extends Control const gamepadtest = preload("res://gamepad.gd") var player := AudioStreamPlayer.new() var infobox func _ready(): #Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN) add_child(player) player.mix_target = 1 player.bus = "Music" $"BoxContainer/VBoxContainer/Title Screen".grab_focus() infobox = $Info # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _level(): # This is like autoloading the scene, only # it happens after already loading the main scene. get_tree().change_scene("res://backgounds/disclaimer.tscn") #Global.live = 1 #Global.gamelevel = randi() % 3 #if Global.gamelevel == 0: # get_tree().change_scene("res://backgounds/galaxy.tscn") #elif Global.gamelevel == 1: # get_tree().change_scene("res://backgounds/wormhole.tscn") #else: # get_tree().change_scene("res://backgounds/abstract.tscn") #get_tree().root.add_child(title) #get_tree().root.remove_child(boot) #boot.queue_free() func _input(event): gamepadtest.new(event) # Mouse in viewport coordinates. if Input.is_action_just_pressed("ui_cancel"): _on_back_pressed() if Input.is_action_just_pressed("stopmusic"): infobox.set_text("") player.stop() #print("Mouse Click/Unclick at: ", event.position) # if highlighted == 1: # _on_debug_pressed() # if highlighted == 2: # _on_exit_pressed() # else: # _on_start_pressed() # elif Input.is_action_pressed("ui_up"): # focus_next func _on_back_pressed(): get_tree().change_scene("res://levels/ui/soundtest.tscn") func _on_title_screen_pressed(): player.stream = load(Global.musictracks[0]) infobox.set_text(tr("SONG0_INFO")) player.play(0) func _on_disclaimer_settings_stores_pressed(): player.stream = load(Global.musictracks[1]) infobox.set_text(tr("SONG1_INFO")) player.play(0) func _on_testrooms_pressed(): player.stream = load(Global.musictracks[2]) infobox.set_text(tr("SONG2_INFO")) player.play(0) func _on_friendly_challenge_pressed(): player.stream = load(Global.musictracks[3]) infobox.set_text(tr("SONG3_INFO")) player.play(0) func _on_school_nursery_pressed(): player.stream = load(Global.musictracks[4]) infobox.set_text(tr("SONG4_INFO")) player.play(0) func _on_overworld_ceres_pressed(): player.stream = load(Global.musictracks[5]) infobox.set_text(tr("SONG5_INFO")) player.play(0) func _on_boss_fight_ceres_pressed(): player.stream = load(Global.musictracks[6]) infobox.set_text(tr("SONG6_INFO")) player.play(0) func _on_result_pressed(): player.stream = load(Global.musictracks[7]) infobox.set_text(tr("SONG7_INFO")) player.play(0) func _on_overworld_earth_pressed(): player.stream = load(Global.musictracks[8]) infobox.set_text(tr("SONG8_INFO")) player.play(0) func _on_the_zubmarine_zone_pressed(): player.stream = load(Global.musictracks[9]) infobox.set_text(tr("SONG9_INFO")) player.play(0) func _on_radioactive_desert_pressed(): player.stream = load(Global.musictracks[10]) infobox.set_text(tr("SONG10_INFO")) player.play(0) func _on_natashas_theme_pressed(): player.stream = load(Global.musictracks[11]) infobox.set_text(tr("SONG11_INFO")) player.play(0) func _on_dungeon_of_destruction_pressed(): player.stream = load(Global.musictracks[12]) infobox.set_text(tr("SONG12_INFO")) player.play(0) func _on_final_boss_fight_pressed(): player.stream = load(Global.musictracks[13]) infobox.set_text(tr("SONG13_INFO")) player.play(0) func _on_ending_theme_pressed(): player.stream = load(Global.musictracks[14]) infobox.set_text(tr("SONG14_INFO")) player.play(0) func _on_credits_1_pressed(): player.stream = load(Global.musictracks[15]) infobox.set_text(tr("SONG15_INFO")) player.play(0) func _on_credits_2_pressed(): player.stream = load(Global.musictracks[16]) infobox.set_text(tr("SONG16_INFO")) player.play(0) func _on_credits_3_pressed(): player.stream = load(Global.musictracks[17]) infobox.set_text(tr("SONG17_INFO")) player.play(0) func _on_the_magic_school_pressed(): player.stream = load(Global.musictracks[18]) infobox.set_text(tr("SONG18_INFO")) player.play(0) func _on_deep_forest_pressed(): player.stream = load(Global.musictracks[19]) infobox.set_text(tr("SONG19_INFO")) player.play(0) func _on_boss_fight_earth_pressed(): player.stream = load(Global.musictracks[20]) infobox.set_text(tr("SONG20_INFO")) player.play(0) func _on_alsa_pressed() -> void: player.stream = load(Global.musictracks[21]) infobox.set_text(tr("SONG21_INFO")) player.play(0) func _on_elysium_pressed() -> void: player.stream = load(Global.musictracks[22]) infobox.set_text(tr("SONG22_INFO")) player.play(0)