extends Node var live = 0 var time var origmpos var mousepos var timelimit = 15000 var wait var bossready = false const pcnames = ["Midori Asgardius", null, null, null, null, null, null, null, null, "Natasha Dostoyevsky"] const npcnames = ["Lily", null, null, null, null, null, null, null, null, "Natasha Dostoyevsky"] const pcfaces = ["res://sprites/common/midori/face.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/face.png"] const npcfaces = ["res://sprites/common/midori/face.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/face.png"] var cdialog = [] const places = [[[[null, null, false], [null, null, false]], [["res://levels/Testrooms/bullethell.tscn", 11, true], ["res://levels/Testrooms/lilytest.tscn", 20, true]], [["res://levels/Testrooms/dialogtest.tscn", 19, false], ["res://levels/Testrooms/testspawn.tscn", 2 ,false]]]] var cplace = [0,2,1] var dplace = [null, null, null] const pbbullets = ["res://sprites/common/bullet/fireball.tscn", null, null, null, null, null, null, null, null, "res://sprites/common/bullet/fireball.tscn"] const pchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"] const npchars = ["res://sprites/common/midori/sprite.png", null, null, null, null, null, null, null, null, "res://sprites/common/natasha/sprite.png"] var party = [null, null, null, null] var dparty = [0, 9, null, null] var cpchar = 0 var dcpchar = 0 var mangohud = false var cspawnarea = [null, null] var owlocation = [[null, null], [null, null]] var hiscoresfile = "user://hiscores.save" var gamelevel var levelmax var firstrun const musictracks = ["res://music/reloaded.wav", "res://music/Jellies.wav", "res://music/getabrain.wav", "res://music/oskars.wav", "res://music/extralife.wav", "res://music/layers.wav", "res://music/caramel.wav", "res://music/XsEdzesSs.wav", "res://music/shakeshark.wav", "res://music/zubmarine.wav", "res://music/crammin.wav", "res://music/func.wav", "res://music/kaveh.wav", "res://music/rock.wav", "res://music/milkyway.wav", "res://music/sweetener.wav", "res://music/tooold.wav", "res://music/portello.wav", "res://music/songbirds.wav", "res://music/Gotanda.wav", "res://music/unreeeal.wav"] const sfxtracks = ["res://sfx/braindamage.wav", "res://sfx/gaugefill.wav", "res://sfx/boomboombakudan.wav"] var debug = false const release = "R0.0.3-dev" var sk = false var xm = 0 var ym = 0 # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass