result
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1eb98a23cd
commit
f5d435734c
10 changed files with 32 additions and 6 deletions
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@ -1,11 +1,19 @@
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extends Node2D
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var presscontinue
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var result
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var rmusic := AudioStreamPlayer.new()
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var wait
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Global.result[1] = Time.get_ticks_msec() - Global.wait
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result = $Label
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presscontinue = $Label2
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var previoustime
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var min = float(Global.result[1] / 60000)
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var sec = (Global.result[1] / 1000) - (min*60)
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var msec = Global.result[1] - (sec*1000) - (min*60000)
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result.set_text("Defeated enemies: "+str(Global.result[0])+"\nClear time: "+str(min)+":"+str(sec)+":"+str(msec)+"\nCharged skill uses: 0\nDamage received: "+str(Global.result[3])+"\nEarned experience: 0")
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Global.result = [0, 0, 0, 0, 0]
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updatehud()
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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add_child(rmusic)
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@ -34,7 +42,12 @@ func _title():
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if Global.debug:
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get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
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else:
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get_tree().change_scene_to_file("res://backgounds/wip.tscn")
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if Global.cplace == [1, 1, 17]:
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Global.cplace = [0, 0, 0]
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get_tree().change_scene_to_file("res://backgounds/wip.tscn")
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else:
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Global.cplace = [0, 0, 0]
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get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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@ -38,6 +38,7 @@ var dparty = [[0,0], [1,0], [3,0], [9,0]]
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var level = [1,1,1,1,1,1,1,1,1,1]
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var dlevel = [1,1,1,1,1,1,1,1,1,1]
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var cpchar = 0
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var result = [0, 0, 0, 0, 0]
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var dificulty = 0
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var dcpchar = 0
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var mangohud = false
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@ -27,6 +27,7 @@ func _input(event):
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Global.cdialog = []
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func _winner():
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Global.result[0] = 1
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Global.quest[2] = 3
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Global.cdialog = [[tr("DIALOG_TROUBLEMAKER_3"), true, 0, 0], [tr("DIALOG_TROUBLEMAKER_4"), true, 7, 0], [tr("DIALOG_TROUBLEMAKER_5"), true, 0, 0]]
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Global.live = 3
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@ -46,6 +46,7 @@ func _ready():
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bgsound.mix_target = 1
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sfx1.mix_target = 1
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sfx1.bus = &"SFX1"
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Global.wait = Time.get_ticks_msec()
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if !Global.isboss:
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bgsound.play(0)
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@ -141,19 +142,20 @@ func _exit():
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#get_tree().root.remove_child(player)
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get_tree().root.remove_child(level)
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if Global.live == 7:
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if !Global.debug:
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Global.cplace = [0, 0, 0]
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get_tree().change_scene_to_file("res://backgounds/result.tscn")
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elif Global.live == 8:
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get_tree().change_scene_to_file("res://levels/ui/Cutscenes.tscn")
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elif Global.live == 5:
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Global.result = [0, 0, 0, 0, 0]
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_statrebase()
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get_tree().change_scene_to_file("res://backgounds/warp.tscn")
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elif Global.live == 2:
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Global.result = [0, 0, 0, 0, 0]
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_statrebase()
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get_tree().root.remove_child(thud)
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get_tree().change_scene_to_file("res://backgounds/gameover.tscn")
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elif Global.live == 6:
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Global.result = [0, 0, 0, 0, 0]
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if Global.debug:
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Global.live = 0
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get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
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@ -34,7 +34,7 @@ func _input(event):
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func _on_back_pressed():
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get_tree().change_scene_to_file("res://levels/ui/tmenu.tscn")
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get_tree().change_scene_to_file("res://levels/ui/debug.tscn")
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@ -36,6 +36,7 @@ func _on_body_entered(body):
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if body.weakness == speciality:
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print("weakness")
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#Input.start_joy_vibration(0,0,1,3)
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Global.result[3] += attack * crit
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > (attack * crit):
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Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack * crit
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@ -47,6 +48,7 @@ func _on_body_entered(body):
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else:
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Global.cstats[Global.party[Global.cpchar][0]][0] = 0
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else:
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Global.result[3] += attack
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#Input.start_joy_vibration(0,1,0,2)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > attack:
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@ -36,7 +36,7 @@ func _on_body_entered(body):
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if !body.is_in_group(btype):
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if body.is_in_group("players") && Global.dificulty != 1:
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if body.weakness == speciality:
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print("weakness")
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Global.result[3] += attack * crit
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#Input.start_joy_vibration(0,0,1,3)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > (attack * crit):
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@ -49,6 +49,7 @@ func _on_body_entered(body):
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else:
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Global.cstats[Global.party[Global.cpchar][0]][0] = 0
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else:
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Global.result[3] += attack
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#Input.start_joy_vibration(0,1,0,2)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > attack:
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@ -31,6 +31,7 @@ func _on_body_entered(body):
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if body.is_in_group("players") && Global.dificulty != 1:
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if body.weakness == 3:
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print("weakness")
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Global.result[3] += attack * crit
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#Input.start_joy_vibration(0,0,1,3)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > (attack * crit):
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@ -43,6 +44,7 @@ func _on_body_entered(body):
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else:
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Global.cstats[Global.party[Global.cpchar][0]][0] = 0
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else:
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Global.result[3] += attack
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#Input.start_joy_vibration(0,1,0,2)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > attack:
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@ -30,6 +30,7 @@ func _on_body_entered(body):
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if !body.is_in_group(btype) && Global.live == 1:
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if body.is_in_group("players") && Global.dificulty != 1:
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if body.weakness == 0:
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Global.result[3] += attack * crit
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print("weakness")
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#Input.start_joy_vibration(0,0,1,3)
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if Global.debug:
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@ -43,6 +44,7 @@ func _on_body_entered(body):
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else:
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Global.cstats[Global.party[Global.cpchar][0]][0] = 0
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else:
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Global.result[3] += attack
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#Input.start_joy_vibration(0,1,0,2)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > attack:
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@ -31,6 +31,7 @@ func _on_body_entered(body):
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if body.is_in_group("players") && Global.dificulty != 1:
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if body.weakness == 1:
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print("weakness")
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Global.result[3] += attack * crit
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#Input.start_joy_vibration(0,0,1,3)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > (attack * crit):
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@ -43,6 +44,7 @@ func _on_body_entered(body):
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else:
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Global.cstats[Global.party[Global.cpchar][0]][0] = 0
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else:
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Global.result[3] += attack
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#Input.start_joy_vibration(0,1,0,2)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > attack:
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