character outfit ready
This commit is contained in:
parent
fa68edfb24
commit
fd21d0ed2d
10 changed files with 286 additions and 55 deletions
12
global.gd
12
global.gd
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@ -9,20 +9,20 @@ var wait
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var bossready = false
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const pcnames = ["Midori Asgardius", null, null, null, null, null, null, null, null, "Natasha Dostoyevsky"]
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const npcnames = ["Lily", null, null, null, null, null, null, null, null, "Natasha Dostoyevsky"]
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const pcfaces = ["res://sprites/common/midori/face.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/face.png"]
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const hudfaces = ["res://sprites/common/midori/facehud.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/facehud.png"]
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const pcfaces = [["res://sprites/common/midori/face.png"], [null], [null], [null], [null], [null], [null], [null], [null], ["res://sprites/common/natasha/face.png"]]
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const hudfaces = [["res://sprites/common/midori/facehud.png"], [null], [null], [null], [null], [null], [null], [null], [null], ["res://sprites/common/natasha/facehud.png"]]
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const npcfaces = ["res://sprites/common/midori/face.png",null, null, null, null, null, null, null, null, "res://sprites/common/natasha/face.png"]
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var cdialog = []
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const places = [[[[null, null, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 20, true]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]]]
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const places = [[[[null, null, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 6, false]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]]]
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var cplace = [0,2,1]
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var dplace = [null, null, null]
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const pbbullets = ["res://sprites/common/bullet/fireball.tscn", null, null, null, null, null, null, null, null, "res://sprites/common/bullet/snowflake.tscn"]
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const pcspecialities = [1, null, null, null, null, null, null, null, null, 0]
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const pchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"]
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const pchars = [["res://sprites/common/midori/sprite.png"], [null], [null], [null], [null], [null], [null], [null], [null], ["res://sprites/common/natasha/sprite.png"]]
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const npchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"]
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var party = [9, 0, null, null]
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var party = [[0,0], [9,0], [null,null], [null,null]]
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const specialities = [2, 0, 3, 1, 5, 4]
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var dparty = [0, 9, null, null]
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var dparty = [[0,0], [9,0], [null,null], [null,null]]
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var cpchar = 0
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var dcpchar = 0
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var mangohud = false
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@ -5,7 +5,7 @@ var boss
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func _ready():
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boss = $Natasha
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boss.add_to_group("boss")
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Global.cdialog = [["What are you doing here?", true, 0], ["Your father need help to debug this game", false, 9], ["Ok, i'll help too", true, 0]]
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Global.cdialog = [["What are you doing here?", true, 0, 0], ["Your father need help to debug this game", false, 9], ["Ok, i'll help too", true, 0, 0]]
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Global.live = 0
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get_tree().root.add_child.call(talk)
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@ -2,7 +2,7 @@ extends Node2D
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var talk = load("res://levels/ui/talk.tscn").instantiate()
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Global.cdialog = [["What is this place?", true, 0], ["I'm here", false, 9], ["I got you, cheap copy", false, 0]]
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Global.cdialog = [["What is this place?", true, 0, 0], ["I'm here", false, 9], ["I got you, cheap copy", false, 0]]
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Global.live = 0
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get_tree().root.add_child.call(talk)
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@ -2,7 +2,7 @@
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[ext_resource type="Script" path="res://levels/Testrooms/lilytest.gd" id="1_b1yf3"]
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[ext_resource type="Texture2D" uid="uid://dursxelwwxe8u" path="res://sprites/common/placeholder/player.png" id="1_bch3a"]
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[ext_resource type="PackedScene" uid="uid://b216q83uw4c45" path="res://sprites/common/midori/lily.tscn" id="2_v1fc7"]
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[ext_resource type="PackedScene" uid="uid://ba1erruilgjxo" path="res://sprites/common/midori/lily.tscn" id="2_v1fc7"]
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[ext_resource type="PackedScene" uid="uid://cehe6sm8ly06u" path="res://sprites/common/player/player.tscn" id="3_h02gt"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_1jr1w"]
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@ -78,31 +78,31 @@ func _input(event):
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get_tree().change_scene_to_file("res://title.tscn")
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if (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_UP)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_UP))):
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if Global.debug:
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if Global.dparty[0] != null:
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if Global.dparty[0][0] != null:
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Global.dcpchar = 0
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else:
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if Global.party[0] != null:
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if Global.party[0][0] != null:
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Global.cpchar = 0
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elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_RIGHT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_RIGHT))):
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if Global.debug:
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if Global.dparty[1] != null:
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if Global.dparty[1][0] != null:
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Global.dcpchar = 1
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else:
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if Global.party[1] != null:
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if Global.party[1][0] != null:
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Global.cpchar = 1
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elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_DOWN)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_DOWN))):
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if Global.debug:
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if Global.dparty[2] != null:
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if Global.dparty[2][0] != null:
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Global.dcpchar = 2
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else:
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if Global.party[2] != null:
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if Global.party[2][0] != null:
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Global.cpchar = 2
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elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_LEFT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_LEFT))):
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if Global.debug:
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if Global.dparty[3] != null:
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if Global.dparty[3][0] != null:
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Global.dcpchar = 3
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else:
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if Global.party[3] != null:
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if Global.party[3][0] != null:
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Global.cpchar = 3
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if Global.bossready:
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Global.bossready = false
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@ -12,7 +12,7 @@ func _ready():
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pface = $Playerface
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if Global.cdialog[dindex][1]:
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cname.set_text(Global.pcnames[Global.cdialog[dindex][2]])
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pface.texture = load(Global.pcfaces[Global.cdialog[dindex][2]])
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pface.texture = load(Global.pcfaces[Global.cdialog[dindex][2]][Global.cdialog[dindex][3]])
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else:
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cname.set_text(Global.npcnames[Global.cdialog[dindex][2]])
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pface.texture = load(Global.npcfaces[Global.cdialog[dindex][2]])
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@ -31,7 +31,7 @@ func _input(event):
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if dindex < Global.cdialog.size():
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if Global.cdialog[dindex][1]:
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cname.set_text(Global.pcnames[Global.cdialog[dindex][2]])
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pface.texture = load((Global.pcfaces[Global.cdialog[dindex][2]]))
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pface.texture = load((Global.pcfaces[Global.cdialog[dindex][2]][Global.cdialog[dindex][2]]))
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else:
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cname.set_text(Global.npcnames[Global.cdialog[dindex][2]])
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pface.texture = load((Global.npcfaces[Global.cdialog[dindex][2]]))
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@ -62,9 +62,9 @@ func _input(event):
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func _charrefresh():
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if topleft.visible:
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if Global.debug:
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if Global.dparty[0] != null:
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cn1.set_text(Global.pcnames[Global.dparty[0]])
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cf1.texture = load(Global.hudfaces[Global.dparty[0]])
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if Global.dparty[0][0] != null:
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cn1.set_text(Global.pcnames[Global.dparty[0][0]])
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cf1.texture = load(Global.hudfaces[Global.dparty[0][0]][Global.dparty[0][1]])
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if Global.dcpchar == 0:
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focus1.set_color(Color(0, 0, 1, 1))
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else:
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@ -73,9 +73,9 @@ func _charrefresh():
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cn1.set_text("")
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cf1.texture = null
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focus1.set_color(Color(1, 1, 1, 1))
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if Global.dparty[1] != null:
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cn2.set_text(Global.pcnames[Global.dparty[1]])
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cf2.texture = load(Global.hudfaces[Global.dparty[1]])
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if Global.dparty[1][0] != null:
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cn2.set_text(Global.pcnames[Global.dparty[1][0]])
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cf2.texture = load(Global.hudfaces[Global.dparty[1][0]][Global.dparty[1][1]])
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if Global.dcpchar == 1:
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focus2.set_color(Color(0, 0, 1, 1))
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else:
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@ -84,9 +84,9 @@ func _charrefresh():
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cn2.set_text("")
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cf2.texture = null
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focus2.set_color(Color(1, 1, 1, 1))
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if Global.dparty[2] != null:
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cn3.set_text(Global.pcnames[Global.dparty[2]])
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cf3.texture = load(Global.hudfaces[Global.dparty[2]])
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if Global.dparty[2][0] != null:
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cn3.set_text(Global.pcnames[Global.dparty[2][0]])
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cf3.texture = load(Global.hudfaces[Global.dparty[2][0]][Global.dparty[2][1]])
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if Global.dcpchar == 2:
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focus3.set_color(Color(0, 0, 1, 1))
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else:
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cn3.set_text("")
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cf3.texture = null
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focus3.set_color(Color(1, 1, 1, 1))
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if Global.dparty[3] != null:
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cn4.set_text(Global.pcnames[Global.dparty[3]])
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cf4.texture = load(Global.hudfaces[Global.dparty[3]])
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if Global.dparty[3][0] != null:
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cn4.set_text(Global.pcnames[Global.dparty[3][0]])
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cf4.texture = load(Global.hudfaces[Global.dparty[3][0]][Global.dparty[3][1]])
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if Global.dcpchar == 3:
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focus4.set_color(Color(0, 0, 1, 1))
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else:
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@ -107,9 +107,9 @@ func _charrefresh():
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cf4.texture = null
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focus4.set_color(Color(1, 1, 1, 1))
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else:
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if Global.party[0] != null:
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cn1.set_text(Global.pcnames[Global.party[0]])
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cf1.texture = load(Global.hudfaces[Global.party[0]])
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if Global.party[0][0] != null:
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cn1.set_text(Global.pcnames[Global.party[0][0]])
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cf1.texture = load(Global.hudfaces[Global.party[0][0]][Global.party[0][1]])
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if Global.dcpchar == 0:
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focus1.set_color(Color(0, 0, 1, 1))
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else:
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cn1.set_text("")
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cf1.texture = null
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focus1.set_color(Color(1, 1, 1, 1))
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if Global.party[1] != null:
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cn2.set_text(Global.pcnames[Global.party[1]])
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cf2.texture = load(Global.hudfaces[Global.party[1]])
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if Global.party[1][0] != null:
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cn2.set_text(Global.pcnames[Global.party[1][0]])
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cf2.texture = load(Global.hudfaces[Global.party[1][0]][Global.party[1][1]])
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if Global.dcpchar == 1:
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focus2.set_color(Color(0, 0, 1, 1))
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else:
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@ -129,9 +129,9 @@ func _charrefresh():
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cn2.set_text("")
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cf2.texture = null
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focus2.set_color(Color(1, 1, 1, 1))
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if Global.party[2] != null:
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cn3.set_text(Global.pcnames[Global.party[0]])
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cf3.texture = load(Global.hudfaces[Global.party[0]])
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if Global.party[2][0] != null:
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cn3.set_text(Global.pcnames[Global.party[2][0]])
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cf3.texture = load(Global.hudfaces[Global.party[2][0]][Global.party[2][1]])
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if Global.dcpchar == 2:
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focus3.set_color(Color(0, 0, 1, 1))
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else:
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@ -140,9 +140,9 @@ func _charrefresh():
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cn3.set_text("")
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cf3.texture = null
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focus3.set_color(Color(1, 1, 1, 1))
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if Global.party[3] != null:
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cn4.set_text(Global.pcnames[Global.party[3]])
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cf4.texture = load(Global.hudfaces[Global.party[3]])
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if Global.party[3][0] != null:
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cn4.set_text(Global.pcnames[Global.party[3][0]])
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cf4.texture = load(Global.hudfaces[Global.party[3][0]][Global.party[3][1]])
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if Global.dcpchar == 3:
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focus4.set_color(Color(0, 0, 1, 1))
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else:
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@ -153,9 +153,9 @@ func _charrefresh():
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focus4.set_color(Color(1, 1, 1, 1))
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else:
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if Global.debug:
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cnf.set_text(Global.pcnames[Global.dparty[Global.dcpchar]])
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cff.texture = load(Global.hudfaces[Global.dparty[Global.dcpchar]])
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cnf.set_text(Global.pcnames[Global.dparty[Global.dcpchar][0]])
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cff.texture = load(Global.hudfaces[Global.dparty[Global.dcpchar][0]][Global.dparty[Global.dcpchar][1]])
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else:
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cnf.set_text(Global.pcnames[Global.party[Global.cpchar]])
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cff.texture = load(Global.hudfaces[Global.party[Global.cpchar]])
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cnf.set_text(Global.pcnames[Global.party[Global.cpchar][0]])
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cff.texture = load(Global.hudfaces[Global.party[Global.cpchar][0]][Global.party[Global.cpchar][1]])
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51
sprites/common/midori/lily.gd
Normal file
51
sprites/common/midori/lily.gd
Normal file
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extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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var angle = 2
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var weakness = 0
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# Get the gravity from the project settings to be synced with RigidBody nodes.
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var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
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@onready var anim := $AnimationPlayer
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func _physics_process(delta):
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velocity.x = 0
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velocity.y = 0
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# Add the gravity.
