extends Node2D const backgrounds = ["res://backgounds/booting.png", "res://backgounds/fsck.png"] var stage = 0 var bg # Called when the node enters the scene tree for the first time. func _ready(): bg = $TextureRect bg.texture = load(backgrounds[stage]) #pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_timer_timeout(): if stage == 0: stage = stage + 1 bg.texture = load(backgrounds[stage]) else: get_tree().change_scene_to_file("res://backgounds/disclaimer.tscn") #pass # Replace with function body.