pause menu works

This commit is contained in:
Page Asgardius 2024-11-04 13:38:20 -07:00
parent 392e565cf0
commit fd3498f784
34 changed files with 555 additions and 393 deletions

View file

@ -1,26 +1,28 @@
[gd_scene load_steps=4 format=3 uid="uid://dnufhjr63cddd"]
[gd_scene load_steps=4 format=2]
[ext_resource type="Script" path="res://sprites/common/bullet/X11.gd" id="1_sd1jl"]
[ext_resource type="Texture2D" uid="uid://dr52x3yif0wtw" path="res://sprites/common/bullet/X11.svg" id="2_nkqom"]
[ext_resource path="res://sprites/common/bullet/X11.svg" type="Texture" id=1]
[ext_resource path="res://sprites/common/bullet/X11.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_g125y"]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 40, 40 )
[node name="X11" type="Area2D"]
script = ExtResource("1_sd1jl")
script = ExtResource( 2 )
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.1, 0.1)
texture = ExtResource("2_nkqom")
[node name="ColorRect" type="ColorRect" parent="."]
margin_left = -79.0
margin_top = -65.0
margin_right = 87.0
margin_bottom = 74.0
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, 9.53674e-07 )
scale = Vector2( 0.294545, 0.290909 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_g125y")
shape = SubResource( 1 )
[node name="VisibleOnScreenEnabler2D" type="VisibleOnScreenEnabler2D" parent="."]
[node name="Timer" type="Timer" parent="."]
wait_time = 0.3
autostart = true
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
[node name="VisibleOnScreenNotifier2D" type="VisibilityNotifier2D" parent="."]
position = Vector2( 2.41399e-06, 0.25 )
scale = Vector2( 4, 3.975 )

View file

@ -27,7 +27,7 @@ func _process(delta):
func _physics_process(delta):
rotation -= angular_speed * delta
print(rotation)
if rotation+deg_to_rad(180) < origangle:
if rotation+deg2rad(180) < origangle:
queue_free()
func _on_body_entered(body):

View file

@ -1,28 +1,23 @@
[gd_scene load_steps=4 format=3 uid="uid://bex0xeqbq5uci"]
[gd_scene load_steps=4 format=2]
[ext_resource type="Script" path="res://sprites/common/bullet/aero.gd" id="1_rovd1"]
[ext_resource type="Texture2D" uid="uid://ca17ddf0kokpv" path="res://sprites/common/bullet/aero.png" id="2_omcs8"]
[ext_resource path="res://sprites/common/bullet/aero.gd" type="Script" id=1]
[ext_resource path="res://sprites/common/bullet/aero.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_g125y"]
size = Vector2(128, 28)
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 14, 63.5 )
[node name="Aero" type="Area2D"]
script = ExtResource("1_rovd1")
script = ExtResource( 1 )
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, 64)
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 0, 64 )
rotation = 1.5708
texture = ExtResource("2_omcs8")
texture = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 64)
rotation = 1.5708
shape = SubResource("RectangleShape2D_g125y")
position = Vector2( -1, 63.5 )
shape = SubResource( 1 )
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(0, 64)
rotation = 1.5708
scale = Vector2(6.4, 1.4)
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[node name="VisibleOnScreenNotifier2D" type="VisibilityNotifier2D" parent="."]
position = Vector2( -1, 63.5 )
scale = Vector2( 1.4, 6.35 )

View file

@ -1,25 +1,23 @@
[gd_scene load_steps=4 format=3 uid="uid://batibvdy0i2b4"]
[gd_scene load_steps=4 format=2]
[ext_resource type="Script" path="res://sprites/common/bullet/arrow.gd" id="1_xh7h3"]
[ext_resource type="Texture2D" uid="uid://bxbokpmpq22mg" path="res://sprites/common/bullet/arrow.png" id="2_1l581"]
[ext_resource path="res://sprites/common/bullet/arrow.png" type="Texture" id=1]
[ext_resource path="res://sprites/common/bullet/arrow.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_g125y"]
size = Vector2(129, 20)
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 65, 10 )
[node name="Arrow" type="Area2D"]
script = ExtResource("1_xh7h3")
script = ExtResource( 2 )
[node name="Sprite2D" type="Sprite2D" parent="."]
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 1, 1 )
rotation = 3.14159
texture = ExtResource("2_1l581")
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0.5, 0)
shape = SubResource("RectangleShape2D_g125y")
position = Vector2( 1, 1 )
shape = SubResource( 1 )
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(0.5, 0)
scale = Vector2(6.45, 1)
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[node name="VisibleOnScreenNotifier2D" type="VisibilityNotifier2D" parent="."]
position = Vector2( 0.874994, 0.906251 )
scale = Vector2( 6.5125, 1.00937 )

