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305 changed files with 1233 additions and 8399 deletions

8
.gitignore vendored
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@ -2,11 +2,3 @@
.godot/
# nonfree placeholders must be excluded
nonfree/
text.en.translation
text.es.translation
text.ja.translation
Midori in the Magic School.apk
Midori in the Magic School.x86_64
Midori in the Magic School.arm64
Midori in the Magic School.apk.idsig
Midori in the Magic School.pck

3
.gitmodules vendored
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@ -1,3 +0,0 @@
[submodule "android"]
path = android
url = https://git.asgardius.company/asgardius/virtualxrpg-android.git

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@ -3,7 +3,6 @@ var housefreedom
var welcometext = ""
var playername
func _ready():
_audiotest()
if OS.get_data_dir().begins_with("/home"):
playername = OS.get_data_dir().rsplit("/", true, 7)[2]
else:
@ -14,23 +13,16 @@ func _ready():
if Global.sk:
_sk()
else:
welcometext = "Welcome "+playername
if Global.firstrun:
welcometext = "Welcome to your first session "+playername
else:
welcometext = "Welcome back "+playername
if housefreedom:
welcometext = welcometext+"\nValve corporation promotes enviromental pollution"
welcometext = welcometext+"\nSteam machines are not dead yet"
if OS.get_environment("MANGOHUD").contains("1"):
Global.mangohud = true
welcometext = welcometext+"\nYour overlay already has a FPS counter, built-in one is disabled"
if OS.get_environment("WAYLAND_DISPLAY").length() > 0:
welcometext = welcometext+"\nKung Fury was Willys first victim, Wrights wife his second one, and a robot avoided a third one"
if Global.spkmode == 0:
welcometext = welcometext+"\nExperience Presented in Stereo"
elif Global.spkmode == 1:
welcometext = welcometext+"\nExperience Presented in 3.1 Surround (WIP)"
elif Global.spkmode == 2:
welcometext = welcometext+"\nExperience Presented in 5.1 Surround (WIP)"
elif Global.spkmode == 3:
welcometext = welcometext+"\nExperience Presented in 7.1 Surround (WIP)"
welcometext = welcometext+"\nbooting virtual machine"
welcometext = welcometext+"\nVirtual machine boot process completed"
#This can be used to detect background process, may be useful later
#var output = []
# Execute "get-process" in powershell and save data in "output":
@ -50,6 +42,3 @@ func _sk():
func _input(event):
if Global.sk && (Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER) || Input.is_key_pressed(KEY_ESCAPE) || Input.is_key_pressed(KEY_ENTER)):
get_tree().quit()
func _audiotest():
Global.spkmode = AudioServer.get_speaker_mode()

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#!/bin/sh
echo -ne '\033c\033]0;Midori in the Magic School\a'
base_path="$(dirname "$(realpath "$0")")"
"$base_path/Midori in the Magic School.x86_64" "$@"

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@ -2,11 +2,11 @@
<img src=https://git.asgardius.company/asgardius/midori-school/raw/branch/main/icon.png>
An Action Role Playing Game inspired by Alundra, Touhou Project, Megaman X, among others. The only Open Source Genshin Killer and the only game at the moment that offers official bittorrent downloads. This game is made using Godot Engine
At the moment this game is in beta development stage. If you want to help send me an email to asgardius@asgardius.company
An Action Role Playing Game inspired by TLOZ A Link to the Past, Touhou Project, Megaman X, among others. The only Open Source Genshin Killer and the only game at the moment that offers official bittorrent downloads. This game is made using Virtualx Engine (a godot's fork created for this game). You can find engine source code at https://git.asgardius.company/asgardius/virtualx-engine
At the moment this game is only a proof of concept. If you want to help send me an email to asgardius@asgardius.company
You can find game documentation at https://cloud.asgardius.company/s/3tPKHsMznzMjzEc?path=%2Fgame%20documentation%2FMidori%20in%20the%20Magic%20School
First stable release is scheduled near Half Life 3 release (or maybe an Unfunaversary Day)
A beta build will be released at septembre 28 2024 (unfunaversary build) and First stable release is scheduled near Half Life 3 release
Official video channel https://video.asgardius.company/c/asgardius_virtualx
@ -14,46 +14,6 @@ Join community matrix channel at https://matrix.to/#/!gRTRfIdWGKLyCVEusd:asgardi
If you want to help in game development ask at https://matrix.to/#/!bqRfvdEXZATmMsQTSf:asgardius.company?via=asgardius.company
Download links https://elda.asgardius.company/virtualxrpg-dl/
Bittorrent downloads https://elda.asgardius.company/virtualxrpg-torrent/
# Plot
Ceres is a dwarf planet at the Asteroid Belt which has intelligent life since much before than Earth. Most Asteroid Belt natives have pointy ears. There are also animal-based humanoids. All humans from the universe lives here since their planet was destroyed by the Alcohol Discs, but very few of them remains. You are Midori Asgardius, a 15 years old elf girl also know as "The Walking Explosive". You are a student at Kaizo Magic School. Your best friends are Diana Asgardius "The Tuna" and Rikka Grub "The Chuunibyou Cat". 10+ playable characters are awaiting for you (optional gacha machine sold separately). Deal Kung Fu Troublemakers, fight against bullet hell themed bosses, solve exciting puzzles, dig inside trashcans, find beautiful Multi Vector Submarines, defeat martians and Discover the truth of this universe from an unique point of view. If you are maniac try our super hardcore mode. Be kind and have a happy unfunaversary this year. If you have any doubt about this game ask to your father and Kaizo's principal: Page Asgardius. Will you be able to find the secret behind Midori's explosive personality?
# What is a Genshin Killer?
From my point of view, a Genshin Killer is an Anime RPG which include elves among its playable Characters. This term is used since Genshin Impact gained popularity. Midori in the Magic School is a Genshin Killer because most of its playable characters are elves. Genshin Impact has 3 playable characters that look like elves (+1 upcoming one). Honkai Impact 3rd has a playable elf (Elysia). Wuthering Waves also has an elf as a playable character (Yinlin, a tribute to Kimberly Arch from Midori in the Magic School). Honkai: Star Rail has a playable dragon girl that look like an elf (Lingsha). Tower of Fantasy is not a Genshin Killer because that game hasn't playable characters that look like elves. Somebody else might have another point of view about this term, but won't be used here. This is a Genshin Killer, not a Genshin Like
# Why this game doesn't have builds for Microsoft Windows? Most players are using that OS
Microsoft Defender has an antifeature known as Smart Screen, which flags every unsigned executable as malware. ALSA Audio Calibration feature doesn't work on that OS. Most developers don't release their games for GNU/Linux, but i'm using GNU/Linux as my main OS. I don't follow trends, i want something better
# Why a 2d game?
I don't have experience creating 3d models, but i have experience drawing on paper. For this reason a drawing tablet, GIMP and Krita are a perfect combo for me. After doing some tests, alpha builds from this game can be played on Steam Deck for 10 hours, while mainstream 3d games like Cyberpunk 2077 can be played for 90 minutes. A videogame created for handheld devices is focused on fun mechanincs, not fancy graphics
# How much text have in-game dialogs?
Almost nothing. If you want to know game plot, you can read it separately as an ebook
# Why your game looks like a Paul Klee Painting?
Because Midori Asgardius loves fireworks. You know, because this is a Genshin Killer
# About Falcighol Stealth Anticheat System
This game is the first to use Falcighol Stealth Anticheat, an anticheat system based on integrity check which is part of game code. Some player actions will trigger an integrity check, if checksum match, you can play without issues. If checksum mismatch, game will crash. You can use memory scanners to check current game data, but you must avoid changing some value, otherwise checksum will fail and this game will crash. Popful Mail for Sega CD has a similar anticheat system, and cheaters must change unchecked variables to cheat without crashing that game (hp meter is only checked value on that game, but you can set infinite ressurrect elixir instead). A 4 player LAN mode is planned. This anticheat system will be used at Asgardius Online MMO (that game may be ready at Half Life 4 release day)
# What is virtualxrpg?
Virtualxrpg is the codename used for this game. This is an attempt to create a Role Playing Game based on Asgardius Virtualx. I tried creating one with Page Asgardius as Main Character, but i ran out of ideas. My second attempt was a photorealistic RPG (something like Zelda's Adenture for CDI) with 2 playable elf girls. These characters became Pamela and Lety. My third attempt is a minimalistic Anime RPG with an elf girl that loves fireworks (Inspired by Lily Klee from Genshin Impact: 4th Honkai). This is the reason why this game is promoted as a Genshin Killer
# Why you don't have accounts at mainstream "Social Media"?
Because that is not a true social media and ti's too mainstream. Remember that i don't follow trends
# Why you aren't using Unity for this game?
Because Unity is a closed source tool, and it's too mainstream. I'll learn to use Unity and Unreal, but i won't use them on Asgardius Virtualx Videogames (those will use open source engines only)

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type="CompressedTexture2D"
uid="uid://dehwbrunbug83"
path="res://.godot/imported/booting.png-ef7387091bb892f0b811d4eee52c33ba.ctex"
metadata={
"vram_texture": false
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source_file="res://backgounds/booting.png"
dest_files=["res://.godot/imported/booting.png-ef7387091bb892f0b811d4eee52c33ba.ctex"]
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compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
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process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View file

@ -1,20 +1,14 @@
extends Node2D
var presscontinue
const gamepadtest = preload("res://gamepad.gd")
var rmusic := AudioStreamPlayer.new()
var wait
# Called when the node enters the scene tree for the first time.
func _ready():
presscontinue = $Label2
updatehud()
#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
add_child(rmusic)
var titlemusic = load(Global.musictracks[1])
rmusic.stream = titlemusic
rmusic.mix_target = 1
rmusic.play(0)
rmusic.bus = &"Music"
wait = Time.get_ticks_msec()
#pass # Replace with function body.
@ -24,31 +18,18 @@ func _process(delta):
pass
func _input(event):
gamepadtest.new(event)
updatehud()
# Mouse in viewport coordinates.
if Input.is_action_just_pressed("ui_accept"):
#print("Mouse Click/Unclick at: ", event.position)
get_tree().change_scene_to_file("res://title.tscn")
#_title()
_title()
func _title():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
if Global.debug:
get_tree().change_scene_to_file("res://titl")
get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
else:
get_tree().change_scene_to_file("res://levels/ui/credits.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
func updatehud():
if Global.gamepad == 0:
presscontinue.set_text(tr("TEXT_CONTINUE_KB"))
elif Global.gamepad == 1:
presscontinue.set_text(tr("TEXT_CONTINUE_US"))
elif Global.gamepad == 2:
presscontinue.set_text(tr("TEXT_CONTINUE_JA"))
elif Global.gamepad == 3:
presscontinue.set_text(tr("TEXT_CONTINUE_GEO"))

View file

@ -13,21 +13,22 @@ offset_bottom = 40.0
texture = ExtResource("2_kljhy")
[node name="Label" type="Label" parent="."]
offset_left = 23.0
offset_left = 326.0
offset_top = 11.0
offset_right = 1250.0
offset_right = 1009.0
offset_bottom = 144.0
theme_override_font_sizes/font_size = 22
text = "TEXT_DISCLAIMER"
horizontal_alignment = 1
text = "Disclaimer
Playing with fireworks inside a videogame can give hours of fun,
but in real life is dangerous
Life assurance services exists only on fiction"
[node name="Label2" type="Label" parent="."]
offset_left = 30.0
offset_left = 346.0
offset_top = 361.0
offset_right = 1247.0
offset_right = 1004.0
offset_bottom = 429.0
theme_override_font_sizes/font_size = 49
text = "TEXT_CONTINUE"
horizontal_alignment = 1
text = "Press Enter or B to continue"
[node name="Bottomhud" parent="." instance=ExtResource("3_sdx6y")]

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@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b6h47p4yhk0hv"
path="res://.godot/imported/fsck.png-34ad321c02739e62f24476fcb6e88c84.ctex"
metadata={
"vram_texture": false
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compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View file

@ -1,19 +0,0 @@
extends Node2D
var sfx1 := AudioStreamPlayer.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_child(sfx1)
sfx1.mix_target = 1
sfx1.bus = &"SFX1"
sfx1.stream = load(Global.sfxtracks[0])
sfx1.play(0)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _input(event):
if Input.is_action_just_pressed("ui_accept"):
get_tree().change_scene_to_file("res://title.tscn")

