Honker Railway
This commit is contained in:
parent
a43a3eb6dd
commit
f6b36c722c
23 changed files with 505 additions and 30 deletions
15
gamepad.gd
Normal file
15
gamepad.gd
Normal file
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@ -0,0 +1,15 @@
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extends Node
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var file
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func _init(event):
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if event is InputEventKey || event is InputEventMouse:
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Global.gamepad = 0
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elif str(Input.get_joy_name(0)).begins_with("Nintendo Switch"):
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Global.gamepad = 2
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elif str(Input.get_joy_name(0)).begins_with("Sony Computer Entertainment") || str(Input.get_joy_name(0)).begins_with("PS4") || str(Input.get_joy_name(0)).begins_with("PS5"):
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Global.gamepad = 3
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elif Global.gamepad == 0 && str(Input.get_joy_name(0)).is_empty():
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Global.gamepad = 1
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if event is InputEventMouse:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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else:
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Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
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@ -23,7 +23,7 @@ var cstats = [[800, 200, 52, 12, 136, 25, 800], [1094, 200, 54, 7, 106, 48, 600]
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var dstats = [[800, 200, 52, 12, 136, 25, 800], [1094, 200, 54, 7, 106, 48, 600], [null], [1143, 200, 59, 5, 117, 18, 650], [null], [null], [null], [null], [null], [1026, 200, 87, 7, 105, 49, 115]]
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var dstats = [[800, 200, 52, 12, 136, 25, 800], [1094, 200, 54, 7, 106, 48, 600], [null], [1143, 200, 59, 5, 117, 18, 650], [null], [null], [null], [null], [null], [1026, 200, 87, 7, 105, 49, 115]]
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var mstats = [[null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null]]
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var mstats = [[null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null]]
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var cdialog = []
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var cdialog = []
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const places = [[[["res://levels/Ceres/map.tscn", 5, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 6, false]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]], [null, null, null, null, null, null, null, null, null, null, null, [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, ["res://levels/Ceres/L20.tscn", 3, true]]]]
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const places = [[[["res://levels/Ceres/map.tscn", 5, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 6, false]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]], [null, null, null, null, null, null, null, null, [null, null, null, null, null, null, null, null, null, null, null, ["res://levels/Ceres/honkerrailway.tscn", 19, false]], null, null, [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, ["res://levels/Ceres/L20.tscn", 3, true]]]]
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var cplace = [0,2,1]
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var cplace = [0,2,1]
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var dplace = [null, null, null]
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var dplace = [null, null, null]
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const pbbullets = ["res://sprites/common/bullet/fireball.tscn", "res://sprites/common/bullet/sword.tscn", null, "res://sprites/common/bullet/arrow.tscn", null, null, null, null, null, "res://sprites/common/bullet/snowflake.tscn"]
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const pbbullets = ["res://sprites/common/bullet/fireball.tscn", "res://sprites/common/bullet/sword.tscn", null, "res://sprites/common/bullet/arrow.tscn", null, null, null, null, null, "res://sprites/common/bullet/snowflake.tscn"]
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@ -52,8 +52,7 @@ const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res:
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var debug = false
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var debug = false
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const release = "R0.1.11-dev"
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const release = "R0.1.11-dev"
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var sk = false
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var sk = false
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var xm = 0
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var gamepad = 0
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var ym = 0
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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pass # Replace with function body.
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pass # Replace with function body.
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20
levels/Ceres/honkerrailway.gd
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20
levels/Ceres/honkerrailway.gd
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@ -0,0 +1,20 @@
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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if !Global.debug:
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_statrebase()
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Global.live = 1
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#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _statrebase():
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for i in 4:
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if Global.party[i][0] != null:
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for j in 7:
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Global.cstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]]
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237
levels/Ceres/honkerrailway.tscn
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237
levels/Ceres/honkerrailway.tscn
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@ -0,0 +1,237 @@
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[gd_scene load_steps=19 format=3 uid="uid://c4ldh7ydn78bh"]
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[ext_resource type="Script" path="res://levels/Ceres/honkerrailway.gd" id="1_75qhf"]
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[ext_resource type="Texture2D" uid="uid://l26qimo56l1w" path="res://sprites/ceres/items/hkr.png" id="2_qaay0"]
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[ext_resource type="Texture2D" uid="uid://c1jjhut8fuf1w" path="res://sprites/ceres/railway/sprite.png" id="3_4r2wm"]
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[ext_resource type="PackedScene" uid="uid://cehe6sm8ly06u" path="res://sprites/common/player/player.tscn" id="3_uvwc3"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_nytv7"]
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size = Vector2(20, 761)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_wkumn"]
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size = Vector2(1283, 20)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_dw13o"]
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size = Vector2(224, 409)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_hyd1a"]
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size = Vector2(86, 256)
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[sub_resource type="Animation" id="Animation_i5rhc"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_8my4d"]
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resource_name = "eidle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [6]
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}
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[sub_resource type="Animation" id="Animation_op07l"]
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resource_name = "ewalk"
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length = 0.3
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [7, 6, 8]
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}
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[sub_resource type="Animation" id="Animation_cajcr"]
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resource_name = "nidle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.2),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [3]
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}
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[sub_resource type="Animation" id="Animation_7lhgw"]
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resource_name = "nwalk"
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length = 0.3
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [4, 3, 5]
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}
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[sub_resource type="Animation" id="Animation_w3ius"]
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resource_name = "sidle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_u56r5"]
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resource_name = "swalk"
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length = 0.3
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [1, 0, 2]
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}
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[sub_resource type="Animation" id="Animation_isodq"]
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resource_name = "widle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.2),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [9]
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}
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[sub_resource type="Animation" id="Animation_letwb"]
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resource_name = "wwalk"
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length = 0.3
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 1,
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"values": [10, 9, 11]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_mh65y"]
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_data = {
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"RESET": SubResource("Animation_i5rhc"),
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"eidle": SubResource("Animation_8my4d"),
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"ewalk": SubResource("Animation_op07l"),
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"nidle": SubResource("Animation_cajcr"),
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"nwalk": SubResource("Animation_7lhgw"),
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"sidle": SubResource("Animation_w3ius"),
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"swalk": SubResource("Animation_u56r5"),
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"widle": SubResource("Animation_isodq"),
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"wwalk": SubResource("Animation_letwb")
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}
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[node name="Honkerrailway" type="Node2D"]
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script = ExtResource("1_75qhf")
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metadata/_edit_horizontal_guides_ = [0.0]
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[node name="ColorRect" type="ColorRect" parent="."]
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custom_minimum_size = Vector2(1280, 720)
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offset_right = 1280.0
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offset_bottom = 720.0
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color = Color(0.839216, 0.658824, 0.32549, 1)
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2(-11, 361.5)
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shape = SubResource("RectangleShape2D_nytv7")
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[node name="StaticBody2D2" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
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position = Vector2(1293, 358)
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shape = SubResource("RectangleShape2D_nytv7")
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[node name="StaticBody2D3" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
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position = Vector2(641.5, -9)
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shape = SubResource("RectangleShape2D_wkumn")
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[node name="StaticBody2D4" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D4"]
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position = Vector2(644, 731)
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shape = SubResource("RectangleShape2D_wkumn")
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[node name="StaticBody2D5" type="StaticBody2D" parent="."]
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position = Vector2(635, 214)
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[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D5"]
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texture = ExtResource("2_qaay0")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D5"]
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position = Vector2(1, -4.5)
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shape = SubResource("RectangleShape2D_dw13o")
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[node name="Railwaygirl" type="CharacterBody2D" parent="."]
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position = Vector2(473, 133)
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[node name="Sprite2D" type="Sprite2D" parent="Railwaygirl"]
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texture = ExtResource("3_4r2wm")
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hframes = 3
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vframes = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Railwaygirl"]
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shape = SubResource("RectangleShape2D_hyd1a")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="Railwaygirl"]
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libraries = {
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"": SubResource("AnimationLibrary_mh65y")
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}
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[node name="Player" parent="." instance=ExtResource("3_uvwc3")]
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position = Vector2(633, 590)
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@ -56,3 +56,9 @@ func _on_lilytest_pressed() -> void:
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Global.dplace = [0, 0, 0]
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Global.dplace = [0, 0, 0]
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Global.live = 1
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Global.live = 1
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get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
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get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
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|
|
||||||
|
func _on_dialogtest_pressed() -> void:
|
||||||
|
Global.dplace = [1, 8, 11]
|
||||||
|
Global.live = 1
|
||||||
|
get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
|
||||||
|
|
|
@ -67,7 +67,7 @@ text = "MENU_MAP"
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
theme_override_font_sizes/font_size = 32
|
theme_override_font_sizes/font_size = 32
|
||||||
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
|
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
|
||||||
text = "BUTTON_PLACEHOLDER"
|
text = "Honker Railway"
|
||||||
|
|
||||||
[node name="Bullethell" type="Button" parent="VBoxContainer"]
|
[node name="Bullethell" type="Button" parent="VBoxContainer"]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
@ -95,4 +95,5 @@ text = "BUTTON_RETURN"
|
||||||
|
|
||||||
[connection signal="pressed" from="VBoxContainer/L20" to="." method="_on_l_20_pressed"]
|
[connection signal="pressed" from="VBoxContainer/L20" to="." method="_on_l_20_pressed"]
|
||||||
[connection signal="pressed" from="VBoxContainer/Lilytest" to="." method="_on_lilytest_pressed"]
|
[connection signal="pressed" from="VBoxContainer/Lilytest" to="." method="_on_lilytest_pressed"]
|
||||||
|
[connection signal="pressed" from="VBoxContainer/Dialogtest" to="." method="_on_dialogtest_pressed"]
|
||||||
[connection signal="pressed" from="VBoxContainer/Back" to="." method="_on_back_pressed"]
|
[connection signal="pressed" from="VBoxContainer/Back" to="." method="_on_back_pressed"]
|
||||||
|
|
|
@ -1,5 +1,6 @@
|
||||||
extends Control
|
extends Control
|
||||||
|
|
||||||
|
const gamepadtest = preload("res://gamepad.gd")
|
||||||
var joyname
|
var joyname
|
||||||
var lxaxis
|
var lxaxis
|
||||||
var lyaxis
|
var lyaxis
|
||||||
|
@ -56,7 +57,15 @@ func _process(delta):
|
||||||
func _input(event):
|
func _input(event):
|
||||||
if Input.is_key_pressed(KEY_ESCAPE) || (Input.is_joy_button_pressed(0,JOY_BUTTON_A) && (Input.is_joy_button_pressed(0,JOY_BUTTON_B))):
|
if Input.is_key_pressed(KEY_ESCAPE) || (Input.is_joy_button_pressed(0,JOY_BUTTON_A) && (Input.is_joy_button_pressed(0,JOY_BUTTON_B))):
|
||||||
get_tree().change_scene_to_file("res://levels/ui/debug.tscn")
|
get_tree().change_scene_to_file("res://levels/ui/debug.tscn")
|
||||||
joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
|
gamepadtest.new(event)
|
||||||
|
if Global.gamepad == 1:
|
||||||
|
joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nController Type: Western"+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
|
||||||
|
elif Global.gamepad == 2:
|
||||||
|
joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nController Type: Japanese"+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
|
||||||
|
elif Global.gamepad == 3:
|
||||||
|
joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nController Type: Geo"+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
|
||||||
|
elif Global.gamepad == 0:
|
||||||
|
joyname.set_text("Current Device: "+str(Input.get_joy_name(0))+"\nController Type: Keyboard"+"\nIf drift threshold is 0.2 or higher, your gamepad need new sticks")
|
||||||
lxaxis.set_text("Left X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_X)))
|
lxaxis.set_text("Left X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_X)))
|
||||||
lyaxis.set_text("Left Y Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)))
|
lyaxis.set_text("Left Y Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)))
|
||||||
rxaxis.set_text("Right X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_RIGHT_X)))