View file

@ -1,23 +1,22 @@
[gd_scene load_steps=4 format=3 uid="uid://cexo7mwqpmw4b"]
[gd_scene load_steps=4 format=2]
[ext_resource type="Script" path="res://sprites/common/bullet/snowflake.gd" id="1_w4m7a"]
[ext_resource type="Texture2D" uid="uid://nvayru3j13ts" path="res://sprites/common/bullet/snowflake.png" id="2_0alhu"]
[ext_resource path="res://sprites/common/bullet/snowflake.png" type="Texture" id=1]
[ext_resource path="res://sprites/common/bullet/snowflake.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_g125y"]
size = Vector2(60, 60)
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 32, 32.5 )
[node name="Snowflake" type="Area2D"]
script = ExtResource("1_w4m7a")
script = ExtResource( 2 )
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_0alhu")
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 1, 1 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_g125y")
position = Vector2( 1, 0.5 )
shape = SubResource( 1 )
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(-7.15256e-07, -1.43051e-06)
scale = Vector2(3, 3)
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[node name="VisibleOnScreenNotifier2D" type="VisibilityNotifier2D" parent="."]
position = Vector2( 1, 0.499995 )
scale = Vector2( 3.2, 3.25 )

View file

@ -1,25 +1,22 @@
[gd_scene load_steps=4 format=3 uid="uid://bii2vgqrqw754"]
[gd_scene load_steps=4 format=2]
[ext_resource type="Script" path="res://sprites/common/bullet/tnt.gd" id="1_eqk30"]
[ext_resource type="Texture2D" uid="uid://cjbt01ulncdgj" path="res://sprites/common/bullet/tnt.png" id="2_ha8c6"]
[ext_resource path="res://sprites/common/bullet/tnt.png" type="Texture" id=1]
[ext_resource path="res://sprites/common/bullet/tnt.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_g125y"]
size = Vector2(18, 65)
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 17, 32.5 )
[node name="Tnt" type="Area2D"]
script = ExtResource("1_eqk30")
script = ExtResource( 2 )
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(-9, 0)
texture = ExtResource("2_ha8c6")
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( -11, 1 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(1, 0.5)
shape = SubResource("RectangleShape2D_g125y")
position = Vector2( -11, 0.5 )
shape = SubResource( 1 )
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
position = Vector2(0.999999, -1.78814e-07)
scale = Vector2(0.9, 3.2)
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[node name="VisibleOnScreenNotifier2D" type="VisibilityNotifier2D" parent="."]
position = Vector2( -11, 0.499998 )
scale = Vector2( 1.7, 3.25 )

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@ -1,7 +1,7 @@
extends CharacterBody2D
extends KinematicBody2D
var theta: float = 0.0
@export_range(0,2*PI) var alpha: float = 1.5
export(float,6.2831853) var alpha: float = 1.5
var bullet = load("res://sprites/common/bullet/arrow.tscn")
const SPEED = 300.0
@ -13,7 +13,7 @@ var movex = 0
var movey = 0
var attack = 59
var crit = 5
var velocity
func _ready():
@ -29,7 +29,7 @@ func get_vector(angle):
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
@onready var anim := $AnimationPlayer
onready var anim := $AnimationPlayer
func _physics_process(delta):
if Global.live == 1:
@ -87,7 +87,7 @@ func _physics_process(delta):
anim.play("sidle")
#move_and_slide()
func shoot(angle):
var new_bullet = bullet.instantiate()
var new_bullet = bullet.instance()
new_bullet.position = Vector2(position.x, position.y)
new_bullet.direction = get_vector(angle)
new_bullet.btype = "boss"