View file

@ -1,14 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://i46ouafr1o3t"]
[ext_resource type="Script" path="res://backgounds/gameover.gd" id="1_5r0kb"]
[node name="Gameover" type="Node2D"]
script = ExtResource("1_5r0kb")
[node name="Label" type="Label" parent="."]
offset_left = 178.0
offset_top = 214.0
offset_right = 1046.0
offset_bottom = 433.0
theme_override_font_sizes/font_size = 160
text = "Game Over"

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@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://coc14j3ju0w16"
path="res://.godot/imported/kaizoclassroom.jpg-6801ae3d9f969809a8ba50806dab5a41.ctex"
metadata={
"vram_texture": false
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[deps]
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compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
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@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bxa27c7gnivwx"
path="res://.godot/imported/night-sky-at-ceres.jpg-05b1f61e8ea8c15dbe168a5160dbcccc.ctex"
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process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View file

@ -1,25 +1,13 @@
extends Node2D
var presscontinue
var result
var rmusic := AudioStreamPlayer.new()
var wait
# Called when the node enters the scene tree for the first time.
func _ready():
Global.result[1] = Time.get_ticks_msec() - Global.wait
result = $Label
presscontinue = $Label2
var previoustime
var min = float(Global.result[1] / 60000)
var sec = (Global.result[1] / 1000) - (min*60)
var msec = Global.result[1] - (sec*1000) - (min*60000)
result.set_text("Defeated enemies: "+str(Global.result[0])+"\nClear time: "+str(min)+":"+str(sec)+":"+str(msec)+"\nCharged skill uses: 0\nDamage received: "+str(Global.result[3])+"\nEarned experience: 0")
Global.result = [0, 0, 0, 0, 0]
updatehud()
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
add_child(rmusic)
var titlemusic = load(Global.musictracks[7])
rmusic.stream = titlemusic
rmusic.mix_target = 1
rmusic.play(0)
wait = Time.get_ticks_msec()
#pass # Replace with function body.
@ -30,7 +18,6 @@ func _process(delta):
pass
func _input(event):
updatehud()
# Mouse in viewport coordinates.
if Input.is_action_just_pressed("ui_accept"):
#print("Mouse Click/Unclick at: ", event.position)
@ -42,22 +29,7 @@ func _title():
if Global.debug:
get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
else:
if Global.cplace == [1, 1, 17]:
Global.cplace = [0, 0, 0]
get_tree().change_scene_to_file("res://backgounds/wip.tscn")
else:
Global.cplace = [0, 0, 0]
get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
get_tree().change_scene_to_file("res://backgounds/wip.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
func updatehud():
if Global.gamepad == 0:
presscontinue.set_text(tr("TEXT_CONTINUE_KB"))
elif Global.gamepad == 1:
presscontinue.set_text(tr("TEXT_CONTINUE_US"))
elif Global.gamepad == 2:
presscontinue.set_text(tr("TEXT_CONTINUE_JA"))
elif Global.gamepad == 3:
presscontinue.set_text(tr("TEXT_CONTINUE_GEO"))

View file

@ -25,12 +25,11 @@ Damage received: 0
Earned experience: 0"
[node name="Label2" type="Label" parent="."]
offset_left = 30.0
offset_left = 346.0
offset_top = 361.0
offset_right = 1247.0
offset_right = 1004.0
offset_bottom = 429.0
theme_override_font_sizes/font_size = 49
text = "TEXT_CONTINUE"
horizontal_alignment = 1
text = "Press Enter or B to continue"
[node name="Bottomhud" parent="." instance=ExtResource("3_sdx6y")]

View file

@ -1,12 +0,0 @@
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
Global.live = 1
get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")

View file

@ -1,6 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://kuybckcxwmre"]
[ext_resource type="Script" path="res://backgounds/warp.gd" id="1_3ss1u"]
[node name="Warp" type="Node2D"]
script = ExtResource("1_3ss1u")

View file

@ -1,17 +1,13 @@
extends Node2D
var presscontinue
var rmusic := AudioStreamPlayer.new()
var wait
# Called when the node enters the scene tree for the first time.
func _ready():
presscontinue = $Label2
updatehud()
#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
add_child(rmusic)
var titlemusic = load(Global.musictracks[1])
rmusic.stream = titlemusic
rmusic.mix_target = 1
rmusic.play(0)
wait = Time.get_ticks_msec()
#pass # Replace with function body.
@ -22,7 +18,6 @@ func _process(delta):
pass
func _input(event):
updatehud()
# Mouse in viewport coordinates.
if Input.is_action_just_pressed("ui_accept"):
#print("Mouse Click/Unclick at: ", event.position)
@ -34,17 +29,7 @@ func _title():
if Global.debug:
get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
else:
get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
get_tree().change_scene_to_file("res://title.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
func updatehud():
if Global.gamepad == 0:
presscontinue.set_text(tr("TEXT_CONTINUE_KB"))
elif Global.gamepad == 1:
presscontinue.set_text(tr("TEXT_CONTINUE_US"))
elif Global.gamepad == 2:
presscontinue.set_text(tr("TEXT_CONTINUE_JA"))
elif Global.gamepad == 3:
presscontinue.set_text(tr("TEXT_CONTINUE_GEO"))

View file

@ -13,20 +13,19 @@ offset_bottom = 40.0
texture = ExtResource("2_lrfja")
[node name="Label" type="Label" parent="."]
offset_left = 20.0
offset_left = 444.0
offset_top = 33.0
offset_right = 1271.0
offset_right = 938.0
offset_bottom = 82.0
text = "TEXT_WIP"
horizontal_alignment = 1
text = "This game is under developmnt
More content will be added in following releases"
[node name="Label2" type="Label" parent="."]
offset_left = 30.0
offset_left = 346.0
offset_top = 361.0
offset_right = 1247.0
offset_right = 1004.0
offset_bottom = 429.0
theme_override_font_sizes/font_size = 49
text = "TEXT_CONTINUE"
horizontal_alignment = 1
text = "Press Enter or B to continue"
[node name="Bottomhud" parent="." instance=ExtResource("3_sdx6y")]

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@ -1,34 +0,0 @@
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uid="uid://d4ala24fewn5t"
path="res://.godot/imported/cursor.png-9207886fa5a62b74129e260ee150454e.ctex"
metadata={
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}
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source_file="res://cursor.png"
dest_files=["res://.godot/imported/cursor.png-9207886fa5a62b74129e260ee150454e.ctex"]
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compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
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process/hdr_as_srgb=false
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process/size_limit=0
detect_3d/compress_to=1

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@ -1,15 +0,0 @@
[gd_resource type="AudioBusLayout" format=3 uid="uid://bqawb6yqspxw6"]
[resource]
bus/1/name = &"Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/2/name = &"SFX1"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"

View file

@ -1,29 +1,29 @@
[preset.0]
name="Linux"
platform="Linux"
runnable=false
advanced_options=false
name="Linux/X11"
platform="Linux/X11"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="./Midori in the Magic School"
export_path="./Midori in the Magic School.x86_64"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
script_export_mode=2
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
@ -37,211 +37,3 @@ unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""
[preset.1]
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export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="./Midori in the Magic School.apk"
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encryption_exclude_filters=""
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encrypt_directory=false
script_export_mode=2
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custom_template/release=""
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gradle_build/android_source_template=""
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gradle_build/export_format=0
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gradle_build/target_sdk=""
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architectures/arm64-v8a=true
architectures/x86=true
architectures/x86_64=true
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version/name=""
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package/name=""
package/signed=true
package/app_category=2
package/retain_data_on_uninstall=false
package/exclude_from_recents=false
package/show_in_android_tv=false
package/show_in_app_library=true
package/show_as_launcher_app=false
launcher_icons/main_192x192=""
launcher_icons/adaptive_foreground_432x432=""
launcher_icons/adaptive_background_432x432=""
graphics/opengl_debug=false
xr_features/xr_mode=0
screen/immersive_mode=true
screen/support_small=true
screen/support_normal=true
screen/support_large=true
screen/support_xlarge=true
user_data_backup/allow=false
command_line/extra_args=""
apk_expansion/enable=false
apk_expansion/SALT=""
apk_expansion/public_key=""
permissions/custom_permissions=PackedStringArray()
permissions/access_checkin_properties=false
permissions/access_coarse_location=false
permissions/access_fine_location=false
permissions/access_location_extra_commands=false
permissions/access_mock_location=false
permissions/access_network_state=false
permissions/access_surface_flinger=false
permissions/access_wifi_state=false
permissions/account_manager=false
permissions/add_voicemail=false
permissions/authenticate_accounts=false
permissions/battery_stats=false
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permissions/brick=false
permissions/broadcast_package_removed=false
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permissions/delete_cache_files=false
permissions/delete_packages=false
permissions/device_power=false
permissions/diagnostic=false
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permissions/dump=false
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permissions/write_contacts=false
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permissions/write_gservices=false
permissions/write_history_bookmarks=false
permissions/write_profile=false
permissions/write_secure_settings=false
permissions/write_settings=false
permissions/write_sms=false
permissions/write_social_stream=false
permissions/write_sync_settings=false
permissions/write_user_dictionary=false

View file

@ -1,15 +0,0 @@
extends Node
var file
func _init(event):
if event is InputEventKey || event is InputEventMouse:
Global.gamepad = 0
elif str(Input.get_joy_name(0)).begins_with("Nintendo Switch"):
Global.gamepad = 2
elif str(Input.get_joy_name(0)).begins_with("Sony Computer Entertainment") || str(Input.get_joy_name(0)).begins_with("PS4") || str(Input.get_joy_name(0)).begins_with("PS5"):
Global.gamepad = 3
elif !str(Input.get_joy_name(0)).is_empty():
Global.gamepad = 1
if event is InputEventMouse:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)

