50 lines
1.1 KiB
GDScript
50 lines
1.1 KiB
GDScript
extends Node2D
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var talk
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# Called when the node enters the scene tree for the first time.
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func _ready():
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if !Global.debug:
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_statrebase()
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Global.live = 1
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Global.quest[1] = 3
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Global.quest[2] = 1
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#pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _input(event):
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if Input.is_action_just_pressed("ui_accept") && Global.cdialog != []:
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if Global.live == 1:
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Global.live = 0
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talk = load("res://levels/ui/talk.tscn").instance()
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call_deferred("_talk")
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func _statrebase():
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for i in 4:
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if Global.party[i][0] != null:
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for j in 7:
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Global.cstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.dparty[i][0]]
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func _on_Ltctalk_body_entered(body):
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if body.is_in_group("players"):
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Global.cdialog = [[tr("DIALOG_HKR_0"), true, 0, 0]]
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func _on_Ltctalk_body_exited(body):
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Global.cdialog = []
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func _on_Rgtalk_body_entered(body):
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if body.is_in_group("players"):
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Global.cdialog = [[tr("DIALOG_HKR_1"), false, 1]]
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func _on_Rgtalk_body_exited(body):
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Global.cdialog = []
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func _talk():
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get_tree().root.add_child(talk)
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