extends Control var joyname var lxaxis var lyaxis var rxaxis var ryaxis var dpadup var dpaddown var dpadleft var dpadright # Called when the node enters the scene tree for the first time. func _ready(): joyname = $Info lxaxis = $"BoxContainer/VBoxContainer/Left X Axis" lyaxis = $"BoxContainer/VBoxContainer/Left Y Axis" rxaxis = $"BoxContainer/VBoxContainer2/Right X Axis" ryaxis = $"BoxContainer/VBoxContainer2/Right Y Axis" dpadup = $"BoxContainer/VBoxContainer/DPAD Up" dpaddown = $"BoxContainer/VBoxContainer2/DPAD Down" #pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _input(event): if Input.is_key_pressed(KEY_ESCAPE) || (Input.is_joy_button_pressed(0,JOY_BUTTON_A) && (Input.is_joy_button_pressed(0,JOY_BUTTON_B))): get_tree().change_scene_to_file("res://levels/ui/debug.tscn") joyname.set_text("Current Device: "+str(Input.get_joy_name(0))) lxaxis.set_text("Left X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_X))) lyaxis.set_text("Left Y Axis "+str(Input.get_joy_axis(0,JOY_AXIS_LEFT_Y))) rxaxis.set_text("Right X Axis "+str(Input.get_joy_axis(0,JOY_AXIS_RIGHT_X))) ryaxis.set_text("Right Y Axis "+str(Input.get_joy_axis(0,JOY_AXIS_RIGHT_Y)))