midori-school/levels/ui/tophud.gd

374 lines
18 KiB
GDScript

extends Control
var topleft
var topleftbg
var cn1
var cn2
var cn3
var cn4
var cf1
var cf2
var cf3
var cf4
var cff
var cnf
var focus1
var focus2
var focus3
var focus4
var topmini
var topminibg
var chealthf
var cstaminaf
var cskillf
var chealth1
var cstamina1
var cskill1
var chealth2
var cstamina2
var cskill2
var chealth3
var cstamina3
var cskill3
var chealth4
var cstamina4
var cskill4
var bhealthf
var bstaminaf
var bskillf
var bhealth1
var bstamina1
var bskill1
var bhealth2
var bstamina2
var bskill2
var bhealth3
var bstamina3
var bskill3
var bhealth4
var bstamina4
var bskill4
var bboss
var cboss
var nboss
var boss
var bossbg
# Called when the node enters the scene tree for the first time.
func _ready():
topleft = $CanvasLayer/Topleft
topleftbg = $CanvasLayer/Topleftbg
topmini = $CanvasLayer/Topmini
topminibg = $CanvasLayer/Topminibg
cn1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer/Label
cn2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer/Label
cn3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer/Label
cn4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer/Label
cf1 = $CanvasLayer/Topleft/Character1/TextureRect
cf2 = $CanvasLayer/Topleft/Character2/TextureRect
cf3 = $CanvasLayer/Topleft/Character3/TextureRect
cf4 = $CanvasLayer/Topleft/Character4/TextureRect
focus1 = $CanvasLayer/Topleft/Character1/ColorRect2
focus2 = $CanvasLayer/Topleft/Character2/ColorRect2
focus3 = $CanvasLayer/Topleft/Character3/ColorRect2
focus4 = $CanvasLayer/Topleft/Character4/ColorRect2
cnf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer/Label
cff = $CanvasLayer/Topmini/TextureRect
chealthf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer2/Label2
cstaminaf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer3/Label2
cskillf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer4/Label2
chealth1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer2/Label2
cstamina1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer3/Label2
cskill1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer4/Label2
chealth2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer2/Label2
cstamina2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer3/Label2
cskill2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer4/Label2
chealth3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer2/Label2
cstamina3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer3/Label2
cskill3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer4/Label2
chealth4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer2/Label2
cstamina4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer3/Label2
cskill4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer4/Label2
bhealthf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer2/ProgressBar
bstaminaf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer3/ProgressBar
bskillf = $CanvasLayer/Topmini/VBoxContainer/HBoxContainer4/ProgressBar
bhealth1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer2/ProgressBar
bstamina1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer3/ProgressBar
bskill1 = $CanvasLayer/Topleft/Character1/VBoxContainer/HBoxContainer4/ProgressBar
bhealth2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer2/ProgressBar
bstamina2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer3/ProgressBar
bskill2 = $CanvasLayer/Topleft/Character2/VBoxContainer/HBoxContainer4/ProgressBar