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#var velocity = Vector2.ZERO
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if Global.live == 1:
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#velocity = (Vector2.RIGHT.rotated(rotation) * 500 * Global.xm * delta)-Vector2.UP.rotated(rotation) * 500 * Global.ym * delta
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#origmpos = get_viewport().get_mouse_position()
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#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
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# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
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#position += velocity
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if velocity.y > 0.3:
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angle = 2
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elif velocity.y < -0.3:
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angle = 0
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elif velocity.x > 0.3:
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angle = 1
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elif velocity.x < -0.3:
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angle = 3
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if velocity.y != 0 || velocity.x != 0:
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if angle == 0:
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anim.play("nwalk")
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elif angle == 1:
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anim.play("ewalk")
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elif angle == 3:
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anim.play("wwalk")
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else:
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anim.play("swalk")
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else:
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if angle == 0:
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anim.play("nidle")
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elif angle == 1:
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anim.play("eidle")
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elif angle == 3:
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anim.play("widle")
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else:
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anim.play("sidle")
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#move_and_slide()
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180
sprites/common/midori/lily.tscn
Normal file
180
sprites/common/midori/lily.tscn
Normal file
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[gd_scene load_steps=14 format=3 uid="uid://ba1erruilgjxo"]
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[ext_resource type="Script" path="res://sprites/common/midori/lily.gd" id="1_0lf8i"]
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[ext_resource type="Texture2D" uid="uid://cbiin6eb1jqsh" path="res://sprites/common/midori/sprite.png" id="2_lcff3"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_dj8gt"]
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size = Vector2(86, 68)
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[sub_resource type="Animation" id="Animation_i5rhc"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_8my4d"]
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resource_name = "eidle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [6]
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}
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|
||||
[sub_resource type="Animation" id="Animation_op07l"]
|
||||
resource_name = "ewalk"
|
||||
length = 0.3
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [7, 6, 8]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_cajcr"]
|
||||
resource_name = "nidle"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0.2),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [3]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_7lhgw"]
|
||||
resource_name = "nwalk"
|
||||
length = 0.3
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [4, 3, 5]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_w3ius"]
|
||||
resource_name = "sidle"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [0]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_u56r5"]
|
||||
resource_name = "swalk"
|
||||
length = 0.3
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [1, 0, 2]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_isodq"]
|
||||
resource_name = "widle"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0.2),
|
||||
"transitions": PackedFloat32Array(1),
|
||||
"update": 1,
|
||||
"values": [9]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id="Animation_letwb"]
|
||||
resource_name = "wwalk"
|
||||
length = 0.3
|
||||
loop_mode = 1
|
||||
tracks/0/type = "value"
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/path = NodePath("Sprite2D:frame")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/keys = {
|
||||
"times": PackedFloat32Array(0, 0.1, 0.2),
|
||||
"transitions": PackedFloat32Array(1, 1, 1),
|
||||
"update": 1,
|
||||
"values": [10, 9, 11]
|
||||
}
|
||||
|
||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mh65y"]
|
||||
_data = {
|
||||
"RESET": SubResource("Animation_i5rhc"),
|
||||
"eidle": SubResource("Animation_8my4d"),
|
||||
"ewalk": SubResource("Animation_op07l"),
|
||||
"nidle": SubResource("Animation_cajcr"),
|
||||
"nwalk": SubResource("Animation_7lhgw"),
|
||||
"sidle": SubResource("Animation_w3ius"),
|
||||
"swalk": SubResource("Animation_u56r5"),
|
||||
"widle": SubResource("Animation_isodq"),
|
||||
"wwalk": SubResource("Animation_letwb")
|
||||
}
|
||||
|
||||
[node name="Lily" type="CharacterBody2D"]
|
||||
script = ExtResource("1_0lf8i")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("2_lcff3")
|
||||
hframes = 3
|
||||
vframes = 4
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 94)
|
||||
shape = SubResource("RectangleShape2D_dj8gt")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_mh65y")
|
||||
}
|
|
@ -62,9 +62,9 @@ func _input(event):
|
|||
bpress = true
|
||||
var bullet
|
||||
if Global.debug:
|
||||
bullet = load(Global.pbbullets[Global.dparty[Global.dcpchar]])
|
||||
bullet = load(Global.pbbullets[Global.dparty[Global.dcpchar][0]])
|
||||
else:
|
||||
bullet = load(Global.pbbullets[Global.party[Global.cpchar]])
|
||||
bullet = load(Global.pbbullets[Global.party[Global.cpchar][0]])
|
||||
var new_pbullet = bullet.instantiate()
|
||||
new_pbullet.btype = "players"
|
||||
new_pbullet.velocity = Vector2(0, -500).rotated(deg_to_rad(angle * 90))
|
||||
|
@ -82,10 +82,10 @@ func _charswitch():
|
|||
if Global.debug:
|
||||
if Global.dcpchar != csprite:
|
||||
csprite = Global.dcpchar
|
||||
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar]])
|
||||
weakness = Global.specialities[Global.pcspecialities[Global.dparty[Global.dcpchar]]]
|
||||
sprite.texture = load(Global.pchars[Global.dparty[Global.dcpchar][0]][Global.dparty[Global.dcpchar][1]])
|
||||
weakness = Global.specialities[Global.pcspecialities[Global.dparty[Global.dcpchar][0]]]
|
||||
else:
|
||||
if Global.cpchar != csprite:
|
||||
csprite = Global.cpchar
|
||||
sprite.texture = load(Global.pchars[Global.party[Global.cpchar]])
|
||||
weakness = Global.specialities[Global.pcspecialities[Global.party[Global.cpchar]]]
|
||||
sprite.texture = load(Global.pchars[Global.party[Global.cpchar][0]][Global.party[Global.cpchar][1]])
|
||||
weakness = Global.specialities[Global.pcspecialities[Global.party[Global.cpchar][0]]]
|
||||
|
|
Loading…
Reference in a new issue