View file

@ -1,182 +1,182 @@
[gd_scene load_steps=14 format=3 uid="uid://wo77i5ql2esb"]
[gd_scene load_steps=13 format=2]
[ext_resource type="Script" path="res://sprites/common/kimberly/kimberly.gd" id="1_g5qsa"]
[ext_resource type="Texture2D" uid="uid://by7git27p1fp6" path="res://sprites/common/kimberly/sprite.png" id="2_hhs4a"]
[ext_resource path="res://sprites/common/midori/sprite.png" type="Texture" id=1]
[ext_resource path="res://sprites/common/kimberly/kimberly.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mcaff"]
size = Vector2(86, 256)
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 45, 128 )
[sub_resource type="Animation" id="Animation_i5rhc"]
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [0]
"values": [ 8 ]
}
[sub_resource type="Animation" id="Animation_8my4d"]
[sub_resource type="Animation" id=3]
resource_name = "eidle"
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [6]
"values": [ 8 ]
}
[sub_resource type="Animation" id="Animation_op07l"]
[sub_resource type="Animation" id=4]
resource_name = "ewalk"
length = 0.3
loop_mode = 1
loop = true
step = 0.033
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"times": PoolRealArray( 0, 0.099, 0.198 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [7, 6, 8]
"values": [ 9, 8, 10 ]
}
[sub_resource type="Animation" id="Animation_cajcr"]
[sub_resource type="Animation" id=5]
resource_name = "nidle"
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"times": PoolRealArray( 0.1 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [3]
"values": [ 4 ]
}
[sub_resource type="Animation" id="Animation_7lhgw"]
[sub_resource type="Animation" id=6]
resource_name = "nwalk"
length = 0.3
loop_mode = 1
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [4, 3, 5]
"values": [ 5, 4, 6 ]
}
[sub_resource type="Animation" id="Animation_w3ius"]
[sub_resource type="Animation" id=7]
resource_name = "sidle"
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"times": PoolRealArray( 0.5 ),
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"update": 1,
"values": [0]
"values": [ 0 ]
}
[sub_resource type="Animation" id="Animation_u56r5"]
[sub_resource type="Animation" id=8]
resource_name = "swalk"
length = 0.3
loop_mode = 1
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [1, 0, 2]
"values": [ 1, 0, 2 ]
}
[sub_resource type="Animation" id="Animation_isodq"]
[sub_resource type="Animation" id=9]
resource_name = "widle"
length = 0.3
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [9]
"values": [ 12 ]
}
[sub_resource type="Animation" id="Animation_letwb"]
[sub_resource type="Animation" id=10]
resource_name = "wwalk"
length = 0.3
loop_mode = 1
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [10, 9, 11]
"values": [ 13, 12, 14 ]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mh65y"]
_data = {
"RESET": SubResource("Animation_i5rhc"),
"eidle": SubResource("Animation_8my4d"),
"ewalk": SubResource("Animation_op07l"),
"nidle": SubResource("Animation_cajcr"),
"nwalk": SubResource("Animation_7lhgw"),
"sidle": SubResource("Animation_w3ius"),
"swalk": SubResource("Animation_u56r5"),
"widle": SubResource("Animation_isodq"),
"wwalk": SubResource("Animation_letwb")
}
[node name="Kimberly" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="Kimberly" type="CharacterBody2D"]
script = ExtResource("1_g5qsa")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_hhs4a")
hframes = 3
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
hframes = 4
vframes = 4
frame = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_mcaff")
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_mh65y")
}
anims/RESET = SubResource( 2 )
anims/eidle = SubResource( 3 )
anims/ewalk = SubResource( 4 )
anims/nidle = SubResource( 5 )
anims/nwalk = SubResource( 6 )
anims/sidle = SubResource( 7 )
anims/swalk = SubResource( 8 )
anims/widle = SubResource( 9 )
anims/wwalk = SubResource( 10 )
[node name="Speed" type="Timer" parent="."]
wait_time = 0.1

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@ -1,15 +1,16 @@
extends CharacterBody2D
extends KinematicBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
var angle = 2
var weakness = 0
var velocity
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
@onready var anim := $AnimationPlayer
onready var anim := $AnimationPlayer
func _physics_process(delta):
velocity.x = 0