View file

@ -2,55 +2,43 @@ extends Node
var live = 0
var time
var spkmode
var origmpos
var mousepos
var timelimit = 15000
var exitgame = false
var wait
var bossready = false
var playerx
var playery
var ccutscene = null
const cutscenes = [["res://levels/Cutscenes/opening/aboutkaizo.tscn", "res://levels/Cutscenes/opening/midorihello.tscn", 18, false], ["res://levels/Cutscenes/opening/midorihello.tscn", "res://levels/Cutscenes/opening/fearlessmidori.tscn", 18, false], ["res://levels/Cutscenes/opening/fearlessmidori.tscn", "res://levels/Cutscenes/opening/midoriwaterfall.tscn", 0, false], ["res://levels/Cutscenes/opening/midoriwaterfall.tscn", "res://levels/Cutscenes/opening/midorireading.tscn", 0, false], ["res://levels/Cutscenes/opening/midorireading.tscn", "res://levels/Cutscenes/opening/boomboomtorofi.tscn", 0, false], ["res://levels/Cutscenes/opening/boomboomtorofi.tscn", "res://levels/ui/gameplay.tscn", 0, true], ["res://levels/Cutscenes/unfunaversary/punishment.tscn", "res://levels/Cutscenes/unfunaversary/sadness.tscn", 1, false], ["res://levels/Cutscenes/unfunaversary/sadness.tscn", "res://levels/Cutscenes/unfunaversary/r3.tscn", 1, false], ["res://levels/Cutscenes/unfunaversary/r3.tscn", "res://levels/Cutscenes/unfunaversary/firstclass.tscn", 1, false], ["res://levels/Cutscenes/unfunaversary/firstclass.tscn", "res://backgounds/result.tscn", 5, true], ["res://levels/Cutscenes/Honker Railway/forest.tscn", "res://levels/Cutscenes/Honker Railway/lordlytrashcan.tscn", 19, false], ["res://levels/Cutscenes/Honker Railway/lordlytrashcan.tscn", "res://levels/Cutscenes/Honker Railway/railway.tscn", 19, false], ["res://levels/Cutscenes/Honker Railway/railway.tscn", "res://levels/ui/gameplay.tscn", 19, true], ["res://levels/Cutscenes/Troublemaker/buildings.tscn", "res://levels/Cutscenes/Troublemaker/pamela.tscn", 18, false], ["res://levels/Cutscenes/Troublemaker/pamela.tscn", "res://levels/Cutscenes/Troublemaker/kungfu.tscn", 18, false], ["res://levels/Cutscenes/Troublemaker/kungfu.tscn", "res://levels/ui/gameplay.tscn", 6, true]]
const pcnames = ["Midori Asgardius", "Diana Asgardius", null, "Kimberly Arch", null, null, null, "Pamela Hashimoto", "Lety Hashimoto", "Natasha Dostoyevsky"]
const npcnames = ["Lily", null, null, "Kimberly Arch", null, null, null, null, null, "Natasha Dostoyevsky"]
const pcfaces = [["res://sprites/common/midori/face.png"], ["res://sprites/common/tuna/face.png"], [null], ["res://sprites/common/kimberly/face.png"], [null], [null], [null], ["res://sprites/ceres/pamela/face.png"], ["res://sprites/ceres/lety/face.png"], ["res://sprites/common/natasha/face.png"]]
const hudfaces = [["res://sprites/common/midori/facehud.png"], ["res://sprites/common/tuna/facehud.png"], [null], ["res://sprites/common/kimberly/facehud.png"], [null], [null], [null], ["res://sprites/ceres/pamela/facehud.png"], ["res://sprites/ceres/lety/facehud.png"], ["res://sprites/common/natasha/facehud.png"]]
const npcfaces = ["res://sprites/common/midori/face.png",null, null, "res://sprites/common/kimberly/face.png", null, null, null, null, null, "res://sprites/common/natasha/face.png"]
const basestats = [[800, 200, 52, 12, 136, 25, 800], [1094, 200, 54, 7, 106, 48, 600], [null], [1143, 200, 59, 5, 117, 18, 650], [null], [null], [null], [null], [null], [1026, 200, 87, 7, 105, 49, 115]]
var cstats = [[800, 200, 52, 12, 136, 25, 800], [1094, 200, 54, 7, 106, 48, 600], [null], [1143, 200, 59, 5, 117, 18, 650], [null], [null], [null], [null], [null], [1026, 200, 87, 7, 105, 49, 115]]
var dstats = [[800, 200, 52, 12, 136, 25, 800], [1094, 200, 54, 7, 106, 48, 600], [null], [1143, 200, 59, 5, 117, 18, 650], [null], [null], [null], [null], [null], [1026, 200, 87, 7, 105, 49, 115]]
var mstats = [[null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null], [null, null, null, null, null, null, null]]
const pcnames = ["Midori Asgardius", null, null, null, null, null, null, null, null, "Natasha Dostoyevsky"]
const npcnames = ["Lily", null, null, null, null, null, null, null, null, "Natasha Dostoyevsky"]
const pcfaces = ["res://sprites/common/midori/face.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/face.png"]
const hudfaces = ["res://sprites/common/midori/facehud.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/facehud.png"]
const npcfaces = ["res://sprites/common/midori/face.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/face.png"]
var cdialog = []
const places = [[[["res://levels/Ceres/map.tscn", 5, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 6, false]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]], [null, [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, ["res://levels/Ceres/troublemakers.tscn", 6, true]], null, null, null, null, null, null, [null, null, null, null, null, null, null, null, null, null, null, ["res://levels/Ceres/honkerrailway.tscn", 19, false]], null, null, [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, ["res://levels/Ceres/L20.tscn", 3, true]]]]
const places = [[[[null, null, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 20, true]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]]]
var cplace = [0,2,1]
var dplace = [null, null, null]
const pbbullets = ["res://sprites/common/bullet/fireball.tscn", "res://sprites/common/bullet/aero.tscn", null, "res://sprites/common/bullet/arrow.tscn", null, null, null, null, null, "res://sprites/common/bullet/snowflake.tscn"]
const pcspecialities = [1, 2, null, 3, null, null, null, null, null, 0]
const pchars = [["res://sprites/common/midori/sprite.png"], ["res://sprites/common/tuna/sprite.png"], [null], ["res://sprites/common/kimberly/sprite.png"], [null], [null], [null], [null], [null], ["res://sprites/common/natasha/sprite.png"]]
const pbbullets = ["res://sprites/common/bullet/fireball.tscn", null, null, null, null, null, null, null, null, "res://sprites/common/bullet/snowflake.tscn"]
const pcspecialities = [1, null, null, null, null, null, null, null, null, 0]
const pchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"]
const npchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"]
var cboss = [null, null, null]
var isboss
var party = [[0,0], [1,0], [9,0], [3,0]]
var party = [9, 0, null, null]
const specialities = [2, 0, 3, 1, 5, 4]
var dparty = [[0,0], [1,0], [3,0], [9,0]]
var level = [1,1,1,1,1,1,1,1,1,1]
var dlevel = [1,1,1,1,1,1,1,1,1,1]
var dparty = [0, 9, null, null]
var cpchar = 0
var result = [0, 0, 0, 0, 0]
var dificulty = 0
var dcpchar = 0
var mangohud = false
var cspawnarea = [null, null]
var owlocation = [[null, null], [null, null]]
const musictracks = ["res://music/midorinoyume.ogg", "res://music/seahorse.ogg", "res://music/chinesegoat.ogg", "res://music/doyoufeelold.ogg", "res://music/doyiuneedahealer.ogg", "res://music/adayatceres.ogg", "res://music/twintroublemakers.ogg", "res://music/easyquiz.ogg", "res://music/neowave.ogg", "res://music/multivectorsubmarines.ogg", "res://music/halfgeniegirls.ogg", "res://music/rusianmaverickfairy.ogg", "res://music/blacksmithofdestruction.ogg", "res://music/shininglikefireworks.ogg", "res://music/sadtrashcan.ogg", "res://music/akikoletter.ogg", "res://music/asadcat.ogg", "res://music/lilydesire.ogg", "res://music/scholartrip.ogg", "res://music/quantumice.ogg", "res://music/unreeeal.ogg", "res://music/alsa.ogg", "res://music/silverblue.ogg"]
var hiscoresfile = "user://hiscores.save"
var gamelevel
var levelmax
var firstrun
const musictracks = ["res://music/reloaded.wav", "res://music/Jellies.wav", "res://music/getabrain.wav", "res://music/oskars.wav", "res://music/extralife.wav", "res://music/layers.wav", "res://music/caramel.wav", "res://music/XsEdzesSs.wav", "res://music/shakeshark.wav", "res://music/zubmarine.wav", "res://music/crammin.wav", "res://music/func.wav", "res://music/kaveh.wav", "res://music/rock.wav", "res://music/milkyway.wav", "res://music/sweetener.wav", "res://music/tooold.wav", "res://music/portello.wav", "res://music/songbirds.wav", "res://music/Gotanda.wav", "res://music/unreeeal.wav"]
const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res://sfx/boomboombakudan.wav"]
var debug = false
const release = "R0.2.0-beta"
const release = "R0.0.6-dev"
var sk = false
var gamepad = 0
var quest = [0, 0, 0, 0, 0, 0]
var xm = 0
var ym = 0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.

View file

@ -1,54 +0,0 @@
extends Node2D
var talk = load("res://levels/ui/talk.tscn").instantiate()
var boss
var player
# Called when the node enters the scene tree for the first time.
func _ready():
boss = $Kimberly
player = $Player
boss.add_to_group("boss")
Global.cdialog = [[tr("DIALOG_CERES_L20_0"), true, 0, 0], [tr("DIALOG_CERES_L20_1"), false, 3], [tr("DIALOG_CERES_L20_2"), true, 0, 0]]
Global.live = 0
get_tree().root.add_child.call(talk)
if !Global.debug:
Global.quest[0] = 1
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _physics_process(delta):
if Global.debug:
if Global.dstats[Global.dparty[0][0]][0] <= 0 && Global.live == 1:
_winner()
else:
if Global.cstats[Global.party[0][0]][0] <= 0 && Global.live == 1:
_winner()
func _input(event):
if Global.cdialog.size() != 0 && Global.live == 1:
get_tree().root.remove_child(talk)
Global.cdialog = []
func _winner():
Global.quest[0] = 3
Global.quest[1] = 1
Global.cdialog = [[tr("DIALOG_CERES_L20_3"), true, 0, 0], [tr("DIALOG_CERES_L20_4"), false, 3], [tr("DIALOG_CERES_L20_5"), true, 0, 0]]
Global.live = 3
Global.ccutscene = 6
#talk.queue_free()
talk = load("res://levels/ui/talk.tscn").instantiate()
get_tree().root.add_child.call(talk)
func _statrebase():
if Global.debug:
for i in 4:
if Global.dparty[i][0] != null:
for j in 7:
Global.mstats[Global.dparty[i][0]][j] = Global.basestats[Global.dparty[i][0]][j] * Global.dlevel[Global.dparty[i][0]]
else:
for i in 4:
if Global.party[i][0] != null:
for j in 7:
Global.mstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]]

View file

@ -1,66 +0,0 @@
[gd_scene load_steps=7 format=3 uid="uid://c8hmum2w6aygy"]
[ext_resource type="Script" path="res://levels/Ceres/L20.gd" id="1_cjbjq"]
[ext_resource type="Texture2D" uid="uid://dursxelwwxe8u" path="res://sprites/common/placeholder/player.png" id="1_g5hs8"]
[ext_resource type="PackedScene" uid="uid://wo77i5ql2esb" path="res://sprites/common/kimberly/kimberly.tscn" id="2_5cnwp"]
[ext_resource type="PackedScene" uid="uid://cehe6sm8ly06u" path="res://sprites/common/player/player.tscn" id="3_slxde"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1jr1w"]
size = Vector2(20, 761)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_iptg6"]
size = Vector2(1283, 20)
[node name="L20" type="Node2D"]
script = ExtResource("1_cjbjq")
[node name="ColorRect" type="ColorRect" parent="."]
custom_minimum_size = Vector2(1280, 720)
offset_right = 40.0
offset_bottom = 40.0
color = Color(0, 0.619608, 0.270588, 1)
[node name="TextureRect" type="TextureRect" parent="."]
offset_left = 583.0
offset_top = 4.0
offset_right = 711.0
offset_bottom = 260.0
texture = ExtResource("1_g5hs8")
[node name="Label" type="Label" parent="."]
offset_left = 327.0
offset_top = 354.0
offset_right = 957.0
offset_bottom = 409.0
theme_override_font_sizes/font_size = 40
text = "Boss spawns at EBU pattern area"
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(-11, 361.5)
shape = SubResource("RectangleShape2D_1jr1w")
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
position = Vector2(1293, 358)
shape = SubResource("RectangleShape2D_1jr1w")
[node name="StaticBody2D3" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
position = Vector2(641.5, -9)
shape = SubResource("RectangleShape2D_iptg6")
[node name="StaticBody2D4" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D4"]
position = Vector2(644, 731)
shape = SubResource("RectangleShape2D_iptg6")
[node name="Kimberly" parent="." instance=ExtResource("2_5cnwp")]
position = Vector2(644, 133)
[node name="Player" parent="." instance=ExtResource("3_slxde")]
position = Vector2(652, 590)

View file

@ -1,22 +0,0 @@
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
if !Global.debug:
_statrebase()
Global.live = 1
Global.quest[1] = 3
Global.quest[2] = 1
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _statrebase():
for i in 4:
if Global.party[i][0] != null:
for j in 7:
Global.cstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]]

