new release

This commit is contained in:
Page Asgardius 2024-12-02 12:49:07 -07:00
parent eaad1e7e64
commit fd7ac12be7
76 changed files with 782 additions and 69 deletions

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@ -42,7 +42,7 @@ func _title():
if Global.debug:
get_tree().change_scene("res://levels/ui/scene.tscn")
else:
if Global.cplace == [1, 1, 17]:
if Global.cplace == [1, 2, 17]:
Global.cplace = [0, 0, 0]
get_tree().change_scene("res://backgounds/wip.tscn")
else:

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@ -13,7 +13,7 @@ var playerx
var playery
var ccutscene = null
var difdamage = 0
const cutscenes = [["res://levels/Cutscenes/opening/aboutkaizo.tscn", "res://levels/Cutscenes/opening/midorihello.tscn", 18, false], ["res://levels/Cutscenes/opening/midorihello.tscn", "res://levels/Cutscenes/opening/fearlessmidori.tscn", 18, false], ["res://levels/Cutscenes/opening/fearlessmidori.tscn", "res://levels/Cutscenes/opening/midoriwaterfall.tscn", 0, false], ["res://levels/Cutscenes/opening/midoriwaterfall.tscn", "res://levels/Cutscenes/opening/midorireading.tscn", 0, false], ["res://levels/Cutscenes/opening/midorireading.tscn", "res://levels/Cutscenes/opening/boomboomtorofi.tscn", 0, false], ["res://levels/Cutscenes/opening/boomboomtorofi.tscn", "res://levels/ui/gameplay.tscn", 0, true], ["res://levels/Cutscenes/unfunaversary/punishment.tscn", "res://levels/Cutscenes/unfunaversary/sadness.tscn", 1, false], ["res://levels/Cutscenes/unfunaversary/sadness.tscn", "res://levels/Cutscenes/unfunaversary/r3.tscn", 1, false], ["res://levels/Cutscenes/unfunaversary/r3.tscn", "res://levels/Cutscenes/unfunaversary/firstclass.tscn", 1, false], ["res://levels/Cutscenes/unfunaversary/firstclass.tscn", "res://backgounds/result.tscn", 5, true], ["res://levels/Cutscenes/Honker Railway/forest.tscn", "res://levels/Cutscenes/Honker Railway/lordlytrashcan.tscn", 19, false], ["res://levels/Cutscenes/Honker Railway/lordlytrashcan.tscn", "res://levels/Cutscenes/Honker Railway/railway.tscn", 19, false], ["res://levels/Cutscenes/Honker Railway/railway.tscn", "res://levels/ui/gameplay.tscn", 19, true], ["res://levels/Cutscenes/Troublemaker/buildings.tscn", "res://levels/Cutscenes/Troublemaker/pamela.tscn", 18, false], ["res://levels/Cutscenes/Troublemaker/pamela.tscn", "res://levels/Cutscenes/Troublemaker/kungfu.tscn", 18, false], ["res://levels/Cutscenes/Troublemaker/kungfu.tscn", "res://levels/ui/gameplay.tscn", 6, true]]
const cutscenes = [["res://levels/Cutscenes/opening/aboutkaizo.tscn", "res://levels/Cutscenes/opening/midorihello.tscn", 18, false], ["res://levels/Cutscenes/opening/midorihello.tscn", "res://levels/Cutscenes/opening/fearlessmidori.tscn", 18, false], ["res://levels/Cutscenes/opening/fearlessmidori.tscn", "res://levels/Cutscenes/opening/midoriwaterfall.tscn", 0, false], ["res://levels/Cutscenes/opening/midoriwaterfall.tscn", "res://levels/Cutscenes/opening/midorireading.tscn", 0, false], ["res://levels/Cutscenes/opening/midorireading.tscn", "res://levels/Cutscenes/opening/boomboomtorofi.tscn", 0, false], ["res://levels/Cutscenes/opening/boomboomtorofi.tscn", "res://levels/ui/gameplay.tscn", 0, true], ["res://levels/Cutscenes/unfunaversary/punishment.tscn", "res://levels/Cutscenes/unfunaversary/sadness.tscn", 1, false], ["res://levels/Cutscenes/unfunaversary/sadness.tscn", "res://levels/Cutscenes/unfunaversary/r3.tscn", 1, false], ["res://levels/Cutscenes/unfunaversary/r3.tscn", "res://levels/Cutscenes/unfunaversary/firstclass.tscn", 1, false], ["res://levels/Cutscenes/unfunaversary/firstclass.tscn", "res://backgounds/result.tscn", 5, true], ["res://levels/Cutscenes/Honker Railway/forest.tscn", "res://levels/Cutscenes/Honker Railway/lordlytrashcan.tscn", 19, false], ["res://levels/Cutscenes/Honker Railway/lordlytrashcan.tscn", "res://levels/Cutscenes/Honker Railway/railway.tscn", 19, false], ["res://levels/Cutscenes/Honker Railway/railway.tscn", "res://levels/ui/gameplay.tscn", 19, true], ["res://levels/Cutscenes/Troublemaker/buildings.tscn", "res://levels/Cutscenes/Troublemaker/pamela.tscn", 18, false], ["res://levels/Cutscenes/Troublemaker/pamela.tscn", "res://levels/Cutscenes/Troublemaker/kungfu.tscn", 18, false], ["res://levels/Cutscenes/Troublemaker/kungfu.tscn", "res://levels/ui/gameplay.tscn", 6, true], ["res://levels/Cutscenes/Troublemakerp2/Lety.tscn", "res://levels/Cutscenes/Troublemakerp2/Fall.tscn", 18, false], ["res://levels/Cutscenes/Troublemakerp2/Fall.tscn", "res://levels/Cutscenes/Troublemakerp2/midori.tscn", 6, false], ["res://levels/Cutscenes/Troublemakerp2/midori.tscn", "res://levels/ui/gameplay.tscn", 6, true]]
const pcnames = ["Midori Asgardius", "Diana Asgardius", null, "Kimberly Arch", null, null, null, "Pamela Hashimoto", "Lety Hashimoto", "Natasha Dostoyevsky"]
const npcnames = ["Lily", "Railway Girl", null, "Kimberly Arch", null, null, null, null, null, "Natasha Dostoyevsky"]
const pcfaces = [["res://sprites/common/midori/face.png"], ["res://sprites/common/tuna/face.png"], [null], ["res://sprites/common/kimberly/face.png"], [null], [null], [null], ["res://sprites/ceres/pamela/face.png"], ["res://sprites/ceres/lety/face.png"], ["res://sprites/common/natasha/face.png"]]
@ -24,7 +24,7 @@ var cstats = [[800, 200, 52, 12, 136, 25, 800], [1094, 200, 54, 7, 106, 48, 600]
var dstats = [[800, 200, 52, 12, 136, 25, 800], [1094, 200, 54, 7, 106, 48, 600], [null], [1143, 200, 59, 5, 117, 18, 650], [null], [null], [null], [null], [null], [1026, 200, 87, 7, 105, 49, 115]]
var mstats = [[null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null]]
var cdialog = []
const places = [[[["res://levels/Ceres/map.tscn", 5, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 6, false]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]], [null, [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, ["res://levels/Ceres/troublemakers.tscn", 6, true]], null, null, null, null, null, null, [null, null, null, null, null, null, null, null, null, null, null, ["res://levels/Ceres/honkerrailway.tscn", 19, false]], null, null, [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, ["res://levels/Ceres/L20.tscn", 3, true]]]]
const places = [[[["res://levels/Ceres/map.tscn", 5, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 6, false]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]], [null, [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, ["res://levels/Ceres/troublemakers.tscn", 6, true]], [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, ["res://levels/Ceres/troublemakersp2.tscn", 6, true]], null, null, null, null, null, [null, null, null, null, null, null, null, null, null, null, null, ["res://levels/Ceres/honkerrailway.tscn", 19, false]], null, null, [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, ["res://levels/Ceres/L20.tscn", 3, true]]]]
var cplace = [0,2,1]
var dplace = [null, null, null]
const pbbullets = ["res://sprites/common/bullet/fireball.tscn", "res://sprites/common/bullet/aero.tscn", null, "res://sprites/common/bullet/arrow.tscn", null, null, null, null, null, "res://sprites/common/bullet/snowflake.tscn"]
@ -49,7 +49,7 @@ var owlocation = [[null, null], [null, null]]
const musictracks = ["res://music/midorinoyume.ogg", "res://music/seahorse.ogg", "res://music/chinesegoat.ogg", "res://music/doyoufeelold.ogg", "res://music/doyiuneedahealer.ogg", "res://music/adayatceres.ogg", "res://music/twintroublemakers.ogg", "res://music/easyquiz.ogg", "res://music/neowave.ogg", "res://music/multivectorsubmarines.ogg", "res://music/halfgeniegirls.ogg", "res://music/rusianmaverickfairy.ogg", "res://music/blacksmithofdestruction.ogg", "res://music/shininglikefireworks.ogg", "res://music/sadtrashcan.ogg", "res://music/akikonotegami.ogg", "res://music/asadcat.ogg", "res://music/lilydesire.ogg", "res://music/scholartrip.ogg", "res://music/quantumice.ogg", "res://music/unreeeal.ogg", "res://music/alsa.ogg", "res://music/silverblue.ogg"]
const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res://sfx/boomboombakudan.wav"]
var debug = false
const release = "R0.3.0-dev"
const release = "R0.3.1-beta"
var sk = false
var gamepad = 0
var quest = [0, 0, 0, 0, 0, 0]

