midori-school/levels/ui/teams.gd
2024-12-18 15:03:34 -07:00

68 lines
1.9 KiB
GDScript3

extends Control
var team1
var team2
var team3
var team4
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
team1 = $"VBoxContainer/HBoxContainer/1"
team2 = $"VBoxContainer/HBoxContainer/2"
team3 = $"VBoxContainer/HBoxContainer/3"
team4 = $"VBoxContainer/HBoxContainer/4"
if Global.debug:
team1.icon = load(Global.pcharfull[Global.dparty[0][0]][Global.dparty[0][1]])
if Global.dparty[1][0] != null:
team2.icon = load(Global.pcharfull[Global.dparty[1][0]][Global.dparty[1][1]])
if Global.dparty[2][0] != null:
team3.icon = load(Global.pcharfull[Global.dparty[2][0]][Global.dparty[2][1]])
if Global.dparty[3][0] != null:
team4.icon = load(Global.pcharfull[Global.dparty[3][0]][Global.dparty[3][1]])
else:
team1.icon = load(Global.pcharfull[Global.party[0][0]][Global.party[0][1]])
if Global.party[1][0] != null:
team2.icon = load(Global.pcharfull[Global.party[1][0]][Global.party[1][1]])
if Global.party[2][0] != null:
team3.icon = load(Global.pcharfull[Global.party[2][0]][Global.party[2][1]])
if Global.party[3][0] != null:
team4.icon = load(Global.pcharfull[Global.party[3][0]][Global.party[3][1]])
$"VBoxContainer/HBoxContainer/1".grab_focus()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
func _input(event):
if Input.is_action_just_pressed("Pause"):
queue_free()
func _charsel():
get_tree().change_scene("res://levels/ui/charlist.tscn")
func _on_Return_pressed():
# call_deferred("_teamswitch")Global.isresume = true
get_tree().change_scene("res://levels/ui/gameplay.tscn")
func _on_1_pressed():
Global.charswitch = 0
_charsel()
func _on_2_pressed():
Global.charswitch = 1
_charsel()
func _on_3_pressed():
Global.charswitch = 2
_charsel()
func _on_4_pressed():
Global.charswitch = 3
_charsel()