|
rxaxis.set_text("Right X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_RIGHT_X)))
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
extends Node2D
|
extends Node2D
|
||||||
|
const gamepadtest = preload("res://gamepad.gd")
|
||||||
var level
|
var level
|
||||||
var player
|
var player
|
||||||
var music
|
var music
|
||||||
|
@ -58,21 +59,7 @@ func _process(delta):
|
||||||
#velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta
|
#velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta
|
||||||
|
|
||||||
func _input(event):
|
func _input(event):
|
||||||
Global.xm = 0
|
gamepadtest.new(event)
|
||||||
Global.ym = 0
|
|
||||||
if Global.live == 1 && !Input.is_action_pressed("schar"):
|
|
||||||
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
|
||||||
Global.xm = Input.get_joy_axis(0,JOY_AXIS_LEFT_X)
|
|
||||||
Global.ym = Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
|
||||||
else:
|
|
||||||
if Input.is_action_pressed("ui_left"):
|
|
||||||
Global.xm = -1
|
|
||||||
if Input.is_action_pressed("ui_right"):
|
|
||||||
Global.xm = 1
|
|
||||||
if Input.is_action_pressed("ui_up"):
|
|
||||||
Global.ym = -1
|
|
||||||
if Input.is_action_pressed("ui_down"):
|
|
||||||
Global.ym = 1
|
|
||||||
if Input.is_action_just_pressed("Pause") && Global.cdialog == []:
|
if Input.is_action_just_pressed("Pause") && Global.cdialog == []:
|
||||||
_pausemenu()
|
_pausemenu()
|
||||||
#Global.exitgame = true
|
#Global.exitgame = true
|
||||||
|
|
|
@ -75,7 +75,7 @@ ui_down={
|
||||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":91,"physical_keycode":0,"key_label":0,"unicode":91,"location":0,"echo":false,"script":null)
|
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":91,"physical_keycode":0,"key_label":0,"unicode":91,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
shoot={
|
button0={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||||
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
|
||||||
|
|
BIN
sprites/ceres/items/hkr.png
Normal file
BIN
sprites/ceres/items/hkr.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
34
sprites/ceres/items/hkr.png.import
Normal file
34
sprites/ceres/items/hkr.png.import
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://l26qimo56l1w"
|
||||||
|
path="res://.godot/imported/hkr.png-e7e858b03539f9896250e904d59b8261.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://sprites/ceres/items/hkr.png"
|
||||||
|
dest_files=["res://.godot/imported/hkr.png-e7e858b03539f9896250e904d59b8261.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
BIN
sprites/ceres/railway/face.png
Normal file
BIN
sprites/ceres/railway/face.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 21 KiB |
34
sprites/ceres/railway/face.png.import
Normal file
34
sprites/ceres/railway/face.png.import
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://8lqg3cg6om84"
|
||||||
|
path="res://.godot/imported/face.png-b9bae23332934d621bac31483eaa2a75.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://sprites/ceres/railway/face.png"
|
||||||
|
dest_files=["res://.godot/imported/face.png-b9bae23332934d621bac31483eaa2a75.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
BIN
sprites/ceres/railway/facehud.png
Normal file
BIN
sprites/ceres/railway/facehud.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
34
sprites/ceres/railway/facehud.png.import
Normal file
34
sprites/ceres/railway/facehud.png.import
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://cdieuljnyhuhg"
|
||||||
|
path="res://.godot/imported/facehud.png-b971c8f8c8c1f4009e87edfea9461744.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://sprites/ceres/railway/facehud.png"
|
||||||
|
dest_files=["res://.godot/imported/facehud.png-b971c8f8c8c1f4009e87edfea9461744.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
BIN
sprites/ceres/railway/fullbody.png
Normal file
BIN
sprites/ceres/railway/fullbody.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 31 KiB |
34
sprites/ceres/railway/fullbody.png.import
Normal file
34
sprites/ceres/railway/fullbody.png.import
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://6tioj5v0ubps"
|
||||||
|
path="res://.godot/imported/fullbody.png-3262855caa1b6b18447b3893113668e3.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://sprites/ceres/railway/fullbody.png"
|
||||||
|
dest_files=["res://.godot/imported/fullbody.png-3262855caa1b6b18447b3893113668e3.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
BIN
sprites/ceres/railway/sprite.png
Normal file
BIN
sprites/ceres/railway/sprite.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 53 KiB |
34
sprites/ceres/railway/sprite.png.import
Normal file
34
sprites/ceres/railway/sprite.png.import
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://c1jjhut8fuf1w"
|
||||||
|
path="res://.godot/imported/sprite.png-3ddcb22cebad3d4fb10da96cb267cd56.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://sprites/ceres/railway/sprite.png"
|
||||||
|
dest_files=["res://.godot/imported/sprite.png-3ddcb22cebad3d4fb10da96cb267cd56.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
BIN
sprites/ceres/railway/sprite.xcf
Normal file
BIN
sprites/ceres/railway/sprite.xcf
Normal file
Binary file not shown.