View file

@ -23,7 +23,7 @@ func _process(delta):
pass
func _input(event):
if Input.is_action_just_pressed("ui_accept") && travel != null:
if Input.is_action_just_pressed("ui_accept") && travel != null && Global.live == 1:
if Global.ccutscene == null:
if Global.debug:
Global.dplace = travel

View file

@ -28,11 +28,9 @@ func _input(event):
func _winner():
Global.result[0] = 1
Global.quest[2] = 3
Global.cdialog = [[tr("DIALOG_TROUBLEMAKER_3"), true, 0, 0], [tr("DIALOG_TROUBLEMAKER_4"), true, 7, 0], [tr("DIALOG_TROUBLEMAKER_5"), true, 0, 0]]
Global.live = 3
#Global.ccutscene = 6
Global.ccutscene = null
Global.ccutscene = 16
#talk.queue_free()
talk = load("res://levels/ui/talk.tscn").instance()
call_deferred("_talk")

View file

@ -0,0 +1,54 @@
extends Node2D
var talk = load("res://levels/ui/talk.tscn").instance()
var boss
var player
# Called when the node enters the scene tree for the first time.
func _ready():
boss = $Lety
player = $Player
boss.add_to_group("boss")
Global.cdialog = [[tr("DIALOG_TROUBLEMAKER_6"), true, 0, 0], ["...", true, 8, 0], ["...", true, 0, 0]]
Global.live = 0
call_deferred("_talk")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _physics_process(delta):
pass
func _input(event):
if Global.cboss[1] <= 0 && Global.live == 1:
_winner()
if Global.cdialog.size() != 0 && Global.live == 1:
get_tree().root.remove_child(talk)
Global.cdialog = []
func _winner():
Global.result[0] = 1
Global.quest[2] = 3
Global.quest[3] = 1
Global.cdialog = [[tr("DIALOG_TROUBLEMAKER_7"), true, 0, 0], ["...", true, 8, 0], ["...", true, 0, 0]]
Global.live = 3
#Global.ccutscene = 6
Global.ccutscene = null
#talk.queue_free()
talk = load("res://levels/ui/talk.tscn").instance()
call_deferred("_talk")
func _statrebase():
if Global.debug:
for i in 4:
if Global.dparty[i][0] != null:
for j in 7:
Global.mstats[Global.dparty[i][0]][j] = Global.basestats[Global.dparty[i][0]][j] * Global.dlevel[Global.dparty[i][0]]
else:
for i in 4:
if Global.party[i][0] != null:
for j in 7:
Global.mstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]]
func _talk():
get_tree().root.add_child(talk)

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@ -0,0 +1,49 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://levels/Ceres/troublemakersp2.gd" type="Script" id=1]
[ext_resource path="res://sprites/ceres/lety/lety.tscn" type="PackedScene" id=2]
[ext_resource path="res://sprites/common/player/player.tscn" type="PackedScene" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 18.5, 446.5 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 676, 20.5 )
[node name="Troublemakers Part 2" type="Node2D"]
script = ExtResource( 1 )
[node name="ColorRect" type="ColorRect" parent="."]
margin_right = 1280.0
margin_bottom = 720.0
color = Color( 0, 0.619608, 0.270588, 1 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2( -18, 373.5 )
shape = SubResource( 1 )
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
position = Vector2( 1299, 376 )
shape = SubResource( 1 )
[node name="StaticBody2D3" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
position = Vector2( 641, -21 )
shape = SubResource( 2 )
[node name="StaticBody2D4" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D4"]
position = Vector2( 640, 741 )
shape = SubResource( 2 )
[node name="Lety" parent="." instance=ExtResource( 2 )]
position = Vector2( 644, 133 )
[node name="Player" parent="." instance=ExtResource( 3 )]
position = Vector2( 635, 586 )

View file

@ -0,0 +1,24 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://backgounds/Lety Hashimoto split.jpg" type="Texture" id=1]
[ext_resource path="res://fonts/start.tres" type="DynamicFont" id=2]
[ext_resource path="res://levels/bottomhud.tscn" type="PackedScene" id=3]
[node name="Pamela" type="Node2D"]
[node name="TextureRect" type="TextureRect" parent="."]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 1 )
[node name="Label" type="Label" parent="."]
margin_left = 16.0
margin_top = 598.0
margin_right = 1263.0
margin_bottom = 703.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 2 )
text = "CUTSCENE_4_1"
align = 1
[node name="Bottomhud" parent="." instance=ExtResource( 3 )]

