extends Control var topleft var topleftbg var cn1 var cn2 var cn3 var cn4 var cf1 var cf2 var cf3 var cf4 var cff var cnf var focus1 var focus2 var focus3 var focus4 var topmini var topminibg var chealthf var cstaminaf var cskillf var chealth1 var cstamina1 var cskill1 var chealth2 var cstamina2 var cskill2 var chealth3 var cstamina3 var cskill3 var chealth4 var cstamina4 var cskill4 var bhealthf var bstaminaf var bskillf var bhealth1 var bstamina1 var bskill1 var bhealth2 var bstamina2 var bskill2 var bhealth3 var bstamina3 var bskill3 var bhealth4 var bstamina4 var bskill4 var bboss var cboss var nboss var boss var bossbg var ctime var ctimeset # Called when the node enters the scene tree for the first time. func _ready(): ctime = $CanvasLayer/Time topleft = $CanvasLayer/Topleft topleftbg = $CanvasLayer/Topleftbg topmini = $CanvasLayer/Topmini topminibg = $CanvasLayer/Topminibg cn1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer/Label cn2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer/Label cn3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer/Label cn4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer/Label cf1 = $CanvasLayer/Topleft/Character1/TextureRect cf2 = $CanvasLayer/Topleft/Character2/TextureRect cf3 = $CanvasLayer/Topleft/Character3/TextureRect cf4 = $CanvasLayer/Topleft/Character4/TextureRect focus1 = $CanvasLayer/Topleft/Character1/ColorRect2 focus2 = $CanvasLayer/Topleft/Character2/ColorRect2 focus3 = $CanvasLayer/Topleft/Character3/ColorRect2 focus4 = $CanvasLayer/Topleft/Character4/ColorRect2 cnf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer/Label cff = $CanvasLayer/Topmini/TextureRect chealthf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer2/Label2 cstaminaf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer3/Label2 cskillf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer4/Label2 chealth1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer2/Label2 cstamina1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer3/Label2 cskill1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer4/Label2 chealth2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer2/Label2 cstamina2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer3/Label2 cskill2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer4/Label2 chealth3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer2/Label2 cstamina3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer3/Label2 cskill3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer4/Label2 chealth4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer2/Label2 cstamina4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer3/Label2 cskill4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer4/Label2 bhealthf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer2/ProgressBar bstaminaf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer3/ProgressBar bskillf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer4/ProgressBar bhealth1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer2/ProgressBar bstamina1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer3/ProgressBar bskill1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer4/ProgressBar bhealth2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer2/ProgressBar bstamina2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer3/ProgressBar bskill2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer4/ProgressBar bhealth3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer2/ProgressBar bstamina3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer3/ProgressBar bskill3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer4/ProgressBar bhealth4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer2/ProgressBar bstamina4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer3/ProgressBar bskill4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer4/ProgressBar bboss = $CanvasLayer/Boss/HBoxContainer2/ProgressBar cboss = $CanvasLayer/Boss/HBoxContainer2/Label2 nboss = $CanvasLayer/Boss/HBoxContainer/Label boss = $CanvasLayer/Boss bossbg = $CanvasLayer/Bossbg topleft.visible = false topleftbg.visible = false if Global.mangohud: topleft.position.y = 244 topleftbg.position.y = 244 topmini.position.y = 601 topminibg.position.y = 601 if Global.cboss == [null, null, null]: bossbg.visible = false boss.visible = false else: bossbg.visible = true boss.visible = true nboss.set_text(Global.cboss[0]) if Global.cboss[2] != 0: bboss.value = (Global.cboss[1] * 100) / Global.cboss[2] cboss.set_text(str(Global.cboss[1])+"/"+str(Global.cboss[2])) _charrefresh() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): _charrefresh() ctimeset = Time.get_time_string_from_system(false) ctimeset.erase(5, 3) ctime.set_text(ctimeset) if Global.debug: chealthf.set_text(str(Global.dstats[Global.dparty[Global.dcpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][0])) cstaminaf.set_text(str(Global.dstats[Global.dparty[Global.dcpchar][0]][1])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][1])) cskillf.set_text(str(Global.dstats[Global.dparty[Global.dcpchar][0]][4])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][4])) bhealthf.value = (Global.dstats[Global.dparty[Global.dcpchar][0]][0] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][0] bstaminaf.value = (Global.dstats[Global.dparty[Global.dcpchar][0]][1] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][1] bskillf.value = (Global.dstats[Global.dparty[Global.dcpchar][0]][4] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][4] else: chealthf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][0])) cstaminaf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][1])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][1])) cskillf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][4])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][4])) bhealthf.value = (Global.cstats[Global.party[Global.cpchar][0]][0] * 100) / Global.mstats[Global.party[Global.cpchar][0]][0] bstaminaf.value = (Global.cstats[Global.party[Global.cpchar][0]][1] * 100) / Global.mstats[Global.party[Global.cpchar][0]][1] bskillf.value = (Global.cstats[Global.party[Global.cpchar][0]][4] * 100) / Global.mstats[Global.party[Global.cpchar][0]][4] func _input(event): if Global.cboss == [null, null, null]: bossbg.visible = false boss.visible = false else: bossbg.visible = true boss.visible = true nboss.set_text(Global.cboss[0]) if Global.cboss[2] != 0: bboss.value = (Global.cboss[1] * 100) / Global.cboss[2] cboss.set_text(str(Global.cboss[1])+"/"+str(Global.cboss[2])) if Input.is_action_just_pressed("schar"): topleft.visible = true topleftbg.visible = true elif Input.is_action_just_released("schar"): topleft.visible = false topleftbg.visible = false #_charrefresh() func _charrefresh(): if topleft.visible: if Global.debug: if Global.dparty[0][0] != null: cn1.set_text(Global.pcnames[Global.dparty[0][0]]) cf1.texture = load(Global.hudfaces[Global.dparty[0][0]][Global.dparty[0][1]]) chealth1.set_text(str(Global.dstats[Global.dparty[0][0]][0])+"/"+str(Global.mstats[Global.dparty[0][0]][0])) cstamina1.set_text(str(Global.dstats[Global.dparty[0][0]][1])+"/"+str(Global.mstats[Global.dparty[0][0]][1])) cskill1.set_text(str(Global.dstats[Global.dparty[0][0]][4])+"/"+str(Global.mstats[Global.dparty[0][0]][4])) bhealth1.value = (Global.dstats[Global.dparty[0][0]][0] * 100) / Global.mstats[Global.dparty[0][0]][0] bstamina1.value = (Global.dstats[Global.dparty[0][0]][1] * 100) / Global.mstats[Global.dparty[0][0]][1] bskill1.value = (Global.dstats[Global.dparty[0][0]][4] * 100) / Global.mstats[Global.dparty[0][0]][4] if Global.dcpchar == 0: focus1.set_frame_color(Color(0, 0, 1, 1)) else: focus1.set_frame_color(Color(1, 1, 1, 1)) else: cn1.set_text("") cf1.texture = null focus1.set_frame_color(Color(1, 1, 1, 1)) chealth1.set_text("0/0") cstamina1.set_text("0/0") cskill1.set_text("0/0") bhealth1.value = 0 bstamina1.value = 0 bskill1.value = 0 if Global.dparty[1][0] != null: cn2.set_text(Global.pcnames[Global.dparty[1][0]]) cf2.texture = load(Global.hudfaces[Global.dparty[1][0]][Global.dparty[1][1]]) chealth2.set_text(str(Global.dstats[Global.dparty[1][0]][0])+"/"+str(Global.mstats[Global.dparty[1][0]][0])) cstamina2.set_text(str(Global.dstats[Global.dparty[1][0]][1])+"/"+str(Global.mstats[Global.dparty[1][0]][1])) cskill2.set_text(str(Global.dstats[Global.dparty[1][0]][4])+"/"+str(Global.mstats[Global.dparty[1][0]][4])) bhealth2.value = (Global.dstats[Global.dparty[1][0]][0] * 100) / Global.mstats[Global.dparty[1][0]][0] bstamina2.value = (Global.dstats[Global.dparty[1][0]][1] * 100) / Global.mstats[Global.dparty[1][0]][1] bskill2.value = (Global.dstats[Global.dparty[1][0]][4] * 100) / Global.mstats[Global.dparty[1][0]][4] if