new release
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3 changed files with 1 additions and 1 deletions
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@ -50,7 +50,7 @@ var firstrun
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const musictracks = ["res://music/midorinoakuma.wav", "res://music/seahorse.wav", "res://music/chinesegoat.wav", "res://music/doyoufeelold.wav", "res://music/doyiuneedahealer.wav", "res://music/adayatceres.wav", "res://music/twintroublemakers.wav", "res://music/easyquiz.wav", "res://music/neowave.wav", "res://music/multivectorsubmarines.wav", "res://music/halfgeniegirls.wav", "res://music/rusianmaverickfairy.wav", "res://music/blacksmithofdestruction.wav", "res://music/shininglikefireworks.wav", "res://music/sadtrashcan.wav", "res://music/akikoletter.wav", "res://music/asadcat.wav", "res://music/lilydesire.wav", "res://music/scholartrip.wav", "res://music/quantumice.wav", "res://music/unreeeal.wav", "res://music/alsa.wav", "res://music/silverblue.wav"]
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const musictracks = ["res://music/midorinoakuma.wav", "res://music/seahorse.wav", "res://music/chinesegoat.wav", "res://music/doyoufeelold.wav", "res://music/doyiuneedahealer.wav", "res://music/adayatceres.wav", "res://music/twintroublemakers.wav", "res://music/easyquiz.wav", "res://music/neowave.wav", "res://music/multivectorsubmarines.wav", "res://music/halfgeniegirls.wav", "res://music/rusianmaverickfairy.wav", "res://music/blacksmithofdestruction.wav", "res://music/shininglikefireworks.wav", "res://music/sadtrashcan.wav", "res://music/akikoletter.wav", "res://music/asadcat.wav", "res://music/lilydesire.wav", "res://music/scholartrip.wav", "res://music/quantumice.wav", "res://music/unreeeal.wav", "res://music/alsa.wav", "res://music/silverblue.wav"]
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const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res://sfx/boomboombakudan.wav"]
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const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res://sfx/boomboombakudan.wav"]
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var debug = false
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var debug = false
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const release = "R0.1.11-dev"
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const release = "R0.1.11-alpha"
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var sk = false
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var sk = false
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var gamepad = 0
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var gamepad = 0
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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