midori-school/levels/Ceres/honkerrailway.gd
2024-11-11 10:39:03 -07:00

50 lines
1.1 KiB
GDScript

extends Node2D
var talk
# Called when the node enters the scene tree for the first time.
func _ready():
if !Global.debug:
_statrebase()
Global.live = 1
Global.quest[1] = 3
Global.quest[2] = 1
#pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _input(event):
if Input.is_action_just_pressed("ui_accept") && Global.cdialog != []:
if Global.live == 1:
Global.live = 0
talk = load("res://levels/ui/talk.tscn").instance()
call_deferred("_talk")
func _statrebase():
for i in 4:
if Global.party[i][0] != null:
for j in 7:
Global.cstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]]
func _on_Ltctalk_body_entered(body):
if body.is_in_group("players"):
Global.cdialog = [[tr("DIALOG_HKR_0"), true, 0, 0]]
func _on_Ltctalk_body_exited(body):
Global.cdialog = []
func _on_Rgtalk_body_entered(body):
if body.is_in_group("players"):
Global.cdialog = [[tr("DIALOG_HKR_1"), false, 1]]
func _on_Rgtalk_body_exited(body):
Global.cdialog = []
func _talk():
get_tree().root.add_child(talk)