View file

@ -1,250 +0,0 @@
[gd_scene load_steps=21 format=3 uid="uid://c4ldh7ydn78bh"]
[ext_resource type="Script" path="res://levels/Ceres/honkerrailway.gd" id="1_75qhf"]
[ext_resource type="Texture2D" uid="uid://l26qimo56l1w" path="res://sprites/ceres/items/hkr.png" id="2_qaay0"]
[ext_resource type="Texture2D" uid="uid://dhrj7a0xr4bh1" path="res://sprites/ceres/items/ltc.png" id="3_4ekhw"]
[ext_resource type="Texture2D" uid="uid://c1jjhut8fuf1w" path="res://sprites/ceres/railway/sprite.png" id="3_4r2wm"]
[ext_resource type="PackedScene" uid="uid://cehe6sm8ly06u" path="res://sprites/common/player/player.tscn" id="3_uvwc3"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_nytv7"]
size = Vector2(20, 761)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_wkumn"]
size = Vector2(1283, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dw13o"]
size = Vector2(224, 409)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_6hhd2"]
size = Vector2(68, 152)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_hyd1a"]
size = Vector2(86, 256)
[sub_resource type="Animation" id="Animation_i5rhc"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_8my4d"]
resource_name = "eidle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [6]
}
[sub_resource type="Animation" id="Animation_op07l"]
resource_name = "ewalk"
length = 0.3
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [7, 6, 8]
}
[sub_resource type="Animation" id="Animation_cajcr"]
resource_name = "nidle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [3]
}
[sub_resource type="Animation" id="Animation_7lhgw"]
resource_name = "nwalk"
length = 0.3
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [4, 3, 5]
}
[sub_resource type="Animation" id="Animation_w3ius"]
resource_name = "sidle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_u56r5"]
resource_name = "swalk"
length = 0.3
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [1, 0, 2]
}
[sub_resource type="Animation" id="Animation_isodq"]
resource_name = "widle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [9]
}
[sub_resource type="Animation" id="Animation_letwb"]
resource_name = "wwalk"
length = 0.3
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [10, 9, 11]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mh65y"]
_data = {
"RESET": SubResource("Animation_i5rhc"),
"eidle": SubResource("Animation_8my4d"),
"ewalk": SubResource("Animation_op07l"),
"nidle": SubResource("Animation_cajcr"),
"nwalk": SubResource("Animation_7lhgw"),
"sidle": SubResource("Animation_w3ius"),
"swalk": SubResource("Animation_u56r5"),
"widle": SubResource("Animation_isodq"),
"wwalk": SubResource("Animation_letwb")
}
[node name="Honkerrailway" type="Node2D"]
script = ExtResource("1_75qhf")
metadata/_edit_horizontal_guides_ = [0.0]
[node name="ColorRect" type="ColorRect" parent="."]
custom_minimum_size = Vector2(1280, 720)
offset_right = 1280.0
offset_bottom = 720.0
color = Color(0.839216, 0.658824, 0.32549, 1)
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(-11, 361.5)
shape = SubResource("RectangleShape2D_nytv7")
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
position = Vector2(1293, 358)
shape = SubResource("RectangleShape2D_nytv7")
[node name="StaticBody2D3" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
position = Vector2(641.5, -9)
shape = SubResource("RectangleShape2D_wkumn")
[node name="StaticBody2D4" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D4"]
position = Vector2(644, 731)
shape = SubResource("RectangleShape2D_wkumn")
[node name="StaticBody2D5" type="StaticBody2D" parent="."]
position = Vector2(635, 214)
[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D5"]
texture = ExtResource("2_qaay0")
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D5"]
position = Vector2(1, -4.5)
shape = SubResource("RectangleShape2D_dw13o")
[node name="StaticBody2D6" type="StaticBody2D" parent="."]
position = Vector2(384, 186)
[node name="Sprite2D" type="Sprite2D" parent="StaticBody2D6"]
texture = ExtResource("3_4ekhw")
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D6"]
shape = SubResource("RectangleShape2D_6hhd2")
[node name="Railwaygirl" type="CharacterBody2D" parent="."]
position = Vector2(473, 133)
[node name="Sprite2D" type="Sprite2D" parent="Railwaygirl"]
texture = ExtResource("3_4r2wm")
hframes = 3
vframes = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Railwaygirl"]
shape = SubResource("RectangleShape2D_hyd1a")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Railwaygirl"]
libraries = {
"": SubResource("AnimationLibrary_mh65y")
}
[node name="Player" parent="." instance=ExtResource("3_uvwc3")]
position = Vector2(633, 590)

View file

@ -1,58 +0,0 @@
extends Node2D
var hkr
var troublemaker
var travel = null
# Called when the node enters the scene tree for the first time.
func _ready():
hkr = $Railwaygirl
troublemaker = $Pamela
if !Global.debug:
_statrebase()
Global.live = 1
if Global.quest[1] == 0:
hkr.queue_free()
if Global.quest[2] == 0:
troublemaker.queue_free()
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
if Input.is_action_just_pressed("ui_accept") && travel != null:
if Global.ccutscene == null:
if Global.debug:
Global.dplace = travel
else:
Global.cplace = travel
Global.live = 5
else:
Global.live = 8
func _statrebase():
for i in 4:
if Global.party[i][0] != null:
for j in 7:
Global.cstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]]
func _on_railwaygirl_body_entered(body: Node2D) -> void:
Global.ccutscene = 10
travel = [1, 8, 11]
func _on_railwaygirl_body_exited(body: Node2D) -> void:
travel = null
func _on_pamela_body_entered(body: Node2D) -> void:
Global.ccutscene = 13
travel = [1, 1, 17]
func _on_pamela_body_exited(body: Node2D) -> void:
travel = null

View file

@ -1,245 +0,0 @@
[gd_scene load_steps=18 format=3 uid="uid://bomoy5hvs8ldt"]
[ext_resource type="Script" path="res://levels/Ceres/map.gd" id="1_fb2vd"]
[ext_resource type="Texture2D" uid="uid://c1jjhut8fuf1w" path="res://sprites/ceres/railway/sprite.png" id="3_cek1k"]
[ext_resource type="PackedScene" uid="uid://cehe6sm8ly06u" path="res://sprites/common/player/player.tscn" id="3_q2e1y"]
[ext_resource type="Texture2D" uid="uid://dt8ufdvgghipy" path="res://sprites/ceres/pamela/sprite.png" id="4_1nkxu"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_nytv7"]
size = Vector2(20, 1385.25)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_wkumn"]
size = Vector2(2248, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_tmcf2"]
size = Vector2(86, 256)
[sub_resource type="Animation" id="Animation_i5rhc"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_8my4d"]
resource_name = "eidle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [6]
}
[sub_resource type="Animation" id="Animation_op07l"]
resource_name = "ewalk"
length = 0.3
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [7, 6, 8]
}
[sub_resource type="Animation" id="Animation_cajcr"]
resource_name = "nidle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [3]
}
[sub_resource type="Animation" id="Animation_7lhgw"]
resource_name = "nwalk"
length = 0.3
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [4, 3, 5]
}
[sub_resource type="Animation" id="Animation_w3ius"]
resource_name = "sidle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_u56r5"]
resource_name = "swalk"
length = 0.3
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [1, 0, 2]
}
[sub_resource type="Animation" id="Animation_isodq"]
resource_name = "widle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.2),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [9]
}
[sub_resource type="Animation" id="Animation_letwb"]
resource_name = "wwalk"
length = 0.3
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [10, 9, 11]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_mh65y"]
_data = {
"RESET": SubResource("Animation_i5rhc"),
"eidle": SubResource("Animation_8my4d"),
"ewalk": SubResource("Animation_op07l"),
"nidle": SubResource("Animation_cajcr"),
"nwalk": SubResource("Animation_7lhgw"),
"sidle": SubResource("Animation_w3ius"),
"swalk": SubResource("Animation_u56r5"),
"widle": SubResource("Animation_isodq"),
"wwalk": SubResource("Animation_letwb")
}
[node name="Map" type="Node2D"]
script = ExtResource("1_fb2vd")
[node name="ColorRect" type="ColorRect" parent="."]
offset_left = -939.0
offset_top = -613.0
offset_right = 1282.0
offset_bottom = 715.0
color = Color(0.209938, 0.552296, 0.377152, 1)
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(-958, 54.625)
shape = SubResource("RectangleShape2D_nytv7")
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
position = Vector2(1293, 49.25)
shape = SubResource("RectangleShape2D_nytv7")
[node name="StaticBody2D3" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
position = Vector2(176, -629)
shape = SubResource("RectangleShape2D_wkumn")
[node name="StaticBody2D4" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D4"]
position = Vector2(189.125, 731)
shape = SubResource("RectangleShape2D_wkumn")
[node name="Railwaygirl" type="Area2D" parent="."]
position = Vector2(615, -444)
[node name="Sprite2D" type="Sprite2D" parent="Railwaygirl"]
texture = ExtResource("3_cek1k")
hframes = 3
vframes = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Railwaygirl"]
shape = SubResource("RectangleShape2D_tmcf2")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Railwaygirl"]
libraries = {
"": SubResource("AnimationLibrary_mh65y")
}
[node name="Pamela" type="Area2D" parent="."]
position = Vector2(-651, 133)
[node name="Sprite2D" type="Sprite2D" parent="Pamela"]
texture = ExtResource("4_1nkxu")
hframes = 3
vframes = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="Pamela"]
shape = SubResource("RectangleShape2D_tmcf2")
[node name="AnimationPlayer" type="AnimationPlayer" parent="Pamela"]
libraries = {
"": SubResource("AnimationLibrary_mh65y")
}
[node name="Player" parent="." instance=ExtResource("3_q2e1y")]
position = Vector2(633, 590)
[connection signal="body_entered" from="Railwaygirl" to="." method="_on_railwaygirl_body_entered"]
[connection signal="body_exited" from="Railwaygirl" to="." method="_on_railwaygirl_body_exited"]
[connection signal="body_entered" from="Pamela" to="." method="_on_pamela_body_entered"]
[connection signal="body_exited" from="Pamela" to="." method="_on_pamela_body_exited"]

View file

@ -1,50 +0,0 @@
extends Node2D
var talk = load("res://levels/ui/talk.tscn").instantiate()
var boss
var player
# Called when the node enters the scene tree for the first time.
func _ready():
boss = $Pamela
player = $Player
boss.add_to_group("boss")
Global.cdialog = [[tr("DIALOG_TROUBLEMAKER_0"), true, 0, 0], [tr("DIALOG_TROUBLEMAKER_1"), true, 7, 0], [tr("DIALOG_TROUBLEMAKER_2"), true, 0, 0]]
Global.live = 0
get_tree().root.add_child.call(talk)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _physics_process(delta):
pass
func _input(event):
if Global.cboss[1] <= 0 && Global.live == 1:
_winner()
if Global.cdialog.size() != 0 && Global.live == 1:
get_tree().root.remove_child(talk)
Global.cdialog = []
func _winner():
Global.result[0] = 1
Global.quest[2] = 3
Global.cdialog = [[tr("DIALOG_TROUBLEMAKER_3"), true, 0, 0], [tr("DIALOG_TROUBLEMAKER_4"), true, 7, 0], [tr("DIALOG_TROUBLEMAKER_5"), true, 0, 0]]
Global.live = 3
#Global.ccutscene = 6
Global.ccutscene = null
#talk.queue_free()
talk = load("res://levels/ui/talk.tscn").instantiate()
get_tree().root.add_child.call(talk)
func _statrebase():
if Global.debug:
for i in 4:
if Global.dparty[i][0] != null:
for j in 7:
Global.mstats[Global.dparty[i][0]][j] = Global.basestats[Global.dparty[i][0]][j] * Global.dlevel[Global.dparty[i][0]]
else:
for i in 4:
if Global.party[i][0] != null:
for j in 7:
Global.mstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]]

View file

@ -1,66 +0,0 @@
[gd_scene load_steps=7 format=3 uid="uid://b06kxtu82485n"]
[ext_resource type="Script" path="res://levels/Ceres/troublemakers.gd" id="1_8o6q0"]
[ext_resource type="Texture2D" uid="uid://dursxelwwxe8u" path="res://sprites/common/placeholder/player.png" id="2_sgxbf"]
[ext_resource type="PackedScene" uid="uid://dya2jipk8eq2s" path="res://sprites/ceres/pamela/pamela.tscn" id="3_8xsbu"]
[ext_resource type="PackedScene" uid="uid://cehe6sm8ly06u" path="res://sprites/common/player/player.tscn" id="4_nfhf4"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1jr1w"]
size = Vector2(20, 761)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_iptg6"]
size = Vector2(1283, 20)
[node name="Troublemakers" type="Node2D"]
script = ExtResource("1_8o6q0")
[node name="ColorRect" type="ColorRect" parent="."]
custom_minimum_size = Vector2(1280, 720)
offset_right = 40.0
offset_bottom = 40.0
color = Color(0, 0.619608, 0.270588, 1)
[node name="TextureRect" type="TextureRect" parent="."]
offset_left = 583.0
offset_top = 4.0
offset_right = 711.0
offset_bottom = 260.0
texture = ExtResource("2_sgxbf")
[node name="Label" type="Label" parent="."]
offset_left = 327.0
offset_top = 354.0
offset_right = 957.0
offset_bottom = 409.0
theme_override_font_sizes/font_size = 40
text = "Boss spawns at EBU pattern area"
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(-11, 361.5)
shape = SubResource("RectangleShape2D_1jr1w")
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
position = Vector2(1293, 358)
shape = SubResource("RectangleShape2D_1jr1w")
[node name="StaticBody2D3" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
position = Vector2(641.5, -9)
shape = SubResource("RectangleShape2D_iptg6")
[node name="StaticBody2D4" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D4"]
position = Vector2(644, 731)
shape = SubResource("RectangleShape2D_iptg6")
[node name="Pamela" parent="." instance=ExtResource("3_8xsbu")]
position = Vector2(643, 129)
[node name="Player" parent="." instance=ExtResource("4_nfhf4")]
position = Vector2(652, 590)