View file

@ -1,179 +1,179 @@
[gd_scene load_steps=14 format=3 uid="uid://ba1erruilgjxo"]
[gd_scene load_steps=13 format=2]
[ext_resource type="Script" path="res://sprites/common/midori/lily.gd" id="1_0lf8i"]
[ext_resource type="Texture2D" uid="uid://cbiin6eb1jqsh" path="res://sprites/common/midori/sprite.png" id="2_lcff3"]
[ext_resource path="res://sprites/common/midori/sprite.png" type="Texture" id=1]
[ext_resource path="res://sprites/common/midori/lily.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dj8gt"]
size = Vector2(86, 256)
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 45, 128 )
[sub_resource type="Animation" id="Animation_i5rhc"]
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"times": PoolRealArray( 0 ),
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"update": 1,
"values": [0]
"values": [ 8 ]
}
[sub_resource type="Animation" id="Animation_8my4d"]
[sub_resource type="Animation" id=3]
resource_name = "eidle"
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
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"times": PoolRealArray( 0 ),
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}
[sub_resource type="Animation" id="Animation_op07l"]
[sub_resource type="Animation" id=4]
resource_name = "ewalk"
length = 0.3
loop_mode = 1
loop = true
step = 0.033
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"times": PoolRealArray( 0, 0.099, 0.198 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [7, 6, 8]
"values": [ 9, 8, 10 ]
}
[sub_resource type="Animation" id="Animation_cajcr"]
[sub_resource type="Animation" id=5]
resource_name = "nidle"
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"times": PoolRealArray( 0.1 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [3]
"values": [ 4 ]
}
[sub_resource type="Animation" id="Animation_7lhgw"]
[sub_resource type="Animation" id=6]
resource_name = "nwalk"
length = 0.3
loop_mode = 1
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [4, 3, 5]
"values": [ 5, 4, 6 ]
}
[sub_resource type="Animation" id="Animation_w3ius"]
[sub_resource type="Animation" id=7]
resource_name = "sidle"
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [0]
"values": [ 0 ]
}
[sub_resource type="Animation" id="Animation_u56r5"]
[sub_resource type="Animation" id=8]
resource_name = "swalk"
length = 0.3
loop_mode = 1
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [1, 0, 2]
"values": [ 1, 0, 2 ]
}
[sub_resource type="Animation" id="Animation_isodq"]
[sub_resource type="Animation" id=9]
resource_name = "widle"
length = 0.3
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [9]
"values": [ 12 ]
}
[sub_resource type="Animation" id="Animation_letwb"]
[sub_resource type="Animation" id=10]
resource_name = "wwalk"
length = 0.3
loop_mode = 1
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [10, 9, 11]
"values": [ 13, 12, 14 ]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mh65y"]
_data = {
"RESET": SubResource("Animation_i5rhc"),
"eidle": SubResource("Animation_8my4d"),
"ewalk": SubResource("Animation_op07l"),
"nidle": SubResource("Animation_cajcr"),
"nwalk": SubResource("Animation_7lhgw"),
"sidle": SubResource("Animation_w3ius"),
"swalk": SubResource("Animation_u56r5"),
"widle": SubResource("Animation_isodq"),
"wwalk": SubResource("Animation_letwb")
}
[node name="Lily" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="Lily" type="CharacterBody2D"]
script = ExtResource("1_0lf8i")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_lcff3")
hframes = 3
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
hframes = 4
vframes = 4
frame = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_dj8gt")
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_mh65y")
}
anims/RESET = SubResource( 2 )
anims/eidle = SubResource( 3 )
anims/ewalk = SubResource( 4 )
anims/nidle = SubResource( 5 )
anims/nwalk = SubResource( 6 )
anims/sidle = SubResource( 7 )
anims/swalk = SubResource( 8 )
anims/widle = SubResource( 9 )
anims/wwalk = SubResource( 10 )

View file

@ -1,7 +1,7 @@
extends CharacterBody2D
extends KinematicBody2D
var theta: float = 0.0
@export_range(0,2*PI) var alpha: float = 1.5
export(float,6.2831853) var alpha: float = 1.5
var bullet = load("res://sprites/common/bullet/snowflake.tscn")
const SPEED = 300.0
@ -14,7 +14,7 @@ var movex = 0
var movey = 0
var attack = 87
var crit = 7
var velocity
func _ready():
if Global.isboss:
@ -30,7 +30,7 @@ func get_vector(angle):
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
@onready var anim := $AnimationPlayer
onready var anim := $AnimationPlayer
func _physics_process(delta):
if Global.live == 1:

