midori-school/levels/Testrooms/dialogtest.gd

16 lines
522 B
GDScript

extends Node2D
var talk = load("res://levels/ui/talk.tscn").instantiate()
# Called when the node enters the scene tree for the first time.
func _ready():
Global.cdialog = [["What is this place?", true, 0, 0], ["I'm here", false, 9], ["I got you, cheap copy", false, 0]]
Global.live = 0
get_tree().root.add_child.call(talk)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
if Global.cdialog.size() == 0:
get_tree().root.remove_child(talk)