[gd_scene load_steps=13 format=2] [ext_resource path="res://sprites/common/natasha/sprite.png" type="Texture" id=1] [ext_resource path="res://sprites/common/natasha/natasha.gd" type="Script" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 45, 128 ) [sub_resource type="Animation" id=2] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } [sub_resource type="Animation" id=3] resource_name = "eidle" loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 8 ] } [sub_resource type="Animation" id=4] resource_name = "ewalk" length = 0.3 loop = true step = 0.033 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.099, 0.198 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ 9, 8, 10 ] } [sub_resource type="Animation" id=5] resource_name = "nidle" loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0.1 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 4 ] } [sub_resource type="Animation" id=6] resource_name = "nwalk" length = 0.3 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ 5, 4, 6 ] } [sub_resource type="Animation" id=7] resource_name = "sidle" loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0.5 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 0 ] } [sub_resource type="Animation" id=8] resource_name = "swalk" length = 0.3 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ 1, 0, 2 ] } [sub_resource type="Animation" id=9] resource_name = "widle" length = 0.3 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 12 ] } [sub_resource type="Animation" id=10] resource_name = "wwalk" length = 0.3 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.1, 0.2 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 1, "values": [ 13, 12, 14 ] } [node name="Natasha" type="KinematicBody2D"] script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) hframes = 4 vframes = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/RESET = SubResource( 2 ) anims/eidle = SubResource( 3 ) anims/ewalk = SubResource( 4 ) anims/nidle = SubResource( 5 ) anims/nwalk = SubResource( 6 ) anims/sidle = SubResource( 7 ) anims/swalk = SubResource( 8 ) anims/widle = SubResource( 9 ) anims/wwalk = SubResource( 10 ) [node name="Speed" type="Timer" parent="."] wait_time = 0.1 [connection signal="timeout" from="Speed" to="." method="_on_speed_timeout"]