character outfit ready

This commit is contained in:
Page Asgardius 2024-03-06 10:49:01 -07:00
parent fa68edfb24
commit fd21d0ed2d
10 changed files with 286 additions and 55 deletions

View file

@ -62,9 +62,9 @@ func _input(event):
bpress = true
var bullet
if Global.debug:
bullet = load(Global.pbbullets[Global.dparty[Global.dcpchar]])
bullet = load(Global.pbbullets[Global.dparty[Global.dcpchar][0]])
else:
bullet = load(Global.pbbullets[Global.party[Global.cpchar]])
bullet = load(Global.pbbullets[Global.party[Global.cpchar][0]])
var new_pbullet = bullet.instantiate()
new_pbullet.btype = "players"
new_pbullet.velocity = Vector2(0, -500).rotated(deg_to_rad(angle * 90))
@ -82,10 +82,10 @@ func _charswitch():
if Global.debug:
if Global.dcpchar != csprite:
csprite = Global.dcpchar
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar]])
weakness = Global.specialities[Global.pcspecialities[Global.dparty[Global.dcpchar]]]
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar][0]][Global.dparty[Global.dcpchar][1]])
weakness = Global.specialities[Global.pcspecialities[Global.dparty[Global.dcpchar][0]]]
else:
if Global.cpchar != csprite:
csprite = Global.cpchar
sprite.texture = load(Global.pchars[Global.party[Global.cpchar]])
weakness = Global.specialities[Global.pcspecialities[Global.party[Global.cpchar]]]
sprite.texture = load(Global.pchars[Global.party[Global.cpchar][0]][Global.party[Global.cpchar][1]])
weakness = Global.specialities[Global.pcspecialities[Global.party[Global.cpchar][0]]]