extends Node2D # Declare member variables here. Examples: # var a = 2 # var b = "text" # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_A_pressed(): Input.action_press("shoot") func _on_A_released(): Input.action_release("shoot") func _on_Up_pressed(): Input.action_press("ui_up") func _on_Up_released(): Input.action_release("ui_up") func _on_Down_pressed(): Input.action_press("ui_down") func _on_Down_released(): Input.action_release("ui_down") func _on_Left_pressed(): Input.action_press("ui_left") func _on_Left_released(): Input.action_release("ui_left") func _on_Right_pressed(): Input.action_press("ui_right") func _on_Right_released(): Input.action_release("ui_right") func _on_Select_pressed(): Input.action_press("Pause") func _on_Select_released(): Input.action_release("Pause") func _on_R2_pressed(): Input.action_press("run") func _on_R2_released(): Input.action_release("run") func _on_R1_pressed(): Input.action_press("schar") func _on_R1_released(): Input.action_release("schar") func _on_B_pressed(): Input.action_press("ui_accept") func _on_B_released(): Input.action_release("ui_accept") func _on_Y_pressed(): Input.action_press("jump") func _on_Y_released(): Input.action_release("jump")