|
@ -2,6 +2,8 @@ extends CharacterBody2D
|
||||||
|
|
||||||
|
|
||||||
const SPEED = 300.0
|
const SPEED = 300.0
|
||||||
|
var xm = 0
|
||||||
|
var ym = 0
|
||||||
const JUMP_VELOCITY = -400.0
|
const JUMP_VELOCITY = -400.0
|
||||||
var angle = 2
|
var angle = 2
|
||||||
var sprite
|
var sprite
|
||||||
|
@ -26,22 +28,22 @@ func _ready():
|
||||||
func _physics_process(delta):
|
func _physics_process(delta):
|
||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
#var velocity = Vector2.ZERO
|
#var velocity = Vector2.ZERO
|
||||||
#if Global.live == 1 || (Global.xm == 0 && Global.ym == 0):
|
#if Global.live == 1 || (xm == 0 && ym == 0):
|
||||||
if speed != null:
|
if speed != null:
|
||||||
velocity = (Vector2.RIGHT.rotated(rotation) * speed * Global.xm * delta)-Vector2.UP.rotated(rotation) * speed * Global.ym * delta
|
velocity = (Vector2.RIGHT.rotated(rotation) * speed * xm * delta)-Vector2.UP.rotated(rotation) * speed * ym * delta
|
||||||
#origmpos = get_viewport().get_mouse_position()
|
#origmpos = get_viewport().get_mouse_position()
|
||||||
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
|
||||||
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
position += velocity
|
position += velocity
|
||||||
Global.playerx = position.x
|
Global.playerx = position.x
|
||||||
Global.playery = position.y
|
Global.playery = position.y
|
||||||
if Global.ym > 0.3:
|
if ym > 0.3:
|
||||||
angle = 2
|
angle = 2
|
||||||
elif Global.ym < -0.3:
|
elif ym < -0.3:
|
||||||
angle = 0
|
angle = 0
|
||||||
elif Global.xm > 0.3:
|
elif xm > 0.3:
|
||||||
angle = 1
|
angle = 1
|
||||||
elif Global.xm < -0.3:
|
elif xm < -0.3:
|
||||||
angle = 3
|
angle = 3
|
||||||
if velocity.y != 0 || velocity.x != 0:
|
if velocity.y != 0 || velocity.x != 0:
|
||||||
if angle == 0:
|
if angle == 0:
|
||||||
|
@ -64,10 +66,25 @@ func _physics_process(delta):
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
|
|
||||||
func _input(event):
|
func _input(event):
|
||||||
|
xm = 0
|
||||||
|
ym = 0
|
||||||
if Global.live == 1:
|
if Global.live == 1:
|
||||||
|
if Global.live == 1 && !Input.is_action_pressed("schar"):
|
||||||
|
if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
|
||||||
|
xm = Input.get_joy_axis(0,JOY_AXIS_LEFT_X)
|
||||||
|
ym = Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
|
||||||
|
else:
|
||||||
|
if Input.is_action_pressed("ui_left"):
|
||||||
|
xm = -1
|
||||||
|
if Input.is_action_pressed("ui_right"):
|
||||||
|
xm = 1
|
||||||
|
if Input.is_action_pressed("ui_up"):
|
||||||
|
ym = -1
|
||||||
|
if Input.is_action_pressed("ui_down"):
|
||||||
|
ym = 1
|
||||||
if Input.is_action_pressed("schar") && (Input.is_action_just_released("ui_up") || Input.is_action_just_released("ui_down") || Input.is_action_just_released("ui_left") || Input.is_action_just_released("ui_right")):
|
if Input.is_action_pressed("schar") && (Input.is_action_just_released("ui_up") || Input.is_action_just_released("ui_down") || Input.is_action_just_released("ui_left") || Input.is_action_just_released("ui_right")):
|
||||||
_charswitch()
|
_charswitch()
