result
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1eb98a23cd
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f5d435734c
10 changed files with 32 additions and 6 deletions
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@ -36,6 +36,7 @@ func _on_body_entered(body):
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if body.weakness == speciality:
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print("weakness")
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#Input.start_joy_vibration(0,0,1,3)
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Global.result[3] += attack * crit
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > (attack * crit):
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Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack * crit
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@ -47,6 +48,7 @@ func _on_body_entered(body):
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else:
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Global.cstats[Global.party[Global.cpchar][0]][0] = 0
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else:
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Global.result[3] += attack
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#Input.start_joy_vibration(0,1,0,2)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > attack:
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@ -36,7 +36,7 @@ func _on_body_entered(body):
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if !body.is_in_group(btype):
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if body.is_in_group("players") && Global.dificulty != 1:
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if body.weakness == speciality:
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print("weakness")
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Global.result[3] += attack * crit
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#Input.start_joy_vibration(0,0,1,3)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > (attack * crit):
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@ -49,6 +49,7 @@ func _on_body_entered(body):
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else:
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Global.cstats[Global.party[Global.cpchar][0]][0] = 0
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else:
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Global.result[3] += attack
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#Input.start_joy_vibration(0,1,0,2)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > attack:
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@ -31,6 +31,7 @@ func _on_body_entered(body):
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if body.is_in_group("players") && Global.dificulty != 1:
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if body.weakness == 3:
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print("weakness")
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Global.result[3] += attack * crit
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#Input.start_joy_vibration(0,0,1,3)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > (attack * crit):
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@ -43,6 +44,7 @@ func _on_body_entered(body):
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else:
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Global.cstats[Global.party[Global.cpchar][0]][0] = 0
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else:
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Global.result[3] += attack
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#Input.start_joy_vibration(0,1,0,2)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > attack:
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@ -30,6 +30,7 @@ func _on_body_entered(body):
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if !body.is_in_group(btype) && Global.live == 1:
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if body.is_in_group("players") && Global.dificulty != 1:
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if body.weakness == 0:
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Global.result[3] += attack * crit
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print("weakness")
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#Input.start_joy_vibration(0,0,1,3)
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if Global.debug:
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@ -43,6 +44,7 @@ func _on_body_entered(body):
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else:
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Global.cstats[Global.party[Global.cpchar][0]][0] = 0
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else:
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Global.result[3] += attack
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#Input.start_joy_vibration(0,1,0,2)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > attack:
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@ -31,6 +31,7 @@ func _on_body_entered(body):
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if body.is_in_group("players") && Global.dificulty != 1:
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if body.weakness == 1:
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print("weakness")
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Global.result[3] += attack * crit
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#Input.start_joy_vibration(0,0,1,3)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > (attack * crit):
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@ -43,6 +44,7 @@ func _on_body_entered(body):
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else:
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Global.cstats[Global.party[Global.cpchar][0]][0] = 0
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else:
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Global.result[3] += attack
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#Input.start_joy_vibration(0,1,0,2)
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if Global.debug:
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if Global.dstats[Global.dparty[Global.dcpchar][0]][0] > attack:
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