.y && player.get_index() > boss.get_index():
move_child(player, boss.get_index() - 1)
print("move up")
elif player.position.y > boss.position.y && player.get_index() < boss.get_index():
move_child(player, boss.get_index() + 1)
print("move down")
#pass