View file

@ -1,22 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://cqevagcsx77jk"]
[ext_resource type="Texture2D" uid="uid://brvfc3s2cj76f" path="res://backgounds/Midori Deep Forest.jpg" id="1_5c5di"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="2_a6w8j"]
[node name="Forest" type="Node2D"]
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 1278.0
offset_bottom = 600.0
texture = ExtResource("1_5c5di")
[node name="Text" type="Label" parent="."]
offset_left = 52.0
offset_top = 606.0
offset_right = 1224.0
offset_bottom = 714.0
theme_override_font_sizes/font_size = 40
text = "CUTSCENE_2_0"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("2_a6w8j")]

View file

@ -1,22 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://bchg066ikmnxc"]
[ext_resource type="Texture2D" uid="uid://dntabv68wlisu" path="res://backgounds/Trashcan girl in forest.jpg" id="1_kkvvb"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="2_1o4m2"]
[node name="Lordlytrashcan" type="Node2D"]
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 1278.0
offset_bottom = 600.0
texture = ExtResource("1_kkvvb")
[node name="Text" type="Label" parent="."]
offset_left = 52.0
offset_top = 606.0
offset_right = 1224.0
offset_bottom = 714.0
theme_override_font_sizes/font_size = 40
text = "CUTSCENE_2_1"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("2_1o4m2")]

View file

@ -1,12 +0,0 @@
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if !Global.debug:
Global.cplace = [1, 8, 11]
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View file

@ -1,24 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://c0f8yoj6q7l6w"]
[ext_resource type="Script" path="res://levels/Cutscenes/Honker Railway/railway.gd" id="1_0hhdb"]
[ext_resource type="Texture2D" uid="uid://5w6pjyubryq3" path="res://backgounds/Honker Railway in forest.jpg" id="1_10hv6"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="2_4m46s"]
[node name="Railway" type="Node2D"]
script = ExtResource("1_0hhdb")
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 1278.0
offset_bottom = 600.0
texture = ExtResource("1_10hv6")
[node name="Text" type="Label" parent="."]
offset_left = 52.0
offset_top = 606.0
offset_right = 1224.0
offset_bottom = 714.0
theme_override_font_sizes/font_size = 40
text = "CUTSCENE_2_2"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("2_4m46s")]

View file

@ -1,22 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://sjmpoah3xpkv"]
[ext_resource type="Texture2D" uid="uid://bvl47pildpugx" path="res://backgounds/Kaizo Campus.jpg" id="1_md8cp"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="2_jjk5t"]
[node name="Buildings" type="Node2D"]
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 1278.0
offset_bottom = 600.0
texture = ExtResource("1_md8cp")
[node name="Text" type="Label" parent="."]
offset_left = 52.0
offset_top = 606.0
offset_right = 1224.0
offset_bottom = 714.0
theme_override_font_sizes/font_size = 40
text = "CUTSCENE_3_0"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("2_jjk5t")]

View file

@ -1,12 +0,0 @@
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if !Global.debug:
Global.cplace = [1, 1, 17]
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View file

@ -1,25 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://bgndmlvrvfetr"]
[ext_resource type="Script" path="res://levels/Cutscenes/Troublemaker/kungfu.gd" id="1_dab6h"]
[ext_resource type="Texture2D" uid="uid://rurrmoxngtek" path="res://backgounds/Pamela Hashimoto fury.jpg" id="1_rcce4"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="2_4y4yi"]
[node name="Kungfu" type="Node2D"]
script = ExtResource("1_dab6h")
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 1278.0
offset_bottom = 600.0
texture = ExtResource("1_rcce4")
[node name="Text" type="Label" parent="."]
offset_left = 52.0
offset_top = 606.0
offset_right = 1224.0
offset_bottom = 714.0
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 40
text = "CUTSCENE_3_2"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("2_4y4yi")]

View file

@ -1,22 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://hn7pvoe3ygux"]
[ext_resource type="Texture2D" uid="uid://duaxggciofmts" path="res://backgounds/Pamela Hashimoto clasista.jpg" id="1_e1eqv"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="2_kv77b"]
[node name="Pamela" type="Node2D"]
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 1278.0
offset_bottom = 600.0
texture = ExtResource("1_e1eqv")
[node name="Text" type="Label" parent="."]
offset_left = 52.0
offset_top = 606.0
offset_right = 1224.0
offset_bottom = 714.0
theme_override_font_sizes/font_size = 40
text = "CUTSCENE_3_1"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("2_kv77b")]

View file

@ -1,22 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://bas0dcw1pwaxa"]
[ext_resource type="Texture2D" uid="uid://coc14j3ju0w16" path="res://backgounds/kaizoclassroom.jpg" id="1_lebbt"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="2_qhxdm"]
[node name="Aboutkaizo" type="Node2D"]
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 40.0
offset_bottom = 40.0
texture = ExtResource("1_lebbt")
[node name="Text" type="Label" parent="."]
offset_left = 52.0
offset_top = 606.0
offset_right = 1224.0
offset_bottom = 714.0
theme_override_font_sizes/font_size = 40
text = "CUTSCENE_0_0"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("2_qhxdm")]

View file

@ -1,23 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://c1t2vu12bpoki"]
[ext_resource type="Texture2D" uid="uid://bybvtya0upglf" path="res://backgounds/Midori Asgardius boom boom torofi.jpg" id="1_o7sdm"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="2_ww2qm"]
[node name="Chasing" type="Node2D"]
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 1278.0
offset_bottom = 600.0
texture = ExtResource("1_o7sdm")
[node name="Text" type="Label" parent="."]
offset_left = 45.0
offset_top = 59.0
offset_right = 1217.0
offset_bottom = 167.0
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 40
text = "CUTSCENE_0_5"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("2_ww2qm")]

View file

@ -1,22 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://dmmmmfcc0lp5"]
[ext_resource type="Texture2D" uid="uid://chr01sorihbb2" path="res://backgounds/Midori No Akuma.jpg" id="1_v5r6a"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="2_fog7h"]
[node name="Fearlessmidori" type="Node2D"]
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 1278.0
offset_bottom = 600.0
texture = ExtResource("1_v5r6a")
[node name="Text" type="Label" parent="."]
offset_left = 52.0
offset_top = 606.0
offset_right = 1224.0
offset_bottom = 714.0
theme_override_font_sizes/font_size = 40
text = "CUTSCENE_0_2"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("2_fog7h")]

View file

@ -1,23 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://v4ge140gc645"]
[ext_resource type="Texture2D" uid="uid://dnmdgwuabqg58" path="res://backgounds/Midori Asgardius Sleeping on Grass.jpg" id="1_uqps8"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="2_j60n0"]
[node name="Midorihello" type="Node2D"]
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 1278.0
offset_bottom = 600.0
texture = ExtResource("1_uqps8")
[node name="Text" type="Label" parent="."]
offset_left = 52.0
offset_top = 606.0
offset_right = 1224.0
offset_bottom = 714.0
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 40
text = "CUTSCENE_0_1"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("2_j60n0")]

View file

@ -1,23 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://bi8dsxjedvmxw"]
[ext_resource type="Texture2D" uid="uid://d1rcw7akvyooo" path="res://backgounds/Midori Asgardius cheststand.jpg" id="1_pt70s"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="2_0wcve"]
[node name="Midorireading" type="Node2D"]
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 1278.0
offset_bottom = 600.0
texture = ExtResource("1_pt70s")
[node name="Text" type="Label" parent="."]
offset_left = 52.0
offset_top = 606.0
offset_right = 1224.0
offset_bottom = 714.0
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 40
text = "CUTSCENE_0_4"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("2_0wcve")]

View file

@ -1,22 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://dbho2m55yi3ty"]
[ext_resource type="Texture2D" uid="uid://cyl5fve543dvc" path="res://backgounds/Midori Asgardius birth waterfall.jpg" id="1_n3nwn"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="2_r0grr"]
[node name="Midoriwaterfall" type="Node2D"]
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 1278.0
offset_bottom = 600.0
texture = ExtResource("1_n3nwn")
[node name="Text" type="Label" parent="."]
offset_left = 52.0
offset_top = 659.0
offset_right = 1224.0
offset_bottom = 714.0
theme_override_font_sizes/font_size = 40
text = "CUTSCENE_0_3"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("2_r0grr")]

View file

@ -1,12 +0,0 @@
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if !Global.debug:
Global.cplace = [0, 0, 0]
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View file

@ -1,24 +0,0 @@
[gd_scene load_steps=4 format=3 uid="uid://c0087irckk6ls"]
[ext_resource type="Texture2D" uid="uid://cvk01b0l15k3u" path="res://backgounds/Midori walking though forest.jpg" id="1_3edyj"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="1_7k1pi"]
[ext_resource type="Script" path="res://levels/Cutscenes/unfunaversary/firstclass.gd" id="1_atuct"]
[node name="Firstclass" type="Node2D"]
script = ExtResource("1_atuct")
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 1278.0
offset_bottom = 600.0
texture = ExtResource("1_3edyj")
[node name="Text" type="Label" parent="."]
offset_left = 52.0
offset_top = 606.0
offset_right = 1224.0
offset_bottom = 714.0
theme_override_font_sizes/font_size = 40
text = "CUTSCENE_1_3"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("1_7k1pi")]

View file

@ -1,23 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://bufn0t2n24ubb"]
[ext_resource type="Texture2D" uid="uid://k8ahmljsdidy" path="res://backgounds/Midori Punishment.jpg" id="1_gtd13"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="2_iimhu"]
[node name="Punishment" type="Node2D"]
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 1278.0
offset_bottom = 600.0
texture = ExtResource("1_gtd13")
[node name="Text" type="Label" parent="."]
offset_left = 52.0
offset_top = 606.0
offset_right = 1224.0
offset_bottom = 714.0
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 40
text = "CUTSCENE_1_0"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("2_iimhu")]

View file

@ -1,22 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://b7l73y65vvix2"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="1_3j65n"]
[ext_resource type="Texture2D" uid="uid://bxa27c7gnivwx" path="res://backgounds/night-sky-at-ceres.jpg" id="1_p8vly"]
[node name="R3" type="Node2D"]
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 1278.0
offset_bottom = 600.0
texture = ExtResource("1_p8vly")
[node name="Text" type="Label" parent="."]
offset_left = 52.0
offset_top = 606.0
offset_right = 1224.0
offset_bottom = 714.0
theme_override_font_sizes/font_size = 40
text = "CUTSCENE_1_2"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("1_3j65n")]

View file

@ -1,23 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://ba3q8nwe5yku3"]
[ext_resource type="Texture2D" uid="uid://chbs1cqrcbcrm" path="res://backgounds/Kimberly Arch crying.jpg" id="1_k6hw6"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="2_n1fd3"]
[node name="Sadness" type="Node2D"]
[node name="TextureRect" type="TextureRect" parent="."]
offset_right = 1278.0
offset_bottom = 600.0
texture = ExtResource("1_k6hw6")
[node name="Text" type="Label" parent="."]
offset_left = 52.0
offset_top = 606.0
offset_right = 1224.0
offset_bottom = 714.0
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 40
text = "CUTSCENE_1_1"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("2_n1fd3")]