View file

@ -1,183 +1,182 @@
[gd_scene load_steps=14 format=3 uid="uid://dpudp1d2wpryc"]
[gd_scene load_steps=13 format=2]
[ext_resource type="Script" path="res://sprites/common/natasha/natasha.gd" id="1_kycyt"]
[ext_resource type="Texture2D" uid="uid://7pw16o08gyuk" path="res://sprites/common/natasha/sprite.png" id="2_grplw"]
[ext_resource path="res://sprites/common/midori/sprite.png" type="Texture" id=1]
[ext_resource path="res://sprites/common/natasha/natasha.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4u51x"]
size = Vector2(86, 256)
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 45, 128 )
[sub_resource type="Animation" id="Animation_i5rhc"]
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [0]
"values": [ 8 ]
}
[sub_resource type="Animation" id="Animation_8my4d"]
[sub_resource type="Animation" id=3]
resource_name = "eidle"
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [6]
"values": [ 8 ]
}
[sub_resource type="Animation" id="Animation_op07l"]
[sub_resource type="Animation" id=4]
resource_name = "ewalk"
length = 0.3
loop_mode = 1
loop = true
step = 0.033
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"times": PoolRealArray( 0, 0.099, 0.198 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [7, 6, 8]
"values": [ 9, 8, 10 ]
}
[sub_resource type="Animation" id="Animation_cajcr"]
[sub_resource type="Animation" id=5]
resource_name = "nidle"
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"times": PoolRealArray( 0.1 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [3]
"values": [ 4 ]
}
[sub_resource type="Animation" id="Animation_7lhgw"]
[sub_resource type="Animation" id=6]
resource_name = "nwalk"
length = 0.3
loop_mode = 1
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [4, 3, 5]
"values": [ 5, 4, 6 ]
}
[sub_resource type="Animation" id="Animation_w3ius"]
[sub_resource type="Animation" id=7]
resource_name = "sidle"
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [0]
"values": [ 0 ]
}
[sub_resource type="Animation" id="Animation_u56r5"]
[sub_resource type="Animation" id=8]
resource_name = "swalk"
length = 0.3
loop_mode = 1
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [1, 0, 2]
"values": [ 1, 0, 2 ]
}
[sub_resource type="Animation" id="Animation_isodq"]
[sub_resource type="Animation" id=9]
resource_name = "widle"
length = 0.3
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [9]
"values": [ 12 ]
}
[sub_resource type="Animation" id="Animation_letwb"]
[sub_resource type="Animation" id=10]
resource_name = "wwalk"
length = 0.3
loop_mode = 1
loop = true
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [10, 9, 11]
"values": [ 13, 12, 14 ]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mh65y"]
_data = {
"RESET": SubResource("Animation_i5rhc"),
"eidle": SubResource("Animation_8my4d"),
"ewalk": SubResource("Animation_op07l"),
"nidle": SubResource("Animation_cajcr"),
"nwalk": SubResource("Animation_7lhgw"),
"sidle": SubResource("Animation_w3ius"),
"swalk": SubResource("Animation_u56r5"),
"widle": SubResource("Animation_isodq"),
"wwalk": SubResource("Animation_letwb")
}
[node name="Natasha" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="Natasha" type="CharacterBody2D"]
script = ExtResource("1_kycyt")
alpha = 1.699
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("2_grplw")
hframes = 3
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
hframes = 4
vframes = 4
frame = 8
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_4u51x")
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_mh65y")
}
anims/RESET = SubResource( 2 )
anims/eidle = SubResource( 3 )
anims/ewalk = SubResource( 4 )
anims/nidle = SubResource( 5 )
anims/nwalk = SubResource( 6 )
anims/sidle = SubResource( 7 )
anims/swalk = SubResource( 8 )
anims/widle = SubResource( 9 )
anims/wwalk = SubResource( 10 )
[node name="Speed" type="Timer" parent="."]
wait_time = 0.1

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