extends Area2D var velocity: Vector2 = Vector2() var direction var speciality var btype var attack var crit # Called when the node enters the scene tree for the first time. func _ready(): if is_in_group("players"): speciality = Global.pcspecialities[Global.dparty[Global.dcpchar][0]] add_to_group(btype) #pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _physics_process(delta): pass func _on_body_entered(body):if !body.is_in_group(btype): if body.is_in_group("players") || body.is_in_group("boss") || body.is_in_group("enemies"): if body.weakness == speciality: print("weakness") Input.start_joy_vibration(0,0,1,3) if Global.debug: Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack * crit else: Global.dstats[Global.party[Global.cpchar][0]][0] -= attack * crit else: Input.start_joy_vibration(0,1,0,2) if Global.debug: Global.dstats[Global.dparty[Global.dcpchar][0]][0] -= attack else: Global.dstats[Global.party[Global.cpchar][0]][0] -= attack #if body.is_in_group("players"): # Global.live = 2 #elif body.is_in_group("enemies"): # Global.live = 3 #elif body.is_in_group("boss"): # Global.live = 3 #queue_free() func _on_area_entered(area): if !area.is_in_group(btype): queue_free() #pass # Replace with function body. func _on_timer_timeout(): queue_free()