|
||||||
if Input.is_action_just_pressed("shoot") && !bpress && Global.live == 1:
|
if Input.is_action_just_pressed("button0") && !bpress && Global.live == 1:
|
||||||
bpress = true
|
bpress = true
|
||||||
var bullet
|
var bullet
|
||||||
if Global.debug:
|
if Global.debug:
|
||||||
|
@ -87,7 +104,7 @@ func _input(event):
|
||||||
new_pbullet.position = Vector2(position.x + rposition.x, position.y + rposition.y)
|
new_pbullet.position = Vector2(position.x + rposition.x, position.y + rposition.y)
|
||||||
if new_pbullet.position.x > 0 && new_pbullet.position.y > 0 && new_pbullet.position.x < 1280 && new_pbullet.position.y < 720:
|
if new_pbullet.position.x > 0 && new_pbullet.position.y > 0 && new_pbullet.position.x < 1280 && new_pbullet.position.y < 720:
|
||||||
get_parent().add_child(new_pbullet)
|
get_parent().add_child(new_pbullet)
|
||||||
elif Input.is_action_just_released("shoot") && bpress:
|
elif Input.is_action_just_released("button0") && bpress:
|
||||||
bpress = false
|
bpress = false
|
||||||
|
|
||||||
func _charinit():
|
func _charinit():
|
||||||
|
|
12
text.csv
12
text.csv
|
@ -2,8 +2,20 @@
|
||||||
TEXT_DISCLAIMER;Disclaimer\nPlaying with fireworks inside a videogame can give hours of fun,\nbut in real life is dangerous\nLife insurance exists only on fiction;Descargo de responsabilidad\nJugar con explosivos dentro de un videojuego puede dar horas de diversión\npero en la vida real es peligroso\nLos seguros de vida solamente existen en la ficción;免責事項\nビデオゲームの中で花火で遊ぶと何時間も楽しめます。\nしかし現実では危険である\n生命保険はフィクションの上にのみ存在する
|
TEXT_DISCLAIMER;Disclaimer\nPlaying with fireworks inside a videogame can give hours of fun,\nbut in real life is dangerous\nLife insurance exists only on fiction;Descargo de responsabilidad\nJugar con explosivos dentro de un videojuego puede dar horas de diversión\npero en la vida real es peligroso\nLos seguros de vida solamente existen en la ficción;免責事項\nビデオゲームの中で花火で遊ぶと何時間も楽しめます。\nしかし現実では危険である\n生命保険はフィクションの上にのみ存在する
|
||||||
TEXT_WIP;This game is under development\nMore content will be added in following releases;Este juego está en desarrollo\nMás contenido se agregará en los siguientes lanzamientos;このゲームは現在開発中です\n今後のリリースではさらにコンテンツが追加される予定です
|
TEXT_WIP;This game is under development\nMore content will be added in following releases;Este juego está en desarrollo\nMás contenido se agregará en los siguientes lanzamientos;このゲームは現在開発中です\n今後のリリースではさらにコンテンツが追加される予定です
|
||||||
TEXT_CONTINUE;Press Enter or B to continue;Presiona Intro o B para continuar;Enter または B を押して続行します
|
TEXT_CONTINUE;Press Enter or B to continue;Presiona Intro o B para continuar;Enter または B を押して続行します
|
||||||
|
TEXT_CONTINUE_KB;Press Enter to continue;Presiona Intro para continuar;Enterを押して続行します
|
||||||
|
TEXT_CONTINUE_JA;Press A to continue;Presiona A para continuar;Aを押して続行します
|
||||||
|
TEXT_CONTINUE_US;Press B to continue;Presiona B para continuar;Bを押して続行します
|
||||||
|
TEXT_CONTINUE_GEO;Press ○ to continue;Presiona ○ para continuar;○を押して続行します
|
||||||
TEXT_START;Press Enter or B to start;Presiona Intro o B para iniciar;EnterまたはBを押して開始します
|
TEXT_START;Press Enter or B to start;Presiona Intro o B para iniciar;EnterまたはBを押して開始します
|
||||||
|
TEXT_START_KB;Press Enter to start;Presiona Intro para iniciar;Enterを押して開始
|
||||||
|
TEXT_START_JP;Press A to start;Presiona A para iniciar;Aを押して開始
|
||||||
|
TEXT_START_US;Press B to start;Presiona B para iniciar;Bを押して開始
|
||||||
|
TEXT_START_GEO;Press ○ to start;Presiona ○ para iniciar;○を押して開始
|
||||||
TEXT_EXIT;Press Escape or A to exit;Presiona Escape o A para salir;終了するにはEscまたはAを押してください
|
TEXT_EXIT;Press Escape or A to exit;Presiona Escape o A para salir;終了するにはEscまたはAを押してください
|
||||||
|
TEXT_EXIT_KB;Press Escape to exit;Presiona Escape para salir;終了するにはEscキーを押してください
|
||||||
|
TEXT_EXIT_JP;Press B to exit;Presiona B para salir;終了するにはBキーを押してください
|
||||||
|
TEXT_EXIT_US;Press A to exit;Presiona A para salir;終了するにはAキーを押してください
|
||||||
|
TEXT_EXIT_GEO;Press X to exit;Presiona X para salir;終了するにはXキーを押してください
|
||||||
GAME_NAME;Midori in the Magic School;Midori in the Magic School;改造魔法学校のミドリ
|
GAME_NAME;Midori in the Magic School;Midori in the Magic School;改造魔法学校のミドリ
|
||||||
BUTTON_START;Start;Iniciar;始める
|
BUTTON_START;Start;Iniciar;始める
|
||||||
BUTTON_DEBUG;Debug;Depurar;デバッグ
|
BUTTON_DEBUG;Debug;Depurar;デバッグ
|
||||||
|
|
|
4
title.gd
4
title.gd
|
@ -4,11 +4,12 @@ extends Control
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
var bgsound := AudioStreamPlayer.new()
|
var bgsound := AudioStreamPlayer.new()
|
||||||
var wait
|
var wait
|
||||||
|
const gamepadtest = preload("res://gamepad.gd")
|
||||||
#var galaxy = preload("res://backgounds/galaxy.tscn").instantiate()
|
#var galaxy = preload("res://backgounds/galaxy.tscn").instantiate()
|
||||||
#var wormhole = preload("res://backgounds/wormhole.tscn").instantiate()
|
#var wormhole = preload("res://backgounds/wormhole.tscn").instantiate()
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
|
#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
|
||||||
#if (OS.get_name() != "Linux" && !OS.get_name().ends_with("BSD")) || OS.get_distribution_name().contains("Kali") || !OS.get_data_dir().begins_with("/home") || OS.get_environment("WSL_DISTRO_NAME").length() < 0:
|
#if (OS.get_name() != "Linux" && !OS.get_name().ends_with("BSD")) || OS.get_distribution_name().contains("Kali") || !OS.get_data_dir().begins_with("/home") || OS.get_environment("WSL_DISTRO_NAME").length() < 0:
|
||||||
# Global.sk = true
|
# Global.sk = true
|
||||||
Global.gamelevel = null
|
Global.gamelevel = null
|
||||||
|
@ -28,6 +29,7 @@ func _process(delta):
|
||||||
|
|
||||||
func _input(event):
|
func _input(event):
|
||||||
# Mouse in viewport coordinates.
|
# Mouse in viewport coordinates.
|
||||||
|
gamepadtest.new(event)
|
||||||
if Input.is_action_just_pressed("ui_accept"):
|
if Input.is_action_just_pressed("ui_accept"):
|
||||||
#print("Mouse Click/Unclick at: ", event.position)
|
#print("Mouse Click/Unclick at: ", event.position)
|
||||||
get_tree().change_scene_to_file("res://levels/ui/tmenu.tscn")
|
get_tree().change_scene_to_file("res://levels/ui/tmenu.tscn")
|
||||||
|
|
Loading…
Reference in a new issue