extends Node func _init(slot, erase): var saveinit = str(slot)+","+str(DisplayServer.window_get_vsync_mode())+","+str(DisplayServer.window_get_mode()) var file = FileAccess.open("user://userprefs", FileAccess.WRITE) file.store_string(saveinit) file.close() if erase: saveinit = "0,0,,,,,,\n0\n0\n1,11,19\n0,0,0,0,0,0" else: saveinit = str(Global.party[0][0])+","+str(Global.party[0][1])+","+str(Global.party[1][0])+","+str(Global.party[1][1])+","+str(Global.party[2][0])+","+str(Global.party[2][1])+","+str(Global.party[3][0])+","+str(Global.party[3][1])+"\n"+str(Global.cpchar)+"\n"+str(Global.dificulty)+"\n"+str(Global.cplace[0])+","+str(Global.cplace[1])+","+str(Global.cplace[2])+"\n"+str(Global.quest[0])+","+str(Global.quest[1])+","+str(Global.quest[2])+","+str(Global.quest[3])+","+str(Global.quest[4])+","+str(Global.quest[5]) if slot == 1: file = FileAccess.open("user://slot1", FileAccess.WRITE) file.store_string(saveinit) file.close() elif slot == 2: file = FileAccess.open("user://slot2", FileAccess.WRITE) file.store_string(saveinit) file.close() elif slot == 3: file = FileAccess.open("user://slot3", FileAccess.WRITE) file.store_string(saveinit) file.close() elif slot == 4: file = FileAccess.open("user://slot4", FileAccess.WRITE) file.store_string(saveinit) file.close() elif slot == 5: file = FileAccess.open("user://slot5", FileAccess.WRITE) file.store_string(saveinit) file.close() elif slot == 6: file = FileAccess.open("user://slot6", FileAccess.WRITE) file.store_string(saveinit) file.close() elif slot == 7: file = FileAccess.open("user://slot7", FileAccess.WRITE) file.store_string(saveinit) file.close() elif slot == 8: file = FileAccess.open("user://slot8", FileAccess.WRITE) file.store_string(saveinit) file.close()