extends Control const gamepadtest = preload("res://gamepad.gd") var alsatest func _ready(): #Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN) alsatest = $VBoxContainer/ALSA $"VBoxContainer/Music".grab_focus() if OS.get_name() == "Linux": alsatest.disabled = false # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _input(event): gamepadtest.new(event) # Mouse in viewport coordinates. if Input.is_action_just_pressed("ui_cancel"): _on_back_pressed() #print("Mouse Click/Unclick at: ", event.position) # if highlighted == 1: # _on_debug_pressed() # if highlighted == 2: # _on_exit_pressed() # else: # _on_start_pressed() # elif Input.is_action_pressed("ui_up"): # focus_next func _on_back_pressed(): get_tree().change_scene("res://levels/ui/debug.tscn") func _on_music_pressed(): get_tree().change_scene("res://levels/ui/musictest.tscn") func _on_sfx_pressed(): get_tree().change_scene("res://levels/ui/sfxtest.tscn") func _on_alsa_pressed() -> void: get_tree().change_scene("res://levels/ui/alsatest.tscn")