extends Node2D # Called when the node enters the scene tree for the first time. func _ready(): if !Global.debug: _statrebase() Global.live = 1 #pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _statrebase(): for i in 4: if Global.party[i][0] != null: for j in 7: Global.cstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]]