extends Control func _ready(): Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN) $VBoxContainer/Thisfirst.grab_focus() # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _level(): # This is like autoloading the scene, only # it happens after already loading the main scene. get_tree().change_scene_to_file("res://backgounds/wip.tscn") #Global.live = 1 #Global.gamelevel = randi() % 3 #if Global.gamelevel == 0: # get_tree().change_scene_to_file("res://backgounds/galaxy.tscn") #elif Global.gamelevel == 1: # get_tree().change_scene_to_file("res://backgounds/wormhole.tscn") #else: # get_tree().change_scene_to_file("res://backgounds/abstract.tscn") #get_tree().root.add_child(title) #get_tree().root.remove_child(boot) #boot.queue_free() func _input(event): if Input.is_action_just_pressed("ui_cancel"): get_tree().change_scene_to_file("res://levels/ui/tmenu.tscn") # Mouse in viewport coordinates. # if Input.is_key_pressed(KEY_ENTER) || Input.is_joy_button_pressed(0,JOY_BUTTON_B): #print("Mouse Click/Unclick at: ", event.position) # if highlighted == 1: # _on_debug_pressed() # if highlighted == 2: # _on_exit_pressed() # else: # _on_start_pressed() # elif Input.is_action_pressed("ui_up"): # focus_next func _on_exit_pressed(): get_tree().change_scene_to_file("res://levels/ui/tmenu.tscn") #pass # Replace with function body. func _on_noob_pressed(): _statrebase() Global.dificulty = 1 Global.cplace = [1, 11, 19] Global.live = 1 Global.cpchar = 0 Global.party = [[0,0], [null,null], [null,null], [null,null]] Global.ccutscene = 0 get_tree().change_scene_to_file("res://levels/ui/Cutscenes.tscn") #pass # Replace with function body. func _on_thisfirst_pressed(): _statrebase() Global.dificulty = 2 Global.cplace = [1, 11, 19] Global.live = 1 Global.cpchar = 0 Global.party = [[0,0], [null,null], [null,null], [null,null]] Global.ccutscene = 0 get_tree().change_scene_to_file("res://levels/ui/Cutscenes.tscn") #pass # Replace with function body. func _on_challenge_pressed(): pass # Replace with function body. func _on_maniac_pressed(): pass # Replace with function body. func _statrebase(): for i in 4: if Global.party[i][0] != null: for j in 7: Global.cstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]]