extends Area2D var velocity: Vector2 = Vector2() # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _physics_process(delta): position += velocity * delta func _on_body_entered(body): #if body.is_in_group("players"): # Global.live = 2 #elif body.is_in_group("enemies"): # Global.live = 3 #elif body.is_in_group("boss"): # Global.live = 3 queue_free() func _on_screen_exited(): queue_free()