[gd_scene load_steps=9 format=3 uid="uid://cehe6sm8ly06u"] [ext_resource type="Texture2D" uid="uid://bc2vrf8qggvtp" path="res://sprites/common/midori/sprite.png" id="1_oqq2w"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_dj8gt"] size = Vector2(128, 255.5) [sub_resource type="Animation" id="Animation_i5rhc"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [2] } [sub_resource type="Animation" id="Animation_cajcr"] resource_name = "nidle" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.2), "transitions": PackedFloat32Array(1), "update": 1, "values": [3] } [sub_resource type="Animation" id="Animation_7lhgw"] resource_name = "nwalk" length = 0.2 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [4, 5] } [sub_resource type="Animation" id="Animation_w3ius"] resource_name = "sidle" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="Animation_u56r5"] resource_name = "swalk" length = 0.2 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.1, 0.2), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [1, 2] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_mh65y"] _data = { "RESET": SubResource("Animation_i5rhc"), "nidle": SubResource("Animation_cajcr"), "nwalk": SubResource("Animation_7lhgw"), "sidle": SubResource("Animation_w3ius"), "swalk": SubResource("Animation_u56r5") } [node name="Midori" type="CharacterBody2D"] [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_oqq2w") hframes = 3 vframes = 2 frame = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, 0.25) shape = SubResource("RectangleShape2D_dj8gt") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_mh65y") }