midori-school/levels/Testrooms/bullethell.gd

39 lines
1.1 KiB
GDScript

extends Node2D
var talk = load("res://levels/ui/talk.tscn").instance()
var boss
var player
# Called when the node enters the scene tree for the first time.
func _ready():
boss = $Natasha
player = $Player
boss.add_to_group("boss")
Global.cdialog = [[tr("DIALOG_DANMAKUTEST_0"), true, 0, 0], [tr("DIALOG_DANMAKUTEST_1"), false, 9], [tr("DIALOG_DANMAKUTEST_2"), true, 0, 0]]
Global.live = 0
call_deferred("_talk")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
#func _physics_process(delta):
# pass
func _input(event):
if Global.cdialog.size() != 0 && Global.live == 1:
get_tree().root.remove_child(talk)
Global.cdialog = []
if Global.cboss[1] <= 0 && Global.live == 1:
_winner()
func _winner():
Global.cdialog = [[tr("DIALOG_DANMAKUTEST_3"), true, 0, 0], [tr("DIALOG_DANMAKUTEST_4"), false, 9], [tr("DIALOG_DANMAKUTEST_5"), true, 0, 0]]
Global.live = 3
#talk.queue_free()
talk = load("res://levels/ui/talk.tscn").instance()
call_deferred("_talk")
func _talk():
get_tree().root.add_child(talk)