Global.dcpchar == 1: focus2.set_frame_color(Color(0, 0, 1, 1)) else: focus2.set_frame_color(Color(1, 1, 1, 1)) else: cn2.set_text("") cf2.texture = null focus2.set_frame_color(Color(1, 1, 1, 1)) chealth2.set_text("0/0") cstamina2.set_text("0/0") cskill2.set_text("0/0") bhealth2.value = 0 bstamina2.value = 0 bskill2.value = 0 if Global.dparty[2][0] != null: cn3.set_text(Global.pcnames[Global.dparty[2][0]]) cf3.texture = load(Global.hudfaces[Global.dparty[2][0]][Global.dparty[2][1]]) chealth3.set_text(str(Global.dstats[Global.dparty[2][0]][0])+"/"+str(Global.mstats[Global.dparty[2][0]][0])) cstamina3.set_text(str(Global.dstats[Global.dparty[2][0]][1])+"/"+str(Global.mstats[Global.dparty[2][0]][1])) cskill3.set_text(str(Global.dstats[Global.dparty[2][0]][4])+"/"+str(Global.mstats[Global.dparty[2][0]][4])) bhealth3.value = (Global.dstats[Global.dparty[2][0]][0] * 100) / Global.mstats[Global.dparty[2][0]][0] bstamina3.value = (Global.dstats[Global.dparty[2][0]][1] * 100) / Global.mstats[Global.dparty[2][0]][1] bskill3.value = (Global.dstats[Global.dparty[2][0]][4] * 100) / Global.mstats[Global.dparty[2][0]][4] if Global.dcpchar == 2: focus3.set_frame_color(Color(0, 0, 1, 1)) else: focus3.set_frame_color(Color(1, 1, 1, 1)) else: cn3.set_text("") cf3.texture = null focus3.set_frame_color(Color(1, 1, 1, 1)) chealth3.set_text("0/0") cstamina3.set_text("0/0") cskill3.set_text("0/0") bhealth3.value = 0 bstamina3.value = 0 bskill3.value = 0 if Global.dparty[3][0] != null: cn4.set_text(Global.pcnames[Global.dparty[3][0]]) cf4.texture = load(Global.hudfaces[Global.dparty[3][0]][Global.dparty[3][1]]) chealth4.set_text(str(Global.dstats[Global.dparty[3][0]][0])+"/"+str(Global.mstats[Global.dparty[3][0]][0])) cstamina4.set_text(str(Global.dstats[Global.dparty[3][0]][1])+"/"+str(Global.mstats[Global.dparty[3][0]][1])) cskill4.set_text(str(Global.dstats[Global.dparty[3][0]][4])+"/"+str(Global.mstats[Global.dparty[3][0]][4])) bhealth4.value = (Global.dstats[Global.dparty[3][0]][0] * 100) / Global.mstats[Global.dparty[3][0]][0] bstamina4.value = (Global.dstats[Global.dparty[3][0]][1] * 100) / Global.mstats[Global.dparty[3][0]][1] bskill4.value = (Global.dstats[Global.dparty[3][0]][4] * 100) / Global.mstats[Global.dparty[3][0]][4] if Global.dcpchar == 3: focus4.set_frame_color(Color(0, 0, 1, 1)) else: focus4.set_frame_color(Color(1, 1, 1, 1)) else: cn4.set_text("") cf4.texture = null focus4.set_frame_color(Color(1, 1, 1, 1)) chealth4.set_text("0/0") cstamina4.set_text("0/0") cskill4.set_text("0/0") bhealth4.value = 0 bstamina4.value = 0 bskill4.value = 0 else: if Global.party[0][0] != null: cn1.set_text(Global.pcnames[Global.party[0][0]]) cf1.texture = load(Global.hudfaces[Global.party[0][0]][Global.party[0][1]]) chealth1.set_text(str(Global.cstats[Global.party[0][0]][0])+"/"+str(Global.mstats[Global.party[0][0]][0])) cstamina1.set_text(str(Global.cstats[Global.party[0][0]][1])+"/"+str(Global.mstats[Global.party[0][0]][1])) cskill1.set_text(str(Global.cstats[Global.party[0][0]][4])+"/"+str(Global.mstats[Global.party[0][0]][4])) bhealth1.value = (Global.cstats[Global.party[0][0]][0] * 100) / Global.mstats[Global.party[0][0]][0] bstamina1.value = (Global.cstats[Global.party[0][0]][1] * 100) / Global.mstats[Global.party[0][0]][1] bskill1.value = (Global.cstats[Global.party[0][0]][4] * 100) / Global.mstats[Global.party[0][0]][4] if Global.dcpchar == 0: focus1.set_frame_color(Color(0, 0, 1, 1)) else: focus1.set_frame_color(Color(1, 1, 1, 1)) else: cn1.set_text("") cf1.texture = null chealth1.set_text("0/0") cstamina1.set_text("0/0") cskill1.set_text("0/0") bhealth1.value = 0 bstamina1.value = 0 bskill1.value = 0 focus1.set_frame_color(Color(1, 1, 1, 1)) if Global.party[1][0] != null: cn2.set_text(Global.pcnames[Global.party[1][0]]) cf2.texture = load(Global.hudfaces[Global.party[1][0]][Global.party[1][1]]) chealth2.set_text(str(Global.cstats[Global.party[1][0]][0])+"/"+str(Global.mstats[Global.party[1][0]][0])) cstamina2.set_text(str(Global.cstats[Global.party[1][0]][1])+"/"+str(Global.mstats[Global.party[1][0]][1])) cskill2.set_text(str(Global.cstats[Global.party[1][0]][4])+"/"+str(Global.mstats[Global.party[1][0]][4])) bhealth2.value = (Global.cstats[Global.party[1][0]][0] * 100) / Global.mstats[Global.party[1][0]][0] bstamina2.value = (Global.cstats[Global.party[1][0]][1] * 100) / Global.mstats[Global.party[1][0]][1] bskill2.value = (Global.cstats[Global.party[1][0]][4] * 100) / Global.mstats[Global.party[1][0]][4] if Global.dcpchar == 1: focus2.set_frame_color(Color(0, 0, 1, 1)) else: focus2.set_frame_color(Color(1, 1, 1, 1)) else: cn2.set_text("") cf2.texture = null chealth2.set_text("0/0") cstamina2.set_text("0/0") cskill2.set_text("0/0") bhealth2.value = 0 bstamina2.value = 0 bskill2.value = 0 focus2.set_frame_color(Color(1, 1, 1, 1)) if Global.party[2][0] != null: cn3.set_text(Global.pcnames[Global.party[2][0]]) cf3.texture = load(Global.hudfaces[Global.party[2][0]][Global.party[2][1]]) chealth3.set_text(str(Global.cstats[Global.party[2][0]][0])+"/"+str(Global.mstats[Global.party[2][0]][0])) cstamina3.set_text(str(Global.cstats[Global.party[2][0]][1])+"/"+str(Global.mstats[Global.party[2][0]][1])) cskill3.set_text(str(Global.cstats[Global.party[2][0]][4])+"/"+str(Global.mstats[Global.party[2][0]][4])) bhealth3.value = (Global.cstats[Global.party[2][0]][0] * 100) / Global.mstats[Global.party[2][0]][0] bstamina3.value = (Global.cstats[Global.party[2][0]][1] * 100) / Global.mstats[Global.party[2][0]][1] bskill3.value = (Global.cstats[Global.party[2][0]][4] * 100) / Global.mstats[Global.party[2][0]][4] if Global.dcpchar == 2: focus3.set_frame_color(Color(0, 0, 1, 1)) else: focus3.set_frame_color(Color(1, 1, 1, 1)) else: cn3.set_text("") cf3.texture = null chealth3.set_text("0/0") cstamina3.set_text("0/0") cskill3.set_text("0/0") bhealth3.value = 0 bstamina3.value = 0 bskill3.value = 0 focus3.set_frame_color(Color(1, 1, 1, 1)) if Global.party[3][0] != null: cn4.set_text(Global.pcnames[Global.party[3][0]]) cf4.texture = load(Global.hudfaces[Global.party[3][0]][Global.party[3][1]]) chealth4.set_text(str(Global.cstats[Global.party[3][0]][0])+"/"+str(Global.mstats[Global.party[3][0]][0])) cstamina4.set_text(str(Global.cstats[Global.party[3][0]][1])+"/"+str(Global.mstats[Global.party[3][0]][1])) cskill4.set_text(str(Global.cstats[Global.party[3][0]][4])+"/"+str(Global.mstats[Global.party[3][0]][4])) bhealth4.value = (Global.cstats[Global.party[3][0]][0] * 100) / Global.mstats[Global.party[3][0]][0] bstamina4.value = (Global.cstats[Global.party[3][0]][1] * 100) / Global.mstats[Global.party[3][0]][1] bskill4.value = (Global.cstats[Global.party[3][0]][4] * 100) / Global.mstats[Global.party[3][0]][4] if Global.dcpchar == 3: focus4.set_frame_color(Color(0, 0, 1, 1)) else: focus4.set_frame_color(Color(1, 1, 1, 1)) else: cn4.set_text("") cf4.texture = null chealth4.set_text("0/0") cstamina4.set_text("0/0") cskill4.set_text("0/0") bhealth4.value = 0 bstamina4.value = 0 bskill4.value = 0 focus4.set_frame_color(Color(1, 1, 1, 1)) else: if Global.debug: cnf.set_text(Global.pcnames[Global.dparty[Global.dcpchar][0]]) cff.texture = load(Global.hudfaces[Global.dparty[Global.dcpchar][0]][Global.dparty[Global.dcpchar][1]]) chealthf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][0])) cstaminaf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][1])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][1])) cskillf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][4])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][4])) bhealthf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][0] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][0] bstaminaf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][1] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][1] bskillf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][4] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][4] else: cnf.set_text(Global.pcnames[Global.party[Global.cpchar][0]]) cff.texture = load(Global.hudfaces[Global.party[Global.cpchar][0]][Global.party[Global.cpchar][1]]) chealthf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][0])) cstaminaf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][1])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][1])) cskillf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][4])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][4])) bhealthf.value = (Global.cstats[Global.party[Global.cpchar][0]][0] * 100) / Global.mstats[Global.party[Global.cpchar][0]][0] bstaminaf.value = (Global.cstats[Global.party[Global.cpchar][0]][1] * 100) / Global.mstats[Global.party[Global.cpchar][0]][1] bskillf.value = (Global.cstats[Global.party[Global.cpchar][0]][4] * 100) / Global.mstats[Global.party[Global.cpchar][0]][4]