bhealth3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer2/ProgressBar
bstamina3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer3/ProgressBar
bskill3 = $CanvasLayer/Topleft/Character3/VBoxContainer/HBoxContainer4/ProgressBar
bhealth4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer2/ProgressBar
bstamina4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer3/ProgressBar
bskill4 = $CanvasLayer/Topleft/Character4/VBoxContainer/HBoxContainer4/ProgressBar
bboss = $CanvasLayer/Boss/HBoxContainer2/ProgressBar
cboss = $CanvasLayer/Boss/HBoxContainer2/Label2
nboss = $CanvasLayer/Boss/HBoxContainer/Label
boss = $CanvasLayer/Boss
bossbg = $CanvasLayer/Bossbg
topleft.visible = false
topleftbg.visible = false
if Global.mangohud:
topleft.position.y = 244
topleftbg.position.y = 244
topmini.position.y = 601
topminibg.position.y = 601
if Global.cboss == [null, null, null]:
bossbg.visible = false
boss.visible = false
else:
bossbg.visible = true
boss.visible = true
nboss.set_text(Global.cboss[0])
if Global.cboss[2] != 0:
bboss.value = (Global.cboss[1] * 100) / Global.cboss[2]
cboss.set_text(str(Global.cboss[1])+"/"+str(Global.cboss[2]))
_charrefresh()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Global.debug:
chealthf.set_text(str(Global.dstats[Global.dparty[Global.dcpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][0]))
cstaminaf.set_text(str(Global.dstats[Global.dparty[Global.dcpchar][0]][1])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][1]))
cskillf.set_text(str(Global.dstats[Global.dparty[Global.dcpchar][0]][4])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][4]))
bhealthf.value = (Global.dstats[Global.dparty[Global.dcpchar][0]][0] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][0]
bstaminaf.value = (Global.dstats[Global.dparty[Global.dcpchar][0]][1] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][1]
bskillf.value = (Global.dstats[Global.dparty[Global.dcpchar][0]][4] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][4]
else:
chealthf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][0]))
cstaminaf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][1])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][1]))
cskillf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][4])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][4]))
bhealthf.value = (Global.cstats[Global.party[Global.cpchar][0]][0] * 100) / Global.mstats[Global.party[Global.cpchar][0]][0]
bstaminaf.value = (Global.cstats[Global.party[Global.cpchar][0]][1] * 100) / Global.mstats[Global.party[Global.cpchar][0]][1]
bskillf.value = (Global.cstats[Global.party[Global.cpchar][0]][4] * 100) / Global.mstats[Global.party[Global.cpchar][0]][4]
func _input(event):
if Global.cboss == [null, null, null]:
bossbg.visible = false
boss.visible = false
else:
bossbg.visible = true
boss.visible = true
nboss.set_text(Global.cboss[0])
if Global.cboss[2] != 0:
bboss.value = (Global.cboss[1] * 100) / Global.cboss[2]
cboss.set_text(str(Global.cboss[1])+"/"+str(Global.cboss[2]))
if Input.is_action_just_pressed("schar"):
topleft.visible = true
topleftbg.visible = true
elif Input.is_action_just_released("schar"):
topleft.visible = false
topleftbg.visible = false
_charrefresh()
func _charrefresh():
if topleft.visible:
if Global.debug:
if Global.dparty[0][0] != null:
cn1.set_text(Global.pcnames[Global.dparty[0][0]])
cf1.texture = load(Global.hudfaces[Global.dparty[0][0]][Global.dparty[0][1]])
