midori-school/backgounds/disclaimer.gd
2024-09-07 09:25:58 -07:00

54 lines
1.5 KiB
GDScript

extends Node2D
var presscontinue
const gamepadtest = preload("res://gamepad.gd")
var rmusic := AudioStreamPlayer.new()
var wait
# Called when the node enters the scene tree for the first time.
func _ready():
presscontinue = $Label2
updatehud()
#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
add_child(rmusic)
var titlemusic = load(Global.musictracks[1])
rmusic.stream = titlemusic
rmusic.mix_target = 1
rmusic.play(0)
rmusic.bus = &"Music"
wait = Time.get_ticks_msec()
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
gamepadtest.new(event)
updatehud()
# Mouse in viewport coordinates.
if Input.is_action_just_pressed("ui_accept"):
#print("Mouse Click/Unclick at: ", event.position)
get_tree().change_scene_to_file("res://title.tscn")
#_title()
func _title():
# This is like autoloading the scene, only
# it happens after already loading the main scene.
if Global.debug:
get_tree().change_scene_to_file("res://titl")
else:
get_tree().change_scene_to_file("res://levels/ui/credits.tscn")
#get_tree().root.add_child(title)
#get_tree().root.remove_child(boot)
#boot.queue_free()
func updatehud():
if Global.gamepad == 0:
presscontinue.set_text(tr("TEXT_CONTINUE_KB"))
elif Global.gamepad == 1:
presscontinue.set_text(tr("TEXT_CONTINUE_US"))
elif Global.gamepad == 2:
presscontinue.set_text(tr("TEXT_CONTINUE_JA"))
elif Global.gamepad == 3:
presscontinue.set_text(tr("TEXT_CONTINUE_GEO"))