89 lines
1.9 KiB
GDScript
89 lines
1.9 KiB
GDScript
extends Control
|
|
const gamepadtest = preload("res://gamepad.gd")
|
|
const loadgame = preload("res://load.gd")
|
|
func _ready():
|
|
#Input.set_mouse_mode(Input.MOUSE_MODE_HIDDEN)
|
|
$VBoxContainer/Slot1.grab_focus()
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta):
|
|
pass
|
|
|
|
func _level():
|
|
# This is like autoloading the scene, only
|
|
# it happens after already loading the main scene.
|
|
get_tree().change_scene("res://backgounds/disclaimer.tscn")
|
|
#Global.live = 1
|
|
#Global.gamelevel = randi() % 3
|
|
#if Global.gamelevel == 0:
|
|
# get_tree().change_scene_to_file("res://backgounds/galaxy.tscn")
|
|
#elif Global.gamelevel == 1:
|
|
# get_tree().change_scene_to_file("res://backgounds/wormhole.tscn")
|
|
#else:
|
|
# get_tree().change_scene_to_file("res://backgounds/abstract.tscn")
|
|
#get_tree().root.add_child(title)
|
|
#get_tree().root.remove_child(boot)
|
|
#boot.queue_free()
|
|
|
|
func _input(event):
|
|
gamepadtest.new(event)
|
|
# Mouse in viewport coordinates.
|
|
if Input.is_action_just_pressed("ui_cancel"):
|
|
_on_back_pressed()
|
|
#print("Mouse Click/Unclick at: ", event.position)
|
|
# if highlighted == 1:
|
|
# _on_debug_pressed()
|
|
# if highlighted == 2:
|
|
# _on_exit_pressed()
|
|
# else:
|
|
# _on_start_pressed()
|
|
# elif Input.is_action_pressed("ui_up"):
|
|
# focus_next
|
|
|
|
|
|
|
|
|
|
|
|
|
|
func _on_back_pressed():
|
|
get_tree().change_scene("res://levels/ui/savefile.tscn")
|
|
|
|
func _on_slot_1_pressed() -> void:
|
|
loadgame.new(1)
|
|
_on_back_pressed()
|
|
|
|
|
|
func _on_slot_2_pressed() -> void:
|
|
loadgame.new(2)
|
|
_on_back_pressed()
|
|
|
|
|
|
func _on_slot_3_pressed() -> void:
|
|
loadgame.new(3)
|
|
_on_back_pressed()
|
|
|
|
|
|
func _on_slot_4_pressed() -> void:
|
|
loadgame.new(4)
|
|
_on_back_pressed()
|
|
|
|
|
|
func _on_slot_5_pressed() -> void:
|
|
loadgame.new(5)
|
|
_on_back_pressed()
|
|
|
|
|
|
func _on_slot_6_pressed() -> void:
|
|
loadgame.new(6)
|
|
_on_back_pressed()
|
|
|
|
|
|
func _on_slot_7_pressed() -> void:
|
|
loadgame.new(7)
|
|
_on_back_pressed()
|
|
|
|
|
|
func _on_slot_8_pressed() -> void:
|
|
loadgame.new(8)
|
|
_on_back_pressed()
|