character outfit ready
This commit is contained in:
parent
fa68edfb24
commit
fd21d0ed2d
10 changed files with 286 additions and 55 deletions
|
@ -62,9 +62,9 @@ func _input(event):
|
|||
bpress = true
|
||||
var bullet
|
||||
if Global.debug:
|
||||
bullet = load(Global.pbbullets[Global.dparty[Global.dcpchar]])
|
||||
bullet = load(Global.pbbullets[Global.dparty[Global.dcpchar][0]])
|
||||
else:
|
||||
bullet = load(Global.pbbullets[Global.party[Global.cpchar]])
|
||||
bullet = load(Global.pbbullets[Global.party[Global.cpchar][0]])
|
||||
var new_pbullet = bullet.instantiate()
|
||||
new_pbullet.btype = "players"
|
||||
new_pbullet.velocity = Vector2(0, -500).rotated(deg_to_rad(angle * 90))
|
||||
|
@ -82,10 +82,10 @@ func _charswitch():
|
|||
if Global.debug:
|
||||
if Global.dcpchar != csprite:
|
||||
csprite = Global.dcpchar
|
||||
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar]])
|
||||
weakness = Global.specialities[Global.pcspecialities[Global.dparty[Global.dcpchar]]]
|
||||
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar][0]][Global.dparty[Global.dcpchar][1]])
|
||||
weakness = Global.specialities[Global.pcspecialities[Global.dparty[Global.dcpchar][0]]]
|
||||
else:
|
||||
if Global.cpchar != csprite:
|
||||
csprite = Global.cpchar
|
||||
sprite.texture = load(Global.pchars[Global.party[Global.cpchar]])
|
||||
weakness = Global.specialities[Global.pcspecialities[Global.party[Global.cpchar]]]
|
||||
sprite.texture = load(Global.pchars[Global.party[Global.cpchar][0]][Global.party[Global.cpchar][1]])
|
||||
weakness = Global.specialities[Global.pcspecialities[Global.party[Global.cpchar][0]]]
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue