extends Node var presscontinue var gamepadtest = load("res://gamepad.gd") var loadgame = load("res://load.gd") var savegame = load("res://save.gd") # Called when the node enters the scene tree for the first time. func _ready(): presscontinue = $Label updatehud() Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN) #OS.get_data_dir().rsplit("/", true, 7)[2] loadgame.new(0) #print(OS.get_processor_name()) #pass # Replace with function body. #add_child(title) # Called every frame. 'delta' is the elapsed time since the previous frame. #func _init(): func _process(delta): pass func _input(event): gamepadtest.new(event) updatehud() # Mouse in viewport coordinates. if !Global.sk && Input.is_action_just_pressed("ui_accept") || Input.is_action_just_pressed("mclick"): #print("Mouse Click/Unclick at: ", event.position) _title() func _title(): # This is like autoloading the scene, only # it happens after already loading the main scene. get_tree().change_scene("res://levels/ui/vmboot.tscn") #get_tree().root.add_child(title) #get_tree().root.remove_child(boot) #boot.queue_free() func updatehud(): if Global.gamepad == 0: presscontinue.set_text(tr("TEXT_CONTINUE_KB")) elif Global.gamepad == 1: presscontinue.set_text(tr("TEXT_CONTINUE_US")) elif Global.gamepad == 2: presscontinue.set_text(tr("TEXT_CONTINUE_JA")) elif Global.gamepad == 3: presscontinue.set_text(tr("TEXT_CONTINUE_GEO"))