extends Label var frequency = 5 var amplitude = 550 var time = 0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): #pass time += delta var movement = -cos(time*frequency)*amplitude set_position(get_position() + Vector2(movement * delta, 0))