View file

@ -1,11 +0,0 @@
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

View file

@ -1,46 +0,0 @@
[gd_scene load_steps=6 format=3 uid="uid://bqthmqpx51x01"]
[ext_resource type="Script" path="res://levels/Testrooms/testspawn.gd" id="1_82nl8"]
[ext_resource type="Texture2D" uid="uid://kxvipok4tnuw" path="res://backgounds/wip.jpg" id="2_nugl5"]
[ext_resource type="PackedScene" uid="uid://cehe6sm8ly06u" path="res://sprites/common/player/player.tscn" id="3_0rw86"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_nytv7"]
size = Vector2(20, 761)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_wkumn"]
size = Vector2(1283, 20)
[node name="Testspawn" type="Node2D"]
script = ExtResource("1_82nl8")
[node name="WIP" type="TextureRect" parent="."]
offset_right = 40.0
offset_bottom = 40.0
texture = ExtResource("2_nugl5")
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(-11, 361.5)
shape = SubResource("RectangleShape2D_nytv7")
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
position = Vector2(1293, 358)
shape = SubResource("RectangleShape2D_nytv7")
[node name="StaticBody2D3" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D3"]
position = Vector2(641.5, -9)
shape = SubResource("RectangleShape2D_wkumn")
[node name="StaticBody2D4" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D4"]
position = Vector2(644, 731)
shape = SubResource("RectangleShape2D_wkumn")
[node name="Player" parent="." instance=ExtResource("3_0rw86")]
position = Vector2(633, 590)

View file

@ -1,13 +1,11 @@
extends Node2D
var talk = load("res://levels/ui/talk.tscn").instantiate()
var boss
var player
# Called when the node enters the scene tree for the first time.
func _ready():
boss = $Natasha
player = $Player
boss.add_to_group("boss")
Global.cdialog = [[tr("DIALOG_DANMAKUTEST_0"), true, 0, 0], [tr("DIALOG_DANMAKUTEST_1"), false, 9], [tr("DIALOG_DANMAKUTEST_2"), true, 0, 0]]
Global.cdialog = [["What are you doing here?", true, 0], ["Your father need help to debug this game", false, 9], ["Ok, i'll help too", true, 0]]
Global.live = 0
get_tree().root.add_child.call(talk)
@ -16,21 +14,6 @@ func _ready():
func _process(delta):
pass
#func _physics_process(delta):
# pass
func _input(event):
if Global.cdialog.size() != 0 && Global.live == 1:
if Global.cdialog.size() == 0:
get_tree().root.remove_child(talk)
Global.cdialog = []
if Global.cboss[1] <= 0 && Global.live == 1:
_winner()
func _winner():
Global.cdialog = [[tr("DIALOG_DANMAKUTEST_3"), true, 0, 0], [tr("DIALOG_DANMAKUTEST_4"), false, 9], [tr("DIALOG_DANMAKUTEST_5"), true, 0, 0]]
Global.live = 3
#talk.queue_free()
talk = load("res://levels/ui/talk.tscn").instantiate()
get_tree().root.add_child.call(talk)

View file

@ -2,7 +2,7 @@ extends Node2D
var talk = load("res://levels/ui/talk.tscn").instantiate()
# Called when the node enters the scene tree for the first time.
func _ready():
Global.cdialog = [[tr("DIALOG_TEST_0"), true, 0, 0], [tr("DIALOG_TEST_1"), false, 9], [tr("DIALOG_TEST_2"), false, 0]]
Global.cdialog = [["What is this place?", true, 0], ["I'm here", false, 9], ["I got you, cheap copy", false, 0]]
Global.live = 0
get_tree().root.add_child.call(talk)
@ -12,6 +12,5 @@ func _process(delta):
pass
func _input(event):
if Global.cdialog.size() != 0 && Global.live == 1:
if Global.cdialog.size() == 0:
get_tree().root.remove_child(talk)
Global.cdialog = []

View file

@ -1,17 +1,12 @@
extends Node2D
var boss
var player
# Called when the node enters the scene tree for the first time.
func _ready():
boss = $Lily
player = $Player
boss.add_to_group("boss")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
#func _physics_process(delta):
# pass

View file

@ -2,7 +2,7 @@
[ext_resource type="Script" path="res://levels/Testrooms/lilytest.gd" id="1_b1yf3"]
[ext_resource type="Texture2D" uid="uid://dursxelwwxe8u" path="res://sprites/common/placeholder/player.png" id="1_bch3a"]
[ext_resource type="PackedScene" uid="uid://ba1erruilgjxo" path="res://sprites/common/midori/lily.tscn" id="2_v1fc7"]
[ext_resource type="PackedScene" uid="uid://b216q83uw4c45" path="res://sprites/common/midori/lily.tscn" id="2_v1fc7"]
[ext_resource type="PackedScene" uid="uid://cehe6sm8ly06u" path="res://sprites/common/player/player.tscn" id="3_h02gt"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1jr1w"]

View file

@ -11,16 +11,16 @@ anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="fps" type="Label" parent="CanvasLayer"]
[node name="fps" type="Label" parent="."]
layout_mode = 0
offset_left = 5.0
offset_top = 697.0
offset_right = 45.0
offset_bottom = 720.0
script = ExtResource("1_15gcj")
[node name="Version" type="Label" parent="CanvasLayer"]
[node name="Version" type="Label" parent="."]
layout_mode = 0
offset_left = 1166.0
offset_top = 691.0
offset_right = 1246.0

View file

@ -1,114 +0,0 @@
extends Node2D
var level
var player
var music
var bgsound := AudioStreamPlayer.new()
var sfx1 := AudioStreamPlayer.new()
var musictrack
var isboss
var bhud = load("res://levels/bottomhud.tscn").instantiate()
var ishud = true
# Called when the node enters the scene tree for the first time.
func _ready():
Global.live = 1
add_child(bgsound)
add_child(sfx1)
level = load(Global.cutscenes[Global.ccutscene][0]).instantiate()
musictrack = Global.musictracks[Global.cutscenes[Global.ccutscene][2]]
music = load(musictrack)
get_tree().root.add_child.call_deferred(level)
get_tree().root.add_child.call_deferred(bhud)
#get_tree().root.add_child.call_deferred(player)
bgsound.stream = music
bgsound.mix_target = 1
bgsound.play(0)
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#Global.xm = 0
#Global.ym = 0
#var velocity = Vector2.ZERO
#if Global.live == 1 && !Input.is_key_pressed(KEY_V) && !Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER):
# if Input.get_joy_axis(0,JOY_AXIS_LEFT_X) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) > 0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_X) < -0.2 || Input.get_joy_axis(0,JOY_AXIS_LEFT_Y) < -0.2:
# Global.xm = Input.get_joy_axis(0,JOY_AXIS_LEFT_X)
# Global.ym = Input.get_joy_axis(0,JOY_AXIS_LEFT_Y)
# else:
# if Input.is_action_pressed("ui_left"):
# Global.xm = -1
# if Input.is_action_pressed("ui_right"):
# Global.xm = 1
# if Input.is_action_pressed("ui_up"):
# Global.ym = -1
# if Input.is_action_pressed("ui_down"):
# Global.ym = 1
#velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta
func _input(event):
if (Input.is_key_pressed(KEY_ESCAPE) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK)) && Global.debug:
Global.live = 0
Global.bossready = false
get_tree().root.remove_child(bhud)
#get_tree().root.remove_child(player)
get_tree().root.remove_child(level)
if Global.debug:
get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
else:
get_tree().change_scene_to_file("res://title.tscn")
if Input.is_action_just_pressed("ui_accept"):
if Global.cutscenes[Global.ccutscene][3]:
var ccutscene = Global.ccutscene
Global.ccutscene = null
get_tree().root.remove_child(bhud)
get_tree().root.remove_child(level)
bgsound.stop()
if Global.debug:
get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
else:
get_tree().change_scene_to_file(Global.cutscenes[ccutscene][1])
else:
Global.ccutscene += 1
get_tree().root.remove_child(level)
level = load(Global.cutscenes[Global.ccutscene][0]).instantiate()
if musictrack != Global.musictracks[Global.cutscenes[Global.ccutscene][2]]:
bgsound.stop()
musictrack = Global.musictracks[Global.cutscenes[Global.ccutscene][2]]
music = load(musictrack)
bgsound.stream = music
bgsound.play(0)
get_tree().root.add_child.call_deferred(level)
#if (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_UP)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_UP))):
# if Global.debug:
# if Global.dparty[0][0] != null:
# Global.dcpchar = 0
# else:
# if Global.party[0][0] != null:
# Global.cpchar = 0
#elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_RIGHT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_RIGHT))):
# if Global.debug:
# if Global.dparty[1][0] != null:
# Global.dcpchar = 1
# else:
# if Global.party[1][0] != null:
# Global.cpchar = 1
#elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_DOWN)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_DOWN))):
# if Global.debug:
# if Global.dparty[2][0] != null:
# Global.dcpchar = 2
# else:
# if Global.party[2][0] != null:
# Global.cpchar = 2
#elif (Global.live == 1 && (Input.is_key_pressed(KEY_V) && Input.is_key_pressed(KEY_LEFT)) ||(Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) && Input.is_joy_button_pressed(0,JOY_BUTTON_DPAD_LEFT))):
# if Global.debug:
# if Global.dparty[3][0] != null:
# Global.dcpchar = 3
# else:
# if Global.party[3][0] != null:
# Global.cpchar = 3
#if Global.bossready:
# Global.bossready = false
# sfx1.stream = load(Global.sfxtracks[1])
# sfx1.play(0)
# bgsound.play(0)

View file

@ -1,6 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://u41wdqnqka86"]
[ext_resource type="Script" path="res://levels/ui/Cutscenes.gd" id="1_oqyxp"]
[node name="Cutscenes" type="Node2D"]
script = ExtResource("1_oqyxp")

View file

@ -1,47 +0,0 @@
extends Control
const gamepadtest = preload("res://gamepad.gd")
var bgsound := AudioStreamPlayer.new()
var fl
var fr
var rl
var rr
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
fl = $Front_Left
fr = $Front_Right
rl = $Rear_Left
rr = $Rear_Right
add_child(bgsound)
#add_child(fl)
#add_child(fr)
bgsound.stream = load(Global.musictracks[21])
bgsound.mix_target = 1
bgsound.bus = &"Music"
#fl.mix_target = 1
#fr.mix_target = 1
#fl.stream = load("res://sfx/Front_Left.wav")
#fr.stream = load("res://sfx/Front_Right.wav")
bgsound.set_volume_db(-10)
#fl.set_volume_db(10)
#fr.set_volume_db(10)
bgsound.play(0)
func _input(event):
gamepadtest.new(event)
# Mouse in viewport coordinates.
if Input.is_action_just_pressed("ui_cancel"):
get_tree().change_scene_to_file("res://levels/ui/soundtest.tscn")
elif Input.is_action_pressed("ui_left") && Input.is_action_pressed("ui_up"):
fl.play(0)
elif Input.is_action_pressed("ui_right") && Input.is_action_pressed("ui_up"):
fr.play(0)
elif Input.is_action_pressed("ui_left") && Input.is_action_pressed("ui_down"):
rl.play(0)
elif Input.is_action_pressed("ui_right") && Input.is_action_pressed("ui_down"):
rr.play(0)
#if event is InputEventMouseMotion:
# bgsound.position = Vector3(event.position.x-640, 0, event.position.y-480)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

View file

@ -1,98 +0,0 @@
[gd_scene load_steps=11 format=3 uid="uid://bivi1ncwnunrp"]
[ext_resource type="Script" path="res://levels/ui/alsatest.gd" id="1_hqlyt"]
[ext_resource type="Texture2D" uid="uid://bxa27c7gnivwx" path="res://backgounds/night-sky-at-ceres.jpg" id="2_ribwb"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="3_2tyrv"]
[ext_resource type="Script" path="res://Game name.gd" id="3_iuwjb"]
[ext_resource type="Script" path="res://start.gd" id="4_cp7hy"]
[ext_resource type="Script" path="res://exit.gd" id="5_aogyx"]
[ext_resource type="AudioStream" uid="uid://blllkdxk3sj0g" path="res://sfx/Front_Left.wav" id="7_msbfk"]
[ext_resource type="AudioStream" uid="uid://dpn17gurdra0l" path="res://sfx/Front_Right.wav" id="8_tqilb"]
[ext_resource type="AudioStream" uid="uid://by6uoipfuc23n" path="res://sfx/Rear_Left.wav" id="9_skj4n"]
[ext_resource type="AudioStream" uid="uid://w1c1uvatrkbn" path="res://sfx/Rear_Right.wav" id="10_v8t5w"]
[node name="Alsatest" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_hqlyt")
[node name="Night Sky" type="TextureRect" parent="."]
layout_mode = 0
offset_right = 1280.0
offset_bottom = 720.0
texture = ExtResource("2_ribwb")
[node name="Game name" type="Label" parent="."]
layout_mode = 0
offset_left = 35.0
offset_top = 308.0
offset_right = 1241.0
offset_bottom = 438.0
theme_override_font_sizes/font_size = 95
text = "Advanced Linein
Sound Architects"
horizontal_alignment = 1
script = ExtResource("3_iuwjb")
[node name="start" type="Label" parent="."]
layout_mode = 0
offset_left = 46.0
offset_top = 92.0
offset_right = 1224.0
offset_bottom = 147.0
theme_override_font_sizes/font_size = 40
text = "ALSA_TEST_SPK"
horizontal_alignment = 1
script = ExtResource("4_cp7hy")
[node name="exit" type="Label" parent="."]
layout_mode = 0
offset_left = 47.0
offset_top = 602.0
offset_right = 1208.0
offset_bottom = 657.0
theme_override_font_sizes/font_size = 40
text = "TEXT_EXIT"
horizontal_alignment = 1
script = ExtResource("5_aogyx")
[node name="Bottomhud" parent="." instance=ExtResource("3_2tyrv")]
layout_mode = 1
[node name="Front_Left" type="AudioStreamPlayer3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, -5)
stream = ExtResource("7_msbfk")
volume_db = 80.0
max_distance = 30.0
panning_strength = 50.0
bus = &"SFX1"
[node name="Front_Right" type="AudioStreamPlayer3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, -5)
stream = ExtResource("8_tqilb")
volume_db = 80.0
max_distance = 30.0
panning_strength = 50.0
bus = &"SFX1"
[node name="Rear_Left" type="AudioStreamPlayer3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5, 0, 5)
stream = ExtResource("9_skj4n")
volume_db = 80.0
max_distance = 30.0
panning_strength = 50.0
bus = &"SFX1"
[node name="Rear_Right" type="AudioStreamPlayer3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5, 0, -5)
stream = ExtResource("10_v8t5w")
volume_db = 80.0
max_distance = 30.0
panning_strength = 50.0
bus = &"SFX1"
[node name="Camera3D" type="Camera3D" parent="."]

View file

@ -1,72 +0,0 @@
extends Control
const gamepadtest = preload("res://gamepad.gd")
func _ready():
#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
$VBoxContainer/L20.grab_focus()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _level():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn")
#Global.live = 1
#Global.gamelevel = randi() % 3
#if Global.gamelevel == 0:
# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
#elif Global.gamelevel == 1:
# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
#else:
# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
func _input(event):
gamepadtest.new(event)
# Mouse in viewport coordinates.
if Input.is_action_just_pressed("ui_cancel"):
_on_back_pressed()
#print("Mouse Click/Unclick at: ", event.position)
# if highlighted == 1:
# _on_debug_pressed()
# if highlighted == 2:
# _on_exit_pressed()
# else:
# _on_start_pressed()
# elif Input.is_action_pressed("ui_up"):
# focus_next
func _on_back_pressed():
get_tree().change_scene_to_file("res://levels/ui/scene.tscn")
func _on_l_20_pressed():
Global.dplace = [1, 11, 19]
Global.live = 1
get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
func _on_lilytest_pressed() -> void:
Global.dplace = [0, 0, 0]
Global.live = 1
get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
func _on_dialogtest_pressed() -> void:
Global.dplace = [1, 8, 11]
Global.live = 1
get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")
func _on_bullethell_pressed() -> void:
Global.dplace = [1, 1, 17]
Global.live = 1
get_tree().change_scene_to_file("res://levels/ui/gameplay.tscn")

View file

@ -1,100 +0,0 @@
[gd_scene load_steps=6 format=3 uid="uid://bafdmqwba2oop"]
[ext_resource type="Script" path="res://levels/ui/ceres.gd" id="1_tox8g"]
[ext_resource type="Texture2D" uid="uid://bxa27c7gnivwx" path="res://backgounds/night-sky-at-ceres.jpg" id="2_2li8v"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="3_uojcp"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_6u0xs"]
bg_color = Color(0, 0.8, 0, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_r2qrn"]
bg_color = Color(0, 0.8, 0, 1)
[node name="Ceres" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_tox8g")
[node name="Night Sky" type="TextureRect" parent="."]
layout_mode = 0
offset_right = 1280.0
offset_bottom = 720.0
texture = ExtResource("2_2li8v")
[node name="Game name" type="Label" parent="."]
layout_mode = 0
offset_left = 35.0
offset_top = 3.0
offset_right = 1235.0
offset_bottom = 73.0
theme_override_font_sizes/font_size = 40
text = "BUTTON_CERES"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("3_uojcp")]
layout_mode = 1
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -139.0
offset_top = -395.0
offset_right = 139.0
grow_horizontal = 2
grow_vertical = 0
[node name="L20" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 32
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
text = "CERES_L20_DESC"
[node name="Lilytest" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 32
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
text = "MENU_MAP"
[node name="Dialogtest" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 32
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
text = "Honker Railway"
[node name="Bullethell" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 32
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
text = "TWIN_TROUBLEMAKERS"
[node name="Credits" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 32
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
text = "BUTTON_PLACEHOLDER"
[node name="WIP" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 32
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
text = "BUTTON_PLACEHOLDER"
[node name="Back" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 32
theme_override_styles/focus = SubResource("StyleBoxFlat_r2qrn")
text = "BUTTON_RETURN"
[connection signal="pressed" from="VBoxContainer/L20" to="." method="_on_l_20_pressed"]
[connection signal="pressed" from="VBoxContainer/Lilytest" to="." method="_on_lilytest_pressed"]
[connection signal="pressed" from="VBoxContainer/Dialogtest" to="." method="_on_dialogtest_pressed"]
[connection signal="pressed" from="VBoxContainer/Bullethell" to="." method="_on_bullethell_pressed"]
[connection signal="pressed" from="VBoxContainer/Back" to="." method="_on_back_pressed"]

View file

@ -10,12 +10,10 @@ var playstart = false
var playindex = 0
func _ready():
bgsound.mix_target = 1
Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
add_child(bgsound)
bgsound.stream = song1
bgsound.play(0)
bgsound.bus = &"Music"
#pass # Replace with function body.

