extends Node2D var talk = load("res://levels/ui/talk.tscn").instantiate() # Called when the node enters the scene tree for the first time. func _ready(): Global.cdialog = [[tr("DIALOG_TEST_0"), true, 0, 0], [tr("DIALOG_TEST_1"), false, 9], [tr("DIALOG_TEST_2"), false, 0]] Global.live = 0 get_tree().root.add_child.call(talk) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _input(event): if Global.cdialog.size() == 0: get_tree().root.remove_child(talk)