View file

@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://backgounds/Lety Hashimoto clasista.jpg" type="Texture" id=1]
[ext_resource path="res://fonts/start.tres" type="DynamicFont" id=2]
[ext_resource path="res://levels/bottomhud.tscn" type="PackedScene" id=3]
[node name="Buildings" type="Node2D"]
[node name="TextureRect" type="TextureRect" parent="."]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 1 )
[node name="Label" type="Label" parent="."]
margin_left = 16.0
margin_top = 598.0
margin_right = 1263.0
margin_bottom = 703.0
custom_fonts/font = ExtResource( 2 )
text = "CUTSCENE_4_0"
align = 1
[node name="Bottomhud" parent="." instance=ExtResource( 3 )]

View file

@ -0,0 +1,12 @@
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if !Global.debug:
Global.cplace = [1, 2, 17]
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View file

@ -0,0 +1,26 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://backgounds/Midori Asgardius split.jpg" type="Texture" id=1]
[ext_resource path="res://levels/bottomhud.tscn" type="PackedScene" id=2]
[ext_resource path="res://fonts/start.tres" type="DynamicFont" id=3]
[ext_resource path="res://levels/Cutscenes/Troublemakerp2/midori.gd" type="Script" id=4]
[node name="Midori" type="Node2D"]
script = ExtResource( 4 )
[node name="TextureRect" type="TextureRect" parent="."]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 1 )
[node name="Label" type="Label" parent="."]
margin_left = 16.0
margin_top = 598.0
margin_right = 1263.0
margin_bottom = 703.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
custom_fonts/font = ExtResource( 3 )
text = "CUTSCENE_4_2"
align = 1
[node name="Bottomhud" parent="." instance=ExtResource( 2 )]

View file

@ -57,7 +57,7 @@ func _input(event):
get_tree().change_scene("res://levels/ui/scene.tscn")
else:
get_tree().change_scene("res://title.tscn")
if Input.is_action_just_pressed("ui_accept"):
if Input.is_action_just_pressed("ui_accept") || Input.is_action_just_pressed("mclick"):
if Global.cutscenes[Global.ccutscene][3]:
var ccutscene = Global.ccutscene
Global.ccutscene = null

View file

@ -70,3 +70,9 @@ func _on_bullethell_pressed() -> void:
Global.dplace = [1, 1, 17]
Global.live = 1
get_tree().change_scene("res://levels/ui/gameplay.tscn")
func _on_Credits_pressed():
Global.dplace = [1, 2, 17]
Global.live = 1
get_tree().change_scene("res://levels/ui/gameplay.tscn")

View file

@ -78,7 +78,7 @@ margin_right = 1017.0
margin_bottom = 286.0
custom_fonts/font = ExtResource( 2 )
custom_styles/focus = SubResource( 4 )
text = "BUTTON_PLACEHOLDER"
text = "TWIN_TROUBLEMAKERS_P2"
[node name="WIP" type="Button" parent="VBoxContainer"]
margin_top = 290.0
@ -100,4 +100,5 @@ text = "BUTTON_RETURN"
[connection signal="pressed" from="VBoxContainer/Lilytest" to="." method="_on_lilytest_pressed"]
[connection signal="pressed" from="VBoxContainer/Dialogtest" to="." method="_on_dialogtest_pressed"]
[connection signal="pressed" from="VBoxContainer/Bullethell" to="." method="_on_bullethell_pressed"]
[connection signal="pressed" from="VBoxContainer/Credits" to="." method="_on_Credits_pressed"]
[connection signal="pressed" from="VBoxContainer/Back" to="." method="_on_back_pressed"]

View file

@ -79,3 +79,8 @@ func _on_ceres_pressed():
#get_tree().change_scene("res://levels/ui/ceres.tscn")
Global.ccutscene = 10
get_tree().change_scene("res://levels/ui/Cutscenes.tscn")
func _on_Credits_pressed():
Global.ccutscene = 16
get_tree().change_scene("res://levels/ui/Cutscenes.tscn")

