extends Area2D var velocity: Vector2 = Vector2() var direction var speed = 100 var btype # Called when the node enters the scene tree for the first time. func _ready(): add_to_group(btype) #pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _physics_process(delta): if direction == null: position += velocity * delta else: position += speed * delta * direction func _on_body_entered(body): if !body.is_in_group(btype): if body.is_in_group("players") || body.is_in_group("boss") || body.is_in_group("enemies"): if body.weakness == 0: print("weak to ice") #if body.is_in_group("players"): # Global.live = 2 #elif body.is_in_group("enemies"): # Global.live = 3 #elif body.is_in_group("boss"): # Global.live = 3 queue_free() func _on_screen_exited(): queue_free() func _on_area_entered(area): if !area.is_in_group(btype): queue_free() #pass # Replace with function body.