chealth1.set_text(str(Global.dstats[Global.dparty[0][0]][0])+"/"+str(Global.mstats[Global.dparty[0][0]][0]))
cstamina1.set_text(str(Global.dstats[Global.dparty[0][0]][1])+"/"+str(Global.mstats[Global.dparty[0][0]][1]))
cskill1.set_text(str(Global.dstats[Global.dparty[0][0]][4])+"/"+str(Global.mstats[Global.dparty[0][0]][4]))
bhealth1.value = (Global.dstats[Global.dparty[0][0]][0] * 100) / Global.mstats[Global.dparty[0][0]][0]
bstamina1.value = (Global.dstats[Global.dparty[0][0]][1] * 100) / Global.mstats[Global.dparty[0][0]][1]
bskill1.value = (Global.dstats[Global.dparty[0][0]][4] * 100) / Global.mstats[Global.dparty[0][0]][4]
if Global.dcpchar == 0:
focus1.set_color(Color(0, 0, 1, 1))
else:
focus1.set_color(Color(1, 1, 1, 1))
else:
cn1.set_text("")
cf1.texture = null
focus1.set_color(Color(1, 1, 1, 1))
chealth1.set_text("0/0")
cstamina1.set_text("0/0")
cskill1.set_text("0/0")
bhealth1.value = 0
bstamina1.value = 0
bskill1.value = 0
if Global.dparty[1][0] != null:
cn2.set_text(Global.pcnames[Global.dparty[1][0]])
cf2.texture = load(Global.hudfaces[Global.dparty[1][0]][Global.dparty[1][1]])
chealth2.set_text(str(Global.dstats[Global.dparty[1][0]][0])+"/"+str(Global.mstats[Global.dparty[1][0]][0]))
cstamina2.set_text(str(Global.dstats[Global.dparty[1][0]][1])+"/"+str(Global.mstats[Global.dparty[1][0]][1]))
cskill2.set_text(str(Global.dstats[Global.dparty[1][0]][4])+"/"+str(Global.mstats[Global.dparty[1][0]][4]))
bhealth2.value = (Global.dstats[Global.dparty[1][0]][0] * 100) / Global.mstats[Global.dparty[1][0]][0]
bstamina2.value = (Global.dstats[Global.dparty[1][0]][1] * 100) / Global.mstats[Global.dparty[1][0]][1]
bskill2.value = (Global.dstats[Global.dparty[1][0]][4] * 100) / Global.mstats[Global.dparty[1][0]][4]
if Global.dcpchar == 1:
focus2.set_color(Color(0, 0, 1, 1))
else:
focus2.set_color(Color(1, 1, 1, 1))
else:
cn2.set_text("")
cf2.texture = null
focus2.set_color(Color(1, 1, 1, 1))
chealth2.set_text("0/0")
cstamina2.set_text("0/0")
cskill2.set_text("0/0")
bhealth2.value = 0
bstamina2.value = 0
bskill2.value = 0
if Global.dparty[2][0] != null:
cn3.set_text(Global.pcnames[Global.dparty[2][0]])
cf3.texture = load(Global.hudfaces[Global.dparty[2][0]][Global.dparty[2][1]])
chealth3.set_text(str(Global.dstats[Global.dparty[2][0]][0])+"/"+str(Global.mstats[Global.dparty[2][0]][0]))
cstamina3.set_text(str(Global.dstats[Global.dparty[2][0]][1])+"/"+str(Global.mstats[Global.dparty[2][0]][1]))
cskill3.set_text(str(Global.dstats[Global.dparty[2][0]][4])+"/"+str(Global.mstats[Global.dparty[2][0]][4]))
bhealth3.value = (Global.dstats[Global.dparty[2][0]][0] * 100) / Global.mstats[Global.dparty[2][0]][0]
bstamina3.value = (Global.dstats[Global.dparty[2][0]][1] * 100) / Global.mstats[Global.dparty[2][0]][1]
bskill3.value = (Global.dstats[Global.dparty[2][0]][4] * 100) / Global.mstats[Global.dparty[2][0]][4]
if Global.dcpchar == 2:
focus3.set_color(Color(0, 0, 1, 1))
else:
focus3.set_color(Color(1, 1, 1, 1))
else:
cn3.set_text("")
cf3.texture = null
focus3.set_color(Color(1, 1, 1, 1))
chealth3.set_text("0/0")
cstamina3.set_text("0/0")
cskill3.set_text("0/0")
bhealth3.value = 0
bstamina3.value = 0
bskill3.value = 0
if Global.dparty[3][0] != null:
cn4.set_text(Global.pcnames[Global.dparty[3][0]])
cf4.texture = load(Global.hudfaces[Global.dparty[3][0]][Global.dparty[3][1]])
chealth4.set_text(str(Global.dstats[Global.dparty[3][0]][0])+"/"+str(Global.mstats[Global.dparty[3][0]][0]))
cstamina4.set_text(str(Global.dstats[Global.dparty[3][0]][1])+"/"+str(Global.mstats[Global.dparty[3][0]][1]))
