extends Control var presscontinue var pressexit # Called when the node enters the scene tree for the first time. var bgsound := AudioStreamPlayer.new() var wait const gamepadtest = preload("res://gamepad.gd") #var galaxy = preload("res://backgounds/galaxy.tscn").instantiate() #var wormhole = preload("res://backgounds/wormhole.tscn").instantiate() func _ready(): presscontinue = $start pressexit = $exit updatehud() #Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN) #if (OS.get_name() != "Linux" && !OS.get_name().ends_with("BSD")) || OS.get_distribution_name().contains("Kali") || !OS.get_data_dir().begins_with("/home") || OS.get_environment("WSL_DISTRO_NAME").length() < 0: # Global.sk = true add_child(bgsound) var titlemusic = load(Global.musictracks[0]) bgsound.stream = titlemusic bgsound.mix_target = 1 bgsound.play(0) bgsound.bus = "Music" wait = Time.get_ticks_msec() #pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _input(event): # Mouse in viewport coordinates. gamepadtest.new(event) updatehud() if Input.is_action_just_pressed("ui_accept") || Input.is_action_just_pressed("mclick"): #print("Mouse Click/Unclick at: ", event.position) get_tree().change_scene("res://levels/ui/tmenu.tscn") #_level() elif Input.is_action_just_pressed("ui_cancel"): get_tree().quit() func _level(): # This is like autoloading the scene, only # it happens after already loading the main scene. get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn") #Global.live = 1 #Global.gamelevel = randi() % 3 #if Global.gamelevel == 0: # get_tree().change_scene_to_file("res://backgounds/galaxy.tscn") #elif Global.gamelevel == 1: # get_tree().change_scene_to_file("res://backgounds/wormhole.tscn") #else: # get_tree().change_scene_to_file("res://backgounds/abstract.tscn") #get_tree().root.add_child(title) #get_tree().root.remove_child(boot) #boot.queue_free() func updatehud(): if Global.gamepad == 0: presscontinue.set_text(tr("TEXT_START_KB")) pressexit.set_text(tr("TEXT_EXIT_KB")) elif Global.gamepad == 1: presscontinue.set_text(tr("TEXT_START_US")) pressexit.set_text(tr("TEXT_EXIT_US")) elif Global.gamepad == 2: presscontinue.set_text(tr("TEXT_START_JA")) pressexit.set_text(tr("TEXT_EXIT_JA")) elif Global.gamepad == 3: presscontinue.set_text(tr("TEXT_START_GEO")) pressexit.set_text(tr("TEXT_EXIT_GEO"))