View file

@ -75,7 +75,7 @@ margin_right = 1017.0
margin_bottom = 286.0
custom_fonts/font = ExtResource( 2 )
custom_styles/focus = SubResource( 1 )
text = "BUTTON_PLACEHOLDER"
text = "TWIN_TROUBLEMAKERS_P2"
[node name="WIP" type="Button" parent="VBoxContainer"]
margin_top = 290.0
@ -105,7 +105,7 @@ text = "BUTTON_RETURN"
[connection signal="pressed" from="VBoxContainer/Testrooms" to="." method="_on_testrooms_pressed"]
[connection signal="pressed" from="VBoxContainer/Ceres" to="." method="_on_ceres_pressed"]
[connection signal="pressed" from="VBoxContainer/Results" to="." method="_on_results_pressed"]
[connection signal="pressed" from="VBoxContainer/Credits" to="." method="_on_credits_pressed"]
[connection signal="pressed" from="VBoxContainer/Credits" to="." method="_on_Credits_pressed"]
[connection signal="pressed" from="VBoxContainer/WIP" to="." method="_on_wip_pressed"]
[connection signal="pressed" from="VBoxContainer/Cutscene" to="." method="_on_cutscene_pressed"]
[connection signal="pressed" from="VBoxContainer/Back" to="." method="_on_back_pressed"]

View file

@ -21,7 +21,7 @@ func _ready():
if Global.difdamage != 0:
print("Script Kiddie")
Global.difdamage = Global.dparty/0
elif Global.dificulty == 2:
elif Global.dificulty == 2 || Global.dificulty == 0:
if Global.difdamage == 0 || Global.difdamage == 1:
Global.difdamage = 1
else:
@ -81,6 +81,14 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Global.live != 1 && ishud:
get_tree().root.remove_child(thud)
get_tree().root.remove_child(tcontrol)
ishud = false
elif Global.live == 1 && !ishud:
call_deferred("_thud")
call_deferred("_tcontrol")
ishud = true
if Global.isresume:
Global.isresume = false
_pausemenu()
@ -96,7 +104,7 @@ func _input(event):
Global.live = 1
gamepadtest.new(event)
if Input.is_action_just_pressed("Pause") && Global.live == 1:
if Input.is_action_just_pressed("Pause") && (Global.live == 1 || Global.live == 4):
_pausemenu()
#Global.exitgame = true
if Global.live == 1 && Input.is_action_pressed("schar") && Input.is_action_just_pressed("ui_up"):
@ -132,14 +140,6 @@ func _input(event):
sfx1.stream = load(Global.sfxtracks[1])
sfx1.play(0)
bgsound.play(0)
if Global.live != 1 && ishud:
get_tree().root.remove_child(thud)
get_tree().root.remove_child(tcontrol)
ishud = false
elif Global.live == 1 && !ishud:
call_deferred("_thud")
call_deferred("_tcontrol")
ishud = true
func _statrebase():
if Global.debug:
for i in 4:

View file

@ -24,9 +24,9 @@ func _process(delta):
pass
func _input(event):
if Input.is_action_just_pressed("ui_accept") && !press:
if (Input.is_action_just_pressed("ui_accept") || Input.is_action_just_pressed("mclick")) && !press:
press = true
if Input.is_action_just_released("ui_accept") && press:
if (Input.is_action_just_released("ui_accept") || Input.is_action_just_released("mclick")) && press:
dindex += 1
if dindex < Global.cdialog.size():
if Global.cdialog[dindex][1]:

View file

@ -62,3 +62,27 @@ func _on_Select_pressed():
func _on_Select_released():
Input.action_release("Pause")
func _on_R2_pressed():
Input.action_press("run")
func _on_R2_released():
Input.action_release("run")
func _on_R1_pressed():
Input.action_press("schar")
func _on_R1_released():
Input.action_release("schar")
func _on_B_pressed():
Input.action_press("ui_accept")
func _on_B_released():
Input.action_release("ui_accept")

