extends Node var live = 0 var time var origmpos var mousepos var timelimit = 15000 var wait var bossready = false const pcnames = ["Midori Asgardius", null, null, null, null, null, null, null, null, "Natasha Dostoyevsky"] const npcnames = ["Lily", null, null, null, null, null, null, null, null, "Natasha Dostoyevsky"] const pcfaces = [["res://sprites/common/midori/face.png"], [null], [null], [null], [null], [null], [null], [null], [null], ["res://sprites/common/natasha/face.png"]] const hudfaces = [["res://sprites/common/midori/facehud.png"], [null], [null], [null], [null], [null], [null], [null], [null], ["res://sprites/common/natasha/facehud.png"]] const npcfaces = ["res://sprites/common/midori/face.png",null, null, null, null, null, null, null, null, "res://sprites/common/natasha/face.png"] const basestats = [[100, 100, 2, 2, 100, 2, 500], [null], [null], [null], [null], [null], [null], [null], [null], [100, 100, 2, 2, 100, 2, 500]] var cstats = [[100, 100, null, null, 100, null, null], [null], [null], [null], [null], [null], [null], [null], [null], [100, 100, null, null, 100, null, null]] var dstats = [[100, 100, null, null, 100, null, null], [null], [null], [null], [null], [null], [null], [null], [null], [100, 100, null, null, 100, null, null]] var cdialog = [] const places = [[[[null, null, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 6, false]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]]] var cplace = [0,2,1] var dplace = [null, null, null] const pbbullets = ["res://sprites/common/bullet/fireball.tscn", null, null, null, null, null, null, null, null, "res://sprites/common/bullet/snowflake.tscn"] const pcspecialities = [1, null, null, null, null, null, null, null, null, 0] const pchars = [["res://sprites/common/midori/sprite.png"], [null], [null], [null], [null], [null], [null], [null], [null], ["res://sprites/common/natasha/sprite.png"]] const npchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"] var party = [[0,0], [9,0], [null,null], [null,null]] const specialities = [2, 0, 3, 1, 5, 4] var dparty = [[0,0], [9,0], [null,null], [null,null]] var cpchar = 0 var dcpchar = 0 var mangohud = false var cspawnarea = [null, null] var owlocation = [[null, null], [null, null]] var hiscoresfile = "user://hiscores.save" var gamelevel var levelmax var firstrun const musictracks = ["res://music/midorinoakuma.wav", "res://music/seahorse.wav", "res://music/chinesegoat.wav", "res://music/doyoufeelold.wav", "res://music/doyiuneedahealer.wav", "res://music/adayatceres.wav", "res://music/twintroublemakers.wav", "res://music/easyquiz.wav", "res://music/neowave.wav", "res://music/multivectorsubmarines.wav", "res://music/halfgeniegirls.wav", "res://music/rusianmaverickfairy.wav", "res://music/blacksmithofdestruction.wav", "res://music/shininglikefireworks.wav", "res://music/sadtrashcan.wav", "res://music/akikoletter.wav", "res://music/asadcat.wav", "res://music/lilydesire.wav", "res://music/scholartrip.wav", "res://music/quantumice.wav", "res://music/unreeeal.wav"] const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res://sfx/boomboombakudan.wav"] var debug = false const release = "R0.1.4-dev" var sk = false var xm = 0 var ym = 0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass