extends Node var title = preload("res://title.tscn").instantiate() var boot = preload("res://bootclick.tscn").instantiate() const loadgame = preload("res://load.gd") const savegame = preload("res://save.gd") # Called when the node enters the scene tree for the first time. func _ready(): Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN) OS.get_data_dir().rsplit("/", true, 7)[2] #loadgame.new() #pass # Replace with function body. #add_child(title) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _init(): func _process(delta): pass func _input(event): # Mouse in viewport coordinates. if !Global.sk && (event is InputEventMouseButton || Input.is_key_pressed(KEY_ENTER) || Input.is_key_pressed(KEY_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_Y) || Input.is_joy_button_pressed(0,JOY_BUTTON_A) || Input.is_joy_button_pressed(0,JOY_BUTTON_B) || Input.is_joy_button_pressed(0,JOY_BUTTON_BACK) || Input.is_joy_button_pressed(0,JOY_BUTTON_START) || Input.is_joy_button_pressed(0,JOY_BUTTON_RIGHT_SHOULDER) || Input.is_joy_button_pressed(0,JOY_BUTTON_LEFT_SHOULDER)): #print("Mouse Click/Unclick at: ", event.position) _title() func _title(): # This is like autoloading the scene, only # it happens after already loading the main scene. get_tree().change_scene_to_file("res://title.tscn") #get_tree().root.add_child(title) #get_tree().root.remove_child(boot) #boot.queue_free()