cskill4.set_text(str(Global.dstats[Global.dparty[3][0]][4])+"/"+str(Global.mstats[Global.dparty[3][0]][4]))
bhealth4.value = (Global.dstats[Global.dparty[3][0]][0] * 100) / Global.mstats[Global.dparty[3][0]][0]
bstamina4.value = (Global.dstats[Global.dparty[3][0]][1] * 100) / Global.mstats[Global.dparty[3][0]][1]
bskill4.value = (Global.dstats[Global.dparty[3][0]][4] * 100) / Global.mstats[Global.dparty[3][0]][4]
if Global.dcpchar == 3:
focus4.set_color(Color(0, 0, 1, 1))
else:
focus4.set_color(Color(1, 1, 1, 1))
else:
cn4.set_text("")
cf4.texture = null
focus4.set_color(Color(1, 1, 1, 1))
chealth4.set_text("0/0")
cstamina4.set_text("0/0")
cskill4.set_text("0/0")
bhealth4.value = 0
bstamina4.value = 0
bskill4.value = 0
else:
if Global.party[0][0] != null:
cn1.set_text(Global.pcnames[Global.party[0][0]])
cf1.texture = load(Global.hudfaces[Global.party[0][0]][Global.party[0][1]])
chealth1.set_text(str(Global.cstats[Global.party[0][0]][0])+"/"+str(Global.mstats[Global.party[0][0]][0]))
cstamina1.set_text(str(Global.cstats[Global.party[0][0]][1])+"/"+str(Global.mstats[Global.party[0][0]][1]))
cskill1.set_text(str(Global.cstats[Global.party[0][0]][4])+"/"+str(Global.mstats[Global.party[0][0]][4]))
bhealth1.value = (Global.cstats[Global.party[0][0]][0] * 100) / Global.mstats[Global.party[0][0]][0]
bstamina1.value = (Global.cstats[Global.party[0][0]][1] * 100) / Global.mstats[Global.party[0][0]][1]
bskill1.value = (Global.cstats[Global.party[0][0]][4] * 100) / Global.mstats[Global.party[0][0]][4]
if Global.dcpchar == 0:
focus1.set_color(Color(0, 0, 1, 1))
else:
focus1.set_color(Color(1, 1, 1, 1))
else:
cn1.set_text("")
cf1.texture = null
chealth1.set_text("0/0")
cstamina1.set_text("0/0")
cskill1.set_text("0/0")
bhealth1.value = 0
bstamina1.value = 0
bskill1.value = 0
focus1.set_color(Color(1, 1, 1, 1))
if Global.party[1][0] != null:
cn2.set_text(Global.pcnames[Global.party[1][0]])
cf2.texture = load(Global.hudfaces[Global.party[1][0]][Global.party[1][1]])
chealth2.set_text(str(Global.cstats[Global.party[1][0]][0])+"/"+str(Global.mstats[Global.party[1][0]][0]))
cstamina2.set_text(str(Global.cstats[Global.party[1][0]][1])+"/"+str(Global.mstats[Global.party[1][0]][1]))
cskill2.set_text(str(Global.cstats[Global.party[1][0]][4])+"/"+str(Global.mstats[Global.party[1][0]][4]))
bhealth2.value = (Global.cstats[Global.party[1][0]][0] * 100) / Global.mstats[Global.party[1][0]][0]
bstamina2.value = (Global.cstats[Global.party[1][0]][1] * 100) / Global.mstats[Global.party[1][0]][1]
bskill2.value = (Global.cstats[Global.party[1][0]][4] * 100) / Global.mstats[Global.party[1][0]][4]
if Global.dcpchar == 1:
focus2.set_color(Color(0, 0, 1, 1))
else:
focus2.set_color(Color(1, 1, 1, 1))
else:
cn2.set_text("")
cf2.texture = null
chealth2.set_text("0/0")
cstamina2.set_text("0/0")
cskill2.set_text("0/0")
bhealth2.value = 0
bstamina2.value = 0
bskill2.value = 0
focus2.set_color(Color(1, 1, 1, 1))
if Global.party[2][0] != null:
cn3.set_text(Global.pcnames[Global.party[2][0]])
cf3.texture = load(Global.hudfaces[Global.party[2][0]][Global.party[2][1]])
chealth3.set_text(str(Global.cstats[Global.party[2][0]][0])+"/"+str(Global.mstats[Global.party[2][0]][0]))
cstamina3.set_text(str(Global.cstats[Global.party[2][0]][1])+"/"+str(Global.mstats[Global.party[2][0]][1]))
cskill3.set_text(str(Global.cstats[Global.party[2][0]][4])+"/"+str(Global.mstats[Global.party[2][0]][4]))
bhealth3.value = (Global.cstats[Global.party[2][0]][0] * 100) / Global.mstats[Global.party[2][0]][0]
