extends Control var cff var cnf var chealthf var clevel # Called when the node enters the scene tree for the first time. func _ready(): cff = $CanvasLayer/HBoxContainer/TextureRect cnf = $CanvasLayer/HBoxContainer/VBoxContainer/Cname chealthf = $CanvasLayer/HBoxContainer/VBoxContainer/HBoxContainer/Label2 clevel = $CanvasLayer/HBoxContainer/VBoxContainer/HBoxContainer2/Label2 $CanvasLayer/HBoxContainer2/VBoxContainer2/Exit.grab_focus() _fetchdata() #pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _input(event): _fetchdata() func _fetchdata(): if Global.debug: cnf.set_text(Global.pcnames[Global.dparty[Global.dcpchar][0]]) cff.texture = load(Global.hudfaces[Global.dparty[Global.dcpchar][0]][Global.dparty[Global.dcpchar][1]]) chealthf.set_text(str(Global.dstats[Global.dparty[Global.dcpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][0])) clevel.set_text(str(Global.dlevel[Global.dparty[Global.dcpchar][0]])) else: cnf.set_text(Global.pcnames[Global.party[Global.cpchar][0]]) cff.texture = load(Global.hudfaces[Global.party[Global.cpchar][0]][Global.party[Global.cpchar][1]]) chealthf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][0])) clevel.set_text(str(Global.level[Global.party[Global.cpchar][0]])) func _on_exit_pressed(): Global.exitgame = true #pass # Replace with function body.