extends Control var team1 var team2 var team3 var team4 # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): team1 = $"VBoxContainer/HBoxContainer/1" team2 = $"VBoxContainer/HBoxContainer/2" team3 = $"VBoxContainer/HBoxContainer/3" team4 = $"VBoxContainer/HBoxContainer/4" if Global.debug: team1.icon = load(Global.pcharfull[Global.dparty[0][0]][Global.dparty[0][1]]) if Global.dparty[1][0] != null: team2.icon = load(Global.pcharfull[Global.dparty[1][0]][Global.dparty[1][1]]) if Global.dparty[2][0] != null: team3.icon = load(Global.pcharfull[Global.dparty[2][0]][Global.dparty[2][1]]) if Global.dparty[3][0] != null: team4.icon = load(Global.pcharfull[Global.dparty[3][0]][Global.dparty[3][1]]) else: team1.icon = load(Global.pcharfull[Global.party[0][0]][Global.party[0][1]]) if Global.party[1][0] != null: team2.icon = load(Global.pcharfull[Global.party[1][0]][Global.party[1][1]]) if Global.party[2][0] != null: team3.icon = load(Global.pcharfull[Global.party[2][0]][Global.party[2][1]]) if Global.party[3][0] != null: team4.icon = load(Global.pcharfull[Global.party[3][0]][Global.party[3][1]]) $"VBoxContainer/HBoxContainer/1".grab_focus() # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): func _input(event): if Input.is_action_just_pressed("Pause"): queue_free() func _charsel(): get_tree().change_scene("res://levels/ui/charlist.tscn") func _on_Return_pressed(): # call_deferred("_teamswitch")Global.isresume = true get_tree().change_scene("res://levels/ui/gameplay.tscn") func _on_1_pressed(): Global.charswitch = 0 _charsel() func _on_2_pressed(): Global.charswitch = 1 _charsel() func _on_3_pressed(): Global.charswitch = 2 _charsel() func _on_4_pressed(): Global.charswitch = 3 _charsel()