View file

@ -11,14 +11,8 @@
[ext_resource path="res://sprites/buttons/RT.png" type="Texture" id=9]
[ext_resource path="res://sprites/buttons/Select.png" type="Texture" id=10]
[ext_resource path="res://sprites/buttons/Start.png" type="Texture" id=11]
[sub_resource type="Gradient" id=3]
offsets = PoolRealArray( 0.583333, 1 )
colors = PoolColorArray( 1, 1, 1, 1, 1, 1, 1, 1 )
[sub_resource type="GradientTexture" id=4]
gradient = SubResource( 3 )
width = 32
[ext_resource path="res://sprites/buttons/varrow.png" type="Texture" id=12]
[ext_resource path="res://sprites/buttons/harrow.png" type="Texture" id=13]
[node name="Touchcontrols" type="Node2D"]
script = ExtResource( 1 )
@ -54,28 +48,24 @@ position = Vector2( 20, 372 )
normal = ExtResource( 6 )
[node name="L2" type="TouchScreenButton" parent="CanvasLayer"]
position = Vector2( 155, 372 )
position = Vector2( 157, 334 )
normal = ExtResource( 5 )
[node name="Up" type="TouchScreenButton" parent="CanvasLayer"]
position = Vector2( 139, 475 )
scale = Vector2( 2, 55 )
normal = SubResource( 4 )
position = Vector2( 116, 438 )
normal = ExtResource( 12 )
[node name="Down" type="TouchScreenButton" parent="CanvasLayer"]
position = Vector2( 139, 585 )
scale = Vector2( 2, 55 )
normal = SubResource( 4 )
position = Vector2( 116, 582 )
normal = ExtResource( 12 )
[node name="Left" type="TouchScreenButton" parent="CanvasLayer"]
position = Vector2( 75, 530 )
scale = Vector2( 2, 54.9999 )
normal = SubResource( 4 )
position = Vector2( 20, 534 )
normal = ExtResource( 13 )
[node name="Right" type="TouchScreenButton" parent="CanvasLayer"]
position = Vector2( 203, 530 )
scale = Vector2( 2, 54.9999 )
normal = SubResource( 4 )
position = Vector2( 164, 534 )
normal = ExtResource( 13 )
[node name="Select" type="TouchScreenButton" parent="CanvasLayer"]
position = Vector2( 431, 526 )
@ -85,8 +75,14 @@ normal = ExtResource( 10 )
position = Vector2( 743, 526 )
normal = ExtResource( 11 )
[connection signal="pressed" from="CanvasLayer/B" to="." method="_on_B_pressed"]
[connection signal="released" from="CanvasLayer/B" to="." method="_on_B_released"]
[connection signal="pressed" from="CanvasLayer/A" to="." method="_on_A_pressed"]
[connection signal="released" from="CanvasLayer/A" to="." method="_on_A_released"]
[connection signal="pressed" from="CanvasLayer/R1" to="." method="_on_R1_pressed"]
[connection signal="released" from="CanvasLayer/R1" to="." method="_on_R1_released"]
[connection signal="pressed" from="CanvasLayer/R2" to="." method="_on_R2_pressed"]
[connection signal="released" from="CanvasLayer/R2" to="." method="_on_R2_released"]
[connection signal="pressed" from="CanvasLayer/Up" to="." method="_on_Up_pressed"]
[connection signal="released" from="CanvasLayer/Up" to="." method="_on_Up_released"]
[connection signal="pressed" from="CanvasLayer/Down" to="." method="_on_Down_pressed"]

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sprites/buttons/harrow.png Normal file

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/harrow.png-cff9bb5d307937598b2441c7b05658fc.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/buttons/harrow.png"
dest_files=[ "res://.import/harrow.png-cff9bb5d307937598b2441c7b05658fc.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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sprites/buttons/varrow.png Normal file

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/varrow.png-85023a14abb22a04095d6b65c81ec838.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/buttons/varrow.png"
dest_files=[ "res://.import/varrow.png-85023a14abb22a04095d6b65c81ec838.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

116
sprites/ceres/lety/lety.gd Normal file
View file

@ -0,0 +1,116 @@
extends KinematicBody2D
var theta: float = 0.0
export(float,6.2831853) var alpha: float = 1.5
var bullet = load("res://sprites/common/bullet/fireball.tscn")
const SPEED = 300.0
const fspeed = 100.0
const JUMP_VELOCITY = -400.0
var vangle = 2
var weakness = 1
var movex = 0
var movey = 0
var attack = 59
var crit = 5
var velocity = Vector2(0,0)
func _ready():
if Global.isboss:
Global.cboss = ["Pamela Hashimoto",800,800]
var stimer = $Speed
stimer.start(0.05)
func get_vector(angle):
theta = angle + alpha
return Vector2(cos(theta),sin(theta))
# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
onready var anim := $AnimationPlayer
func _physics_process(delta):
if Global.live == 1:
if Global.playerx < position.x && (position.x - Global.playerx) > 200:
movex = -1
elif Global.playerx > position.x && (Global.playerx - position.x) > 200:
movex = 1
else:
movex = 0
if Global.playery < position.y && (position.y - Global.playery) > 200:
movey = -1
elif Global.playery > position.y && (Global.playery - position.y) > 200:
movey = 1
else:
movey = 0
else:
movex = 0
movey = 0
velocity.x = movex * fspeed * delta
velocity.y = movey * fspeed * delta
# Add the gravity.
#var velocity = Vector2.ZERO
#if Global.live == 1:
#velocity = (Vector2.RIGHT.rotated(rotation) * 500 * Global.xm * delta)-Vector2.UP.rotated(rotation) * 500 * Global.ym * delta
#origmpos = get_viewport().get_mouse_position()
#if Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) != 0:
# velocity = Vector2.UP.rotated(rotation) * -400 * Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
#position += velocity
position += velocity
if velocity.y > 0.3:
vangle = 2
elif velocity.y < -0.3:
vangle = 0
elif velocity.x > 0.3:
vangle = 1
elif velocity.x < -0.3:
vangle = 3
if velocity.y != 0 || velocity.x != 0:
if vangle == 0:
anim.play("nwalk")
elif vangle == 1:
anim.play("ewalk")
elif vangle == 3:
anim.play("wwalk")
else:
anim.play("swalk")
else:
if vangle == 0:
anim.play("nidle")
elif vangle == 1:
anim.play("eidle")
elif vangle == 3:
anim.play("widle")
else:
anim.play("sidle")
#move_and_slide()
func shoot(angle):
var new_bullet = bullet.instance()
new_bullet.position = Vector2(position.x, position.y)
new_bullet.direction = get_vector(angle)
new_bullet.btype = "boss"
new_bullet.attack = attack
new_bullet.crit = crit
new_bullet.speciality = 3
get_parent().call_deferred("add_child",new_bullet)
func _on_speed_timeout():
if Global.live == 1:
shoot(theta)

