extends Node2D var talk = load("res://levels/ui/talk.tscn").instantiate() var boss # Called when the node enters the scene tree for the first time. func _ready(): boss = $Natasha boss.add_to_group("enemies") Global.cdialog = [["What are you doing heree?", true, 0], ["Your father need help to debug this game", false, 9], ["Ok, i'll help too", true, 0]] Global.live = 0 get_tree().root.add_child.call(talk) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _input(event): if Global.cdialog.size() == 0: get_tree().root.remove_child(talk)