result
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parent
1eb98a23cd
commit
f5d435734c
10 changed files with 32 additions and 6 deletions
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@ -1,11 +1,19 @@
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extends Node2D
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var presscontinue
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var result
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var rmusic := AudioStreamPlayer.new()
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var wait
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Global.result[1] = Time.get_ticks_msec() - Global.wait
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result = $Label
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presscontinue = $Label2
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var previoustime
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var min = float(Global.result[1] / 60000)
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var sec = (Global.result[1] / 1000) - (min*60)
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var msec = Global.result[1] - (sec*1000) - (min*60000)
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result.set_text("Defeated enemies: "+str(Global.result[0])+"\nClear time: "+str(min)+":"+str(sec)+":"+str(msec)+"\nCharged skill uses: 0\nDamage received: "+str(Global.result[3])+"\nEarned experience: 0")
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Global.result = [0, 0, 0, 0, 0]
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updatehud()
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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add_child(rmusic)
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@ -34,7 +42,12 @@ func _title():
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if Global.debug:
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get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
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else:
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get_tree().change_scene_to_file("res://backgounds/wip.tscn")
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if Global.cplace == [1, 1, 17]:
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Global.cplace = [0, 0, 0]
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get_tree().change_scene_to_file("res://backgounds/wip.tscn")
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else:
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Global.cplace = [0, 0, 0]
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get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
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#get_tree().root.add_child(title)
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#get_tree().root.remove_child(boot)
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#boot.queue_free()
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