midori-school/sprites/common/bullet/X11.gd
2024-03-24 12:41:04 -07:00

42 lines
980 B
GDScript

extends Area2D
var velocity: Vector2 = Vector2()
var direction
var speciality
var btype
# Called when the node enters the scene tree for the first time.
func _ready():
speciality = Global.pcspecialities[Global.dparty[Global.dcpchar][0]]
add_to_group(btype)
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _physics_process(delta):
pass
func _on_body_entered(body):if !body.is_in_group(btype):
if body.is_in_group("players") || body.is_in_group("boss") || body.is_in_group("enemies"):
if body.weakness == speciality:
print("weakness")
#if body.is_in_group("players"):
# Global.live = 2
#elif body.is_in_group("enemies"):
# Global.live = 3
#elif body.is_in_group("boss"):
# Global.live = 3
#queue_free()
func _on_area_entered(area):
if !area.is_in_group(btype):
queue_free()
#pass # Replace with function body.
func _on_timer_timeout():
queue_free()