This commit is contained in:
Page Asgardius 2024-09-26 13:06:33 -07:00
parent 1eb98a23cd
commit f5d435734c
10 changed files with 32 additions and 6 deletions

View file

@ -1,11 +1,19 @@
extends Node2D
var presscontinue
var result
var rmusic := AudioStreamPlayer.new()
var wait
# Called when the node enters the scene tree for the first time.
func _ready():
Global.result[1] = Time.get_ticks_msec() - Global.wait
result = $Label
presscontinue = $Label2
var previoustime
var min = float(Global.result[1] / 60000)
var sec = (Global.result[1] / 1000) - (min*60)
var msec = Global.result[1] - (sec*1000) - (min*60000)
result.set_text("Defeated enemies: "+str(Global.result[0])+"\nClear time: "+str(min)+":"+str(sec)+":"+str(msec)+"\nCharged skill uses: 0\nDamage received: "+str(Global.result[3])+"\nEarned experience: 0")
Global.result = [0, 0, 0, 0, 0]
updatehud()
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
add_child(rmusic)
@ -34,7 +42,12 @@ func _title():
if Global.debug:
get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
else:
get_tree().change_scene_to_file("res://backgounds/wip.tscn")
if Global.cplace == [1, 1, 17]:
Global.cplace = [0, 0, 0]
get_tree().change_scene_to_file("res://backgounds/wip.tscn")
else:
Global.cplace = [0, 0, 0]
get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()