View file

@ -0,0 +1,183 @@
[gd_scene load_steps=13 format=2]
[ext_resource path="res://sprites/ceres/lety/sprite.png" type="Texture" id=1]
[ext_resource path="res://sprites/ceres/lety/lety.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 45, 128 )
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="Animation" id=3]
resource_name = "eidle"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 8 ]
}
[sub_resource type="Animation" id=4]
resource_name = "ewalk"
length = 0.3
loop = true
step = 0.033
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.099, 0.198 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ 9, 8, 10 ]
}
[sub_resource type="Animation" id=5]
resource_name = "nidle"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0.1 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 4 ]
}
[sub_resource type="Animation" id=6]
resource_name = "nwalk"
length = 0.3
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ 5, 4, 6 ]
}
[sub_resource type="Animation" id=7]
resource_name = "sidle"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0.5 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="Animation" id=8]
resource_name = "swalk"
length = 0.3
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ 1, 0, 2 ]
}
[sub_resource type="Animation" id=9]
resource_name = "widle"
length = 0.3
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 12 ]
}
[sub_resource type="Animation" id=10]
resource_name = "wwalk"
length = 0.3
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.1, 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ 13, 12, 14 ]
}
[node name="Lety" type="KinematicBody2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
hframes = 4
vframes = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/RESET = SubResource( 2 )
anims/eidle = SubResource( 3 )
anims/ewalk = SubResource( 4 )
anims/nidle = SubResource( 5 )
anims/nwalk = SubResource( 6 )
anims/sidle = SubResource( 7 )
anims/swalk = SubResource( 8 )
anims/widle = SubResource( 9 )
anims/wwalk = SubResource( 10 )
[node name="Speed" type="Timer" parent="."]
wait_time = 0.1
[connection signal="timeout" from="Speed" to="." method="_on_speed_timeout"]

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@ -127,10 +127,13 @@ DIALOG_TROUBLEMAKER_2;I am not a terrorist;No soy una terrorista;私はテロリ
DIALOG_TROUBLEMAKER_3;This is an Easy Quiz;Esto fue un examen fácil;これは簡単な試験でした
DIALOG_TROUBLEMAKER_4;What hapened to my house?;¿Que le ocurrió a mi casa?;私の家に何が起こったのでしょうか?
DIALOG_TROUBLEMAKER_5;Which house?;¿Cual casa?;どの家ですか?
DIALOG_TROUBLEMAKER_6;Are you OK?;¿Estás bien?;大丈夫ですか?
DIALOG_TROUBLEMAKER_7;It seems so;Eso parece;そうみたいです
DIALOG_HKR_0;I hear a heartbeat coming from inside this trash can;Escucho un latido que proviene del interior de este \ncubo de basura;このゴミ箱の中から鼓動が聞こえる
DIALOG_HKR_1;Don't underestimate the emotions of a trash can;No subestimes las emociones de un cubo de basura;ゴミ箱の感情を過小評価しないでください
CERES_L20_DESC;Kimberlys Challenge;Reto de Kimberly;キンバリーの挑戦
TWIN_TROUBLEMAKERS;Twin Troublemakers;Gemelas problématicas;双子のトラブルメーカー
TWIN_TROUBLEMAKERS_P2;Twin Troublemakers Part 2;Gemelas problématicas Parte 2;双子のトラブルメーカー パート2
MENU_CHARACTER;Character List;Lista de Personajes;キャラクター一覧
MENU_TEAM;Team List;Lista de Equipos;チーム
MENU_MAP;World Map;Mapa Mundial;世界地図
@ -157,3 +160,6 @@ CUTSCENE_2_2;Behind her I found a crashed railroad known as\nthe Honker Railway;
CUTSCENE_3_0;I arrived a little late to school because I didn't know how to\nget there;Llegué un poco tarde a la escuela debido a que no sabía cómo\nllegar;学校への行き方がわからなかったので、学校に少し遅れました
CUTSCENE_3_1;A girl was sitting cross-legged on the roof of a building;Una niña estaba sentada con las piernas cruzadas encima de\nla azotea de un edificio;女の子がビルの屋上で足を組んで座っていた
CUTSCENE_3_2;She stole a candy that I was carrying in my hand using\nher Kung Fu powers, I don't know what she has against me;Ella me robó un dulce que llevaba en mi mano utilizando\nsus poderes de Kung Fu, no se que tendrá contra mi;彼女はカンフーの力を使って私が手に持っていたキャンディー\nを盗んだ、彼女が私に対して何をするか分からない
CUTSCENE_4_0;While Pamela and I were fighting,\nher sister was watching us from a rooftop;Mientras Pamela y yo estabamos peleando,\nsu hermana nos observaba desde una azotea;パメラと私が喧嘩している間、\n彼女の妹が屋上から私たちを見守っていました
CUTSCENE_4_1;Lety jumped from the roof and fell in a peculiar position;Lety saltó desde la azotea y cayó en una postura peculiar;レティは屋上から飛び降り、奇妙な位置に落ちた
CUTSCENE_4_2;She seemed to be challenging me,\nbut her facial expression worries me a little.;Al parecer me estaba retando,\npero su expresión facial me preocupa un poco;彼女は私に挑戦しているようだったが、\n彼女の表情が少し心配だった

