extends Control var cff var cnf var chealthf var clevel var warpmenu # Called when the node enters the scene tree for the first time. func _ready(): warpmenu = $CanvasLayer/HBoxContainer2/VBoxContainer/Warp cff = $CanvasLayer/HBoxContainer/TextureRect cnf = $CanvasLayer/HBoxContainer/VBoxContainer/Cname chealthf = $CanvasLayer/HBoxContainer/VBoxContainer/HBoxContainer/Label2 clevel = $CanvasLayer/HBoxContainer/VBoxContainer/HBoxContainer2/Label2 $CanvasLayer/HBoxContainer2/VBoxContainer2/Exit.grab_focus() _fetchdata() #pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _input(event): _fetchdata() func _fetchdata(): if Global.debug: if Global.dplace != [1, 11, 19] && (Global.dplace[0] == 1 || Global.dplace[0] == 2): warpmenu.visible = true else: warpmenu.visible = false else: if Global.cplace != [1, 11, 19] && (Global.cplace[0] == 1 || Global.dplace[0] == 2): warpmenu.visible = true else: warpmenu.visible = false if Global.debug: cnf.set_text(Global.pcnames[Global.dparty[Global.dcpchar][0]]) cff.texture = load(Global.hudfaces[Global.dparty[Global.dcpchar][0]][Global.dparty[Global.dcpchar][1]]) chealthf.set_text(str(Global.dstats[Global.dparty[Global.dcpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][0])) clevel.set_text(str(Global.dlevel[Global.dparty[Global.dcpchar][0]])) else: cnf.set_text(Global.pcnames[Global.party[Global.cpchar][0]]) cff.texture = load(Global.hudfaces[Global.party[Global.cpchar][0]][Global.party[Global.cpchar][1]]) chealthf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][0])) clevel.set_text(str(Global.level[Global.party[Global.cpchar][0]])) func _on_exit_pressed(): Global.live = 6 #pass # Replace with function body. func _on_warp_pressed() -> void: if Global.debug: Global.dplace = [0, 0, 0] else: Global.cplace = [0, 0, 0] Global.live = 5 func _on_Resume_pressed(): Global.isresume = true