extends Node2D var talk = load("res://levels/ui/talk.tscn").instantiate() var boss var player # Called when the node enters the scene tree for the first time. func _ready(): boss = $Natasha player = $Player boss.add_to_group("boss") Global.cdialog = [[tr("DIALOG_DANMAKUTEST_0"), true, 0, 0], [tr("DIALOG_DANMAKUTEST_1"), false, 9], [tr("DIALOG_DANMAKUTEST_2"), true, 0, 0]] Global.live = 0 get_tree().root.add_child.call(talk) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass #func _physics_process(delta): # pass func _input(event): if Global.cdialog.size() != 0 && Global.live == 1: get_tree().root.remove_child(talk) Global.cdialog = [] if Global.cboss[1] <= 0 && Global.live == 1: _winner() func _winner(): Global.cdialog = [[tr("DIALOG_DANMAKUTEST_3"), true, 0, 0], [tr("DIALOG_DANMAKUTEST_4"), false, 9], [tr("DIALOG_DANMAKUTEST_5"), true, 0, 0]] Global.live = 3 #talk.queue_free() talk = load("res://levels/ui/talk.tscn").instantiate() get_tree().root.add_child.call(talk)