1 en es ja
127 DIALOG_TROUBLEMAKER_3 This is an Easy Quiz Esto fue un examen fácil これは簡単な試験でした
128 DIALOG_TROUBLEMAKER_4 What hapened to my house? ¿Que le ocurrió a mi casa? 私の家に何が起こったのでしょうか?
129 DIALOG_TROUBLEMAKER_5 Which house? ¿Cual casa? どの家ですか?
130 DIALOG_TROUBLEMAKER_6 Are you OK? ¿Estás bien? 大丈夫ですか?
131 DIALOG_TROUBLEMAKER_7 It seems so Eso parece そうみたいです
132 DIALOG_HKR_0 I hear a heartbeat coming from inside this trash can Escucho un latido que proviene del interior de este \ncubo de basura このゴミ箱の中から鼓動が聞こえる
133 DIALOG_HKR_1 Don't underestimate the emotions of a trash can No subestimes las emociones de un cubo de basura ゴミ箱の感情を過小評価しないでください
134 CERES_L20_DESC Kimberly’s Challenge Reto de Kimberly キンバリーの挑戦
135 TWIN_TROUBLEMAKERS Twin Troublemakers Gemelas problématicas 双子のトラブルメーカー
136 TWIN_TROUBLEMAKERS_P2 Twin Troublemakers Part 2 Gemelas problématicas Parte 2 双子のトラブルメーカー パート2
137 MENU_CHARACTER Character List Lista de Personajes キャラクター一覧
138 MENU_TEAM Team List Lista de Equipos チーム
139 MENU_MAP World Map Mapa Mundial 世界地図
160 CUTSCENE_3_0 I arrived a little late to school because I didn't know how to\nget there Llegué un poco tarde a la escuela debido a que no sabía cómo\nllegar 学校への行き方がわからなかったので、学校に少し遅れました
161 CUTSCENE_3_1 A girl was sitting cross-legged on the roof of a building Una niña estaba sentada con las piernas cruzadas encima de\nla azotea de un edificio 女の子がビルの屋上で足を組んで座っていた
162 CUTSCENE_3_2 She stole a candy that I was carrying in my hand using\nher Kung Fu powers, I don't know what she has against me Ella me robó un dulce que llevaba en mi mano utilizando\nsus poderes de Kung Fu, no se que tendrá contra mi 彼女はカンフーの力を使って私が手に持っていたキャンディー\nを盗んだ、彼女が私に対して何をするか分からない
163 CUTSCENE_4_0 While Pamela and I were fighting,\nher sister was watching us from a rooftop Mientras Pamela y yo estabamos peleando,\nsu hermana nos observaba desde una azotea パメラと私が喧嘩している間、\n彼女の妹が屋上から私たちを見守っていました
164 CUTSCENE_4_1 Lety jumped from the roof and fell in a peculiar position Lety saltó desde la azotea y cayó en una postura peculiar レティは屋上から飛び降り、奇妙な位置に落ちた
165 CUTSCENE_4_2 She seemed to be challenging me,\nbut her facial expression worries me a little. Al parecer me estaba retando,\npero su expresión facial me preocupa un poco 彼女は私に挑戦しているようだったが、\n彼女の表情が少し心配だった