Honker Railway
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a43a3eb6dd
commit
f6b36c722c
23 changed files with 505 additions and 30 deletions
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@ -56,3 +56,9 @@ func _on_lilytest_pressed() -> void:
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Global.dplace = [0, 0, 0]
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Global.live = 1
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get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
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func _on_dialogtest_pressed() -> void:
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Global.dplace = [1, 8, 11]
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Global.live = 1
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get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
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@ -67,7 +67,7 @@ text = "MENU_MAP"
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layout_mode = 2
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theme_override_font_sizes/font_size = 32
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theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
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text = "BUTTON_PLACEHOLDER"
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text = "Honker Railway"
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[node name="Bullethell" type="Button" parent="VBoxContainer"]
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layout_mode = 2
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@ -95,4 +95,5 @@ text = "BUTTON_RETURN"
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[connection signal="pressed" from="VBoxContainer/L20" to="." method="_on_l_20_pressed"]
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[connection signal="pressed" from="VBoxContainer/Lilytest" to="." method="_on_lilytest_pressed"]
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[connection signal="pressed" from="VBoxContainer/Dialogtest" to="." method="_on_dialogtest_pressed"]
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[connection signal="pressed" from="VBoxContainer/Back" to="." method="_on_back_pressed"]
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@ -1,5 +1,6 @@
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extends Control
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const gamepadtest = preload("res://gamepad.gd")
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var joyname
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var lxaxis
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var lyaxis
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@ -56,7 +57,15 @@ func _process(delta):
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func _input(event):
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if Input.is_key_pressed(KEY_ESCAPE) || (Input.is_joy_button_pressed(0,JOY_BUTTON_A) && (Input.is_joy_button_pressed(0,JOY_BUTTON_B))):
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get_tree().change_scene_to_file("res://levels/ui/debug.tscn")
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joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
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gamepadtest.new(event)
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if Global.gamepad == 1:
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joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nController Type: Western"+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
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elif Global.gamepad == 2:
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joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nController Type: Japanese"+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
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elif Global.gamepad == 3:
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joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nController Type: Geo"+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
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elif Global.gamepad == 0:
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joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nController Type: Keyboard"+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
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lxaxis.set_text("Left X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_X)))
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lyaxis.set_text("Left Y Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)))
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rxaxis.set_text("Right X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_RIGHT_X)))
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@ -1,4 +1,5 @@
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extends Node2D
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const gamepadtest = preload("res://gamepad.gd")
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var level
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var player
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var music
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@ -58,21 +59,7 @@ func _process(delta):
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#velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta
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func _input(event):
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Global.xm = 0
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Global.ym = 0
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if Global.live == 1 && !Input.is_action_pressed("schar"):
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if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
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Global.xm = Input.get_joy_axis(0,JOY_AXIS_LEFT_X)
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Global.ym = Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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else:
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if Input.is_action_pressed("ui_left"):
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Global.xm = -1
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if Input.is_action_pressed("ui_right"):
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Global.xm = 1
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if Input.is_action_pressed("ui_up"):
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Global.ym = -1
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if Input.is_action_pressed("ui_down"):
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Global.ym = 1
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gamepadtest.new(event)
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if Input.is_action_just_pressed("Pause") && Global.cdialog == []:
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_pausemenu()
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#Global.exitgame = true
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