bstamina3.value = (Global.cstats[Global.party[2][0]][1] * 100) / Global.mstats[Global.party[2][0]][1]
bskill3.value = (Global.cstats[Global.party[2][0]][4] * 100) / Global.mstats[Global.party[2][0]][4]
if Global.dcpchar == 2:
focus3.set_color(Color(0, 0, 1, 1))
else:
focus3.set_color(Color(1, 1, 1, 1))
else:
cn3.set_text("")
cf3.texture = null
chealth3.set_text("0/0")
cstamina3.set_text("0/0")
cskill3.set_text("0/0")
bhealth3.value = 0
bstamina3.value = 0
bskill3.value = 0
focus3.set_color(Color(1, 1, 1, 1))
if Global.party[3][0] != null:
cn4.set_text(Global.pcnames[Global.party[3][0]])
cf4.texture = load(Global.hudfaces[Global.party[3][0]][Global.party[3][1]])
chealth4.set_text(str(Global.cstats[Global.party[3][0]][0])+"/"+str(Global.mstats[Global.party[3][0]][0]))
cstamina4.set_text(str(Global.cstats[Global.party[3][0]][1])+"/"+str(Global.mstats[Global.party[3][0]][1]))
cskill4.set_text(str(Global.cstats[Global.party[3][0]][4])+"/"+str(Global.mstats[Global.party[3][0]][4]))
bhealth4.value = (Global.cstats[Global.party[3][0]][0] * 100) / Global.mstats[Global.party[3][0]][0]
bstamina4.value = (Global.cstats[Global.party[3][0]][1] * 100) / Global.mstats[Global.party[3][0]][1]
bskill4.value = (Global.cstats[Global.party[3][0]][4] * 100) / Global.mstats[Global.party[3][0]][4]
if Global.dcpchar == 3:
focus4.set_color(Color(0, 0, 1, 1))
else:
focus4.set_color(Color(1, 1, 1, 1))
else:
cn4.set_text("")
cf4.texture = null
chealth4.set_text("0/0")
cstamina4.set_text("0/0")
cskill4.set_text("0/0")
bhealth4.value = 0
bstamina4.value = 0
bskill4.value = 0
focus4.set_color(Color(1, 1, 1, 1))
else:
if Global.debug:
cnf.set_text(Global.pcnames[Global.dparty[Global.dcpchar][0]])
cff.texture = load(Global.hudfaces[Global.dparty[Global.dcpchar][0]][Global.dparty[Global.dcpchar][1]])
chealthf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][0]))
cstaminaf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][1])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][1]))
cskillf.set_text(str(Global.cstats[Global.dparty[Global.dcpchar][0]][4])+"/"+str(Global.mstats[Global.dparty[Global.dcpchar][0]][4]))
bhealthf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][0] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][0]
bstaminaf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][1] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][1]
bskillf.value = (Global.cstats[Global.dparty[Global.dcpchar][0]][4] * 100) / Global.mstats[Global.dparty[Global.dcpchar][0]][4]
else:
cnf.set_text(Global.pcnames[Global.party[Global.cpchar][0]])
cff.texture = load(Global.hudfaces[Global.party[Global.cpchar][0]][Global.party[Global.cpchar][1]])
chealthf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][0])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][0]))
cstaminaf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][1])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][1]))
cskillf.set_text(str(Global.cstats[Global.dparty[Global.cpchar][0]][4])+"/"+str(Global.mstats[Global.dparty[Global.cpchar][0]][4]))
bhealthf.value = (Global.cstats[Global.party[Global.cpchar][0]][0] * 100) / Global.mstats[Global.party[Global.cpchar][0]][0]
bstaminaf.value = (Global.cstats[Global.party[Global.cpchar][0]][1] * 100) / Global.mstats[Global.party[Global.cpchar][0]][1]
bskillf.value = (Global.cstats[Global.party[Global.cpchar][0]][4] * 100) / Global.mstats[Global.party[Global.cpchar][0]][4]