extends Node func _init(slot, erase): var saveinit = str(slot)+","+str(int(OS.is_vsync_enabled()))+","+str(int(OS.is_window_fullscreen())) var file = File.new() file.open("user://userprefs", File.WRITE) file.store_string(saveinit) file.close() if erase: saveinit = "0,0,,,,,,\n0\n0\n1,11,19\n0,0,0,0,0,0" else: saveinit = str(Global.party[0][0])+","+str(Global.party[0][1])+","+str(Global.party[1][0])+","+str(Global.party[1][1])+","+str(Global.party[2][0])+","+str(Global.party[2][1])+","+str(Global.party[3][0])+","+str(Global.party[3][1])+"\n"+str(Global.cpchar)+"\n"+str(Global.dificulty)+"\n"+str(Global.cplace[0])+","+str(Global.cplace[1])+","+str(Global.cplace[2])+"\n"+str(Global.quest[0])+","+str(Global.quest[1])+","+str(Global.quest[2])+","+str(Global.quest[3])+","+str(Global.quest[4])+","+str(Global.quest[5])+"\n"+str(Global.sparty[0][0])+","+str(Global.sparty[0][1])+","+str(Global.sparty[1][0])+","+str(Global.sparty[1][1])+","+str(Global.sparty[2][0])+","+str(Global.sparty[2][1])+","+str(Global.sparty[3][0])+","+str(Global.sparty[3][1]) if slot == 1: file = File.new() file.open("user://slot1", File.WRITE) file.store_string(saveinit) file.close() elif slot == 2: file = File.new() file.open("user://slot2", File.WRITE) file.store_string(saveinit) file.close() elif slot == 3: file = File.new() file.open("user://slot3", File.WRITE) file.store_string(saveinit) file.close() elif slot == 4: file = File.new() file.open("user://slot4", File.WRITE) file.store_string(saveinit) file.close() elif slot == 5: file = File.new() file.open("user://slot5", File.WRITE) file.store_string(saveinit) file.close() elif slot == 6: file = File.new() file.open("user://slot6", File.WRITE) file.store_string(saveinit) file.close() elif slot == 7: file = File.new() file.open("user://slot7", File.WRITE) file.store_string(saveinit) file.close() elif slot == 8: file = File.new() file.open("user://slot8", File.WRITE) file.store_string(saveinit) file.close()