extends Control var player := AudioStreamPlayer.new() func _ready(): Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN) add_child(player) $"BoxContainer/VBoxContainer/Title Screen".grab_focus() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _level(): # This is like autoloading the scene, only # it happens after already loading the main scene. get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn") #Global.live = 1 #Global.gamelevel = randi() % 3 #if Global.gamelevel == 0: # get_tree().change_scene_to_file("res://backgounds/galaxy.tscn") #elif Global.gamelevel == 1: # get_tree().change_scene_to_file("res://backgounds/wormhole.tscn") #else: # get_tree().change_scene_to_file("res://backgounds/abstract.tscn") #get_tree().root.add_child(title) #get_tree().root.remove_child(boot) #boot.queue_free() func _input(event): # Mouse in viewport coordinates. if Input.is_action_just_pressed("ui_cancel"): _on_back_pressed() if Input.is_key_pressed(KEY_X) || Input.is_joy_button_pressed(0,JOY_BUTTON_X): player.stop() #print("Mouse Click/Unclick at: ", event.position) # if highlighted == 1: # _on_debug_pressed() # if highlighted == 2: # _on_exit_pressed() # else: # _on_start_pressed() # elif Input.is_action_pressed("ui_up"): # focus_next func _on_back_pressed(): get_tree().change_scene_to_file("res://levels/soundtest.tscn") func _on_title_screen_pressed(): player.stream = load(Global.musictracks[0]) player.play(0) func _on_disclaimer_settings_stores_pressed(): player.stream = load(Global.musictracks[1]) player.play(0) func _on_testrooms_pressed(): player.stream = load(Global.musictracks[2]) player.play(0) func _on_friendly_challenge_pressed(): player.stream = load(Global.musictracks[3]) player.play(0) func _on_school_nursery_pressed(): player.stream = load(Global.musictracks[4]) player.play(0) func _on_overworld_ceres_pressed(): player.stream = load(Global.musictracks[5]) player.play(0) func _on_boss_fight_ceres_pressed(): player.stream = load(Global.musictracks[6]) player.play(0) func _on_result_pressed(): player.stream = load(Global.musictracks[7]) player.play(0) func _on_overworld_earth_pressed(): player.stream = load(Global.musictracks[8]) player.play(0) func _on_the_zubmarine_zone_pressed(): player.stream = load(Global.musictracks[9]) player.play(0) func _on_radioactive_desert_pressed(): player.stream = load(Global.musictracks[10]) player.play(0) func _on_boss_fight_earth_pressed(): player.stream = load(Global.musictracks[11]) player.play(0) func _on_dungeon_of_destruction_pressed(): player.stream = load(Global.musictracks[12]) player.play(0) func _on_final_boss_fight_pressed(): player.stream = load(Global.musictracks[13]) player.play(0) func _on_ending_theme_pressed(): player.stream = load(Global.musictracks[14]) player.play(0) func _on_credits_1_pressed(): player.stream = load(Global.musictracks[15]) player.play(0) func _on_credits_2_pressed(): player.stream = load(Global.musictracks[16]) player.play(0) func _on_credits_3_pressed(): player.stream = load(Global.musictracks[17]) player.play(0)