View file

@ -1,17 +1,21 @@
[gd_scene load_steps=5 format=3 uid="uid://g8ajwoud48us"]
[gd_scene load_steps=6 format=3 uid="uid://g8ajwoud48us"]
[ext_resource type="Script" path="res://levels/ui/credits.gd" id="1_y6orl"]
[ext_resource type="Texture2D" uid="uid://bxa27c7gnivwx" path="res://backgounds/night-sky-at-ceres.jpg" id="2_6fe31"]
[ext_resource type="VideoStream" path="res://backgounds/nebula_-_6044 (720p).ogv" id="2_0cref"]
[ext_resource type="Script" path="res://nebula.gd" id="3_ffw0g"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="5_yvope"]
[ext_resource type="Script" path="res://levels/ui/roll.gd" id="6_3q8sp"]
[node name="credits" type="Node2D"]
script = ExtResource("1_y6orl")
[node name="Night Sky" type="TextureRect" parent="."]
offset_right = 1280.0
offset_bottom = 720.0
texture = ExtResource("2_6fe31")
[node name="nebula" type="VideoStreamPlayer" parent="."]
offset_right = 40.0
offset_bottom = 40.0
scale = Vector2(2, 1.96)
stream = ExtResource("2_0cref")
autoplay = true
script = ExtResource("3_ffw0g")
[node name="roll" type="Label" parent="."]
offset_top = 720.0
@ -31,7 +35,7 @@ Productor
Page Asgardius
Character design
Page Asgardius / Naomi Ubuntu
Page Asgardius
Game Design
Page Asgardius
@ -54,13 +58,6 @@ Midori Asgardius / Lily
Memory integrity check
Falcighol Arch / Mariana Kaizo
Title screen background
Frank Pi / Page Asgardius
Sword hit texture
Xorg Logo
The Open Group
Feedback
Sakura Nakayama
Tood
@ -73,14 +70,12 @@ Auxiliar Creatives
Page Asgardius
Beachkid
Sakura Nakayama
Rational Teacher
El Profe
Goldfish
Kawaielli (Aka Kimberly Arch)
Alice Naito
Midori No Akuma background by geralt (Pixabay)
Made with Godot Engine
Made with Virtualx Engine (a Godot fork)
Testing Devices
@ -92,17 +87,13 @@ Provided as a replacement for a HP 14 laptop that died while running Genshin Imp
Steam Deck
Arch Linux Rolling
Used as development device since 0.0.0-dev release
Provided by Evelyn Freeman and killed by Valve Corporation
Provided by Evelyn Freeman
HP Pavilion x360
Debian 12
Game assets were designed with this device
Provided by Eric Asgardius
Gigabyte B550M DS3H AC
Arch Linux Rolling
Used for development since R0.1.10-alpha (Boom Boom Torofi Build)
Feedback
Sakura Nakayama
Tood
@ -113,7 +104,6 @@ Beachkid
Sakura Nakayama
El Profe
Goldfish
Kawaielli (Aka Kimberly Arch)
Music
Soundtrack provided by archive.org and Bandcamp
@ -202,14 +192,6 @@ Boss Fight (Earth)
unreeeal superhero 3
rez-kenet
ALSA Sound Test
Hostlov
Mrgamer
Elysium Fields
Eternity
4mat
Sound Effects
Provided by Pixabay
@ -242,29 +224,24 @@ Asset design tools
Stable Diffusion
CompVis
Used only for backgrounds content
Used only for placeholders (currently unused)
Krita
KDE Community
Used for foreground content
GNU Image Manipulation Program
GNU Project
Used at every image
Godot Engine development
Project Founders
Juan Linietsky (reduz)
Ariel Manzur (punto-)
Lead Developer
Juan Linietsky (reduz)
Project Manager
Rémi Verschelde (akien-mga)
Developers
@ -273,13 +250,10 @@ Aaron Franke (aaronfranke)
Aaron Record (LightningAA)
Adam Scott (adamscott)
Alexander Holland (AlexHolly)
Alex Drozd (brno32)
Alexey Khoroshavin (allkhor)
Alfred Reinold Baudisch (alfredbaudisch)
Alistair Leslie-Hughes (alesliehughes)
Alket Rexhepi (alketii)
Andrea Catania (AndreaCatania)
Andreia Gaita (shana)
Andrii Doroshenko (Xrayez)
Andy Maloney (asmaloney)
Andy Moss (MillionOstrich)
@ -290,9 +264,7 @@ Anton Yabchinskiy (a12n)
Anutrix
Aren Villanueva (kurikaesu)
Ariel Manzur (punto-)
Arman Elgudzhyan (puchik)
AThousandShips
aXu-AP
Bartłomiej T. Listwon (Listwon)
Bastiaan Olij (BastiaanOlij)
Ben Brookshire (sheepandshepherd)
@ -300,7 +272,6 @@ Benjamin Larsson (Nallebeorn)
Bernhard Liebl (poke1024)
Bhuvan Vemula (Bhu1-V)
bitsawer
BlueCube3310
Błażej Szczygieł (zaps166)
Bojidar Marinov (bojidar-bg)
Brian Semrau (briansemrau)
@ -310,7 +281,6 @@ Camille Mohr-Daurat (pouleyKetchoupp)
Caner Demirer (cdemirer)
Carl Olsson (not-surt)
Carter Anderson (cart)
ChibiDenDen
Chris Bradfield (cbscribe)
Clay John (clayjohn)
ConteZero
@ -320,7 +290,6 @@ Daniel Rakos (aqnuep)
Daniel Zilberleyb (dzil123)
Danil Alexeev (dalexeev)
dankan1890
Darío Banini (DarioSamo)
David Cambré (Gallilus)
David Sichma (DavidSichma)
David Snopek (dsnopek)
@ -345,7 +314,6 @@ Fabio Alessandrelli (Faless)
Fabrice Cipolla (fabriceci)
Ferenc Arn (tagcup)
FireForge (fire-forge)
Florian Kothmeier (Dragoncraft89)
follower
foxydevloper
François Belair (Razoric480)
@ -364,7 +332,6 @@ HP van Braam (hpvb)
Hendrik Brucker (Geometror)
hilfazer
Hiroshi Ogawa (hi-ogawa)
HolonProduction
homer666
hoontee
Hugo Locurcio (Calinou)
@ -377,14 +344,12 @@ Indah Sylvia (ISylvox)
J08nY
Jake Young (Duroxxigar)
Jakub Grzesik (kubecz3k)
Jakub Marcowski (Chubercik)
James Buck (jbuck3)
Jan Haller (Bromeon)
Jason Knight (jasonwinterpixel)
Jean-Michel Bernard (jmb462)
Jérôme Gully (Nutriz)
Jia Jun Chai (SkyLucilfer)
jitspoe
Joan Fons Sanchez (JFonS)
Johan Manuel (29jm)
Johannes Witt (HaSa1002)
@ -409,7 +374,6 @@ Liz Haas (27thLiz)
Lucien Menassol (Kanabenki)
Lyuma
Maganty Rushyendra (mrushyendra)
Malcolm Nixon (Malcolmnixon)
Manuele Finocchiaro (m4nu3lf)
Marcel Admiraal (madmiraal)
Marcelo Fernandez (marcelofg55)
@ -429,7 +393,6 @@ Martin Sjursen (binbitten)
marynate
Masoud BH (masoudbh3)
Mateo Kuruk Miccino (kuruk-mm)
Matias N. Goldberg (darksylinc)
Matthew (skyace65)
Matthias Hölzl (hoelzl)
Max Hilbrunner (mhilbrunner)
@ -442,12 +405,10 @@ MichiRecRoom (LikeLakers2)
Micky (Mickeon)
Mikael Hermansson (mihe)
MinusKube
MJacred
Morris \"Tabor\" Arroad (mortarroad)
mrezai
Muhammad Huri (CakHuri)
muiroc
myaaaaaaaaa
Nathan Franke (nathanfranke)
Nathan Lovato (NathanLovato)
Nathan Warden (NathanWarden)
@ -461,9 +422,6 @@ ocean (they/them) (anvilfolk)
Omar El Sheikh (The-O-King)
Ovnuniarchos
Pascal Richter (ShyRed)
passivestar
Patrick Dawson (pkdawson)
Patrick Exner (FlameLizard)
Patrick (firefly2442)
Paul Batty (Paulb23)
Paul Joannon (paulloz)
@ -477,7 +435,6 @@ Pieter-Jan Briers (PJB3005)
Poommetee Ketson (Noshyaar)
Przemysław Gołąb (n-pigeon)
Rafael M. G. (rafallus)
Raffaele Picca (RPicster)
Rafał Mikrut (qarmin)
Ralf Hölzemer (rollenrolm)
Ramesh Ravone (RameshRavone)
@ -492,7 +449,6 @@ Ricardo Buring (rburing)
Ricardo Subtil (Ev1lbl0w)
Riteo Siuga (Riteo)
Roberto F. Arroyo (robfram)
Robert Yevdokimov (ryevdokimov)
Robin Hübner (profan)
romulox-x
Rune Smith (rune-scape)
@ -501,7 +457,6 @@ Ryan Roden-Corrent (rrcore)
Saniko (sanikoyes)
santouits
SaracenOne
Septian Ganendra S. K. (sepTN)
Sergey Minakov (naithar)
sersoong
Shiqing (kawa-yoiko)
@ -509,14 +464,10 @@ Silc 'Tokage' Renew (TokageItLab)
Simon Wenner (swenner)
smix8
snailrhymer
Sofox (TheSofox)
Stanislav Labzyuk (DarkMessiah)
Stijn Hinlopen (hinlopen)
stmSi
Swarnim Arun (minraws)
TC (floppyhammer)
TechnoPorg
Thaddeus Crews (Repiteo)
Thakee Nathees (ThakeeNathees)
thebestnom
Theo Hallenius (TheoXD)
@ -536,17 +487,13 @@ William Deurwaarder (williamd67)
Will Nations (willnationsdev)
Wilson E. Alvarez (Rubonnek)
Xavier Cho (mysticfall)
Yaohua Xiong (xiongyaohua)
yg2f (SuperUserNameMan)
Yordan Dolchinkov (Jordyfel)
Yuri Rubinsky (Chaosus)
Yuri Sizov (YuriSizov)
Zae Chao (zaevi)
Zak Stam (zaksnet)
Zher Huei Lee (leezh)
Zi Ye (MajorMcDoom)
ZuBsPaCe
谢天 (jsjtxietian)
风青山 (Rindbee)
Asgardius Virtualx Project contributors
@ -557,7 +504,6 @@ Eric Asgardius
Beachkid
Sakura Nakayama
Goldfish
Alice Naito
Midori in the Magic School is an upcoming game from Asgardius Virtualx project
@ -582,15 +528,9 @@ For writing the book that inspired the Blacksmith of Destruction
Shigeru Miyamoto
For let me know that an elf as a main character is a great idea
Nintendo of America
For let me know that Aeon of Destruction is not a fictional character
CAPCOM
For making great games in the past
Yoko Taro
For let me know that RPG and Bullethel can be a great combo on a single game
ZUN
For let me know that a single person can create a great game
@ -603,63 +543,18 @@ For let me know that a Heavy Machine Gun can be turned into a good stage boss
OMOCAT
For let me know that sketch graphics can give good results
Boosted Adreno Kicks Asteroids
Beachkid
Who died pursuing martian love 1999-2023
El Profe
For giving me great ideas for Asgardius Virtualx Project
Evelyn Debian
For being the best teacher at the moment
Matt Bozon
For his unique humour in Shantae game series
Valve Corporation
For laughing at me and let me know that i must avoid every big company
For that great development device
Naomi Ubuntu
For helping at Character Design
Kawaielli
For helping with my best character:
Kimberly Arch
HoYoVerse Staff
For those great characters
Paul Klee
For inspiring my own art
??? (Kuro Games Staff)
For creating Yinlin as a tribute to my best character: Kimberly arch
Hans Asperger
For let me know that i'm not alone in this universe
Rational Techer
For trying to get a job for me
David Sandberg
For your Kung Fu Style
Tood
For let me know that i need my own style
RELOADED
For never giving up
Bill Gates III
For let me know that nothing is impossible
Steve Jobs
For thinking different
Richard Stallman
For let me know that we need more open source videogames
X-Force Warez Group
For let me know that using a keygen to listen music is much better than using it to get Autocad for free
Contact info
Email
@ -669,10 +564,8 @@ Activitypub
@asgardius@social.asgardius.company
Matrix Chat
@asgardius:asgardius.company
XMPP
asgardius@asgardius.company
@asgardius:asgardius.company
No animals were harmed during game development
@ -684,12 +577,12 @@ You are free to create guides, but i suggest avoiding cheat codes
Buy Tracker Works from Vince Kaichan at
https://vincekaichan.bandcamp.com/album/tracker-works-2014-2018
You will find all tracks from this composer that were used here
You will find all tracks from this composer that was used here
You can reuse assets for non-commercial purposes only
Don't give up and fight for your dreams"
You can reuse assets for non-commercial purposes only"
horizontal_alignment = 1
script = ExtResource("6_3q8sp")
[node name="Bottomhud" parent="." instance=ExtResource("5_yvope")]
[connection signal="finished" from="nebula" to="nebula" method="_on_finished"]

View file

@ -1,81 +0,0 @@
extends Control
const gamepadtest = preload("res://gamepad.gd")
func _ready():
#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
$"VBoxContainer/Disclaimer".grab_focus()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _level():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn")
#Global.live = 1
#Global.gamelevel = randi() % 3
#if Global.gamelevel == 0:
# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
#elif Global.gamelevel == 1:
# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
#else:
# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
func _input(event):
gamepadtest.new(event)
# Mouse in viewport coordinates.
if Input.is_action_just_pressed("ui_cancel"):
_on_back_pressed()
#print("Mouse Click/Unclick at: ", event.position)
# if highlighted == 1:
# _on_debug_pressed()
# if highlighted == 2:
# _on_exit_pressed()
# else:
# _on_start_pressed()
# elif Input.is_action_pressed("ui_up"):
# focus_next
func _on_back_pressed():
get_tree().change_scene_to_file("res://levels/ui/debug.tscn")
func _on_credits_pressed():
#get_tree().change_scene_to_file("res://levels/ui/credits.tscn")
pass
func _on_wip_pressed():
#get_tree().change_scene_to_file("res://backgounds/wip.tscn")
pass
func _on_results_pressed():
#get_tree().change_scene_to_file("res://backgounds/result.tscn")
Global.ccutscene = 13
get_tree().change_scene_to_file("res://levels/ui/Cutscenes.tscn")
func _on_disclaimer_pressed():
#Global.debug = false
Global.ccutscene = 0
get_tree().change_scene_to_file("res://levels/ui/Cutscenes.tscn")
func _on_testrooms_pressed():
#Global.debug = false
Global.ccutscene = 6
get_tree().change_scene_to_file("res://levels/ui/Cutscenes.tscn")
func _on_ceres_pressed():
#get_tree().change_scene_to_file("res://levels/ui/ceres.tscn")
Global.ccutscene = 10
get_tree().change_scene_to_file("res://levels/ui/Cutscenes.tscn")

View file

@ -1,102 +0,0 @@
[gd_scene load_steps=6 format=3 uid="uid://bk7btffr6w0sw"]
[ext_resource type="Script" path="res://levels/ui/cscene.gd" id="1_ka10y"]
[ext_resource type="Texture2D" uid="uid://bxa27c7gnivwx" path="res://backgounds/night-sky-at-ceres.jpg" id="2_745if"]
[ext_resource type="PackedScene" uid="uid://d31udhuuwrajn" path="res://levels/bottomhud.tscn" id="3_rvvbf"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_6u0xs"]
bg_color = Color(0, 0.8, 0, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_r2qrn"]
bg_color = Color(0, 0.8, 0, 1)
[node name="Cscene" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_ka10y")
[node name="Night Sky" type="TextureRect" parent="."]
layout_mode = 0
offset_right = 1280.0
offset_bottom = 720.0
texture = ExtResource("2_745if")
[node name="Game name" type="Label" parent="."]
layout_mode = 0
offset_left = 49.0
offset_top = 3.0
offset_right = 1224.0
offset_bottom = 73.0
theme_override_font_sizes/font_size = 40
text = "BUTTON_CUTSCENES"
horizontal_alignment = 1
[node name="Bottomhud" parent="." instance=ExtResource("3_rvvbf")]
layout_mode = 1
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -238.5
offset_top = -395.0
offset_right = 238.5
grow_horizontal = 2
grow_vertical = 0
[node name="Disclaimer" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 32
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
text = "CUTSCENE_0_NAME"
[node name="Testrooms" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 32
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
text = "CUTSCENE_1_NAME"
[node name="Ceres" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 32
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
text = "Honker Railway"
[node name="Results" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 32
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
text = "TWIN_TROUBLEMAKERS"
[node name="Credits" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 32
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
text = "BUTTON_PLACEHOLDER"
[node name="WIP" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 32
theme_override_styles/focus = SubResource("StyleBoxFlat_6u0xs")
text = "BUTTON_PLACEHOLDER"
[node name="Back" type="Button" parent="VBoxContainer"]
layout_mode = 2
theme_override_font_sizes/font_size = 32
theme_override_styles/focus = SubResource("StyleBoxFlat_r2qrn")
text = "BUTTON_RETURN"
[connection signal="pressed" from="VBoxContainer/Disclaimer" to="." method="_on_disclaimer_pressed"]
[connection signal="pressed" from="VBoxContainer/Testrooms" to="." method="_on_testrooms_pressed"]
[connection signal="pressed" from="VBoxContainer/Ceres" to="." method="_on_ceres_pressed"]
[connection signal="pressed" from="VBoxContainer/Results" to="." method="_on_results_pressed"]
[connection signal="pressed" from="VBoxContainer/Credits" to="." method="_on_credits_pressed"]
[connection signal="pressed" from="VBoxContainer/WIP" to="." method="_on_wip_pressed"]
[connection signal="pressed" from="VBoxContainer/Back" to="." method="_on_back_pressed"]

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