extends Node2D var sfx1 := AudioStreamPlayer.new() # Called when the node enters the scene tree for the first time. func _ready() -> void: add_child(sfx1) sfx1.mix_target = 1 sfx1.bus = &"SFX1" sfx1.stream = load(Global.sfxtracks[0]) sfx1.play(0) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func _input(event): if Input.is_action_just_pressed("ui_accept"): get_tree().change_scene_to_file("res://title.tscn")