226 lines
8 KiB
GDScript
226 lines
8 KiB
GDScript
extends Node2D
|
|
const gamepadtest = preload("res://gamepad.gd")
|
|
var level
|
|
var player
|
|
var music
|
|
var bgsound := AudioStreamPlayer.new()
|
|
var sfx1 := AudioStreamPlayer.new()
|
|
var musictrack
|
|
var bhud = load("res://levels/bottomhud.tscn").instance()
|
|
var thud = load("res://levels/ui/tophud.tscn").instance()
|
|
var pmenu = load("res://levels/ui/pause.tscn").instance()
|
|
var mgamepad = load("res://levels/ui/missinggamepad.tscn").instance()
|
|
var tcontrol = load("res://levels/ui/touchcontrols.tscn").instance()
|
|
var ismgamepad = false
|
|
var ispaused = false
|
|
var ishud = true
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
if Global.dificulty == 1:
|
|
if Global.difdamage != 0:
|
|
print("Script Kiddie")
|
|
Global.difdamage = Global.dparty/0
|
|
elif Global.dificulty == 2 || Global.dificulty == 0:
|
|
if Global.difdamage == 0 || Global.difdamage == 1:
|
|
Global.difdamage = 1
|
|
else:
|
|
print("Script Kiddie")
|
|
Global.difdamage = Global.dparty/0
|
|
elif Global.dificulty == 3:
|
|
if Global.difdamage == 0 || Global.difdamage == 3:
|
|
Global.difdamage = 3
|
|
else:
|
|
print("Script Kiddie")
|
|
Global.difdamage = Global.dparty/0
|
|
elif Global.dificulty == 4:
|
|
if Global.difdamage == 0 || Global.difdamage == 6:
|
|
Global.difdamage = 6
|
|
else:
|
|
print("Script Kiddie")
|
|
Global.difdamage = Global.dparty/0
|
|
Input.connect("joy_connection_changed",self,"_on_joy_connection_changed")
|
|
_statrebase()
|
|
add_child(bgsound)
|
|
add_child(sfx1)
|
|
if Global.debug:
|
|
level = load(Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][0]).instance()
|
|
#player = load(Global.pchars[Global.dcpchar]).instance()
|
|
musictrack = Global.musictracks[Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][1]]
|
|
Global.isboss = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][2]
|
|
else:
|
|
level = load(Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][0]).instance()
|
|
# player = load(Global.pchars[Global.cpchar]).instance()
|
|
musictrack = Global.musictracks[Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][1]]
|
|
Global.isboss = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][2]
|
|
#if Global.cspawnarea[0] != null && Global.cspawnarea[0] != null:
|
|
# player.position.x = Global.cspawnarea[0]
|
|
# player.position.y = Global.cspawnarea[1]
|
|
#elif Global.debug:
|
|
# player.position.x = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][1]
|
|
# player.position.y = Global.places[Global.dplace[0]][Global.dplace[1]][Global.dplace[2]][2]
|
|
#else:
|
|
# player.position.x = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][1]
|
|
# player.position.y = Global.places[Global.cplace[0]][Global.cplace[1]][Global.cplace[2]][2]
|
|
music = load(musictrack)
|
|
call_deferred("_level")
|
|
call_deferred("_bhud")
|
|
call_deferred("_thud")
|
|
call_deferred("_tcontrol")
|
|
#get_tree().root.add_child.call_deferred(player)
|
|
bgsound.stream = music
|
|
bgsound.bus = "Music"
|
|
bgsound.mix_target = 1
|
|
sfx1.mix_target = 1
|
|
sfx1.bus = "SFX1"
|
|
Global.wait = Time.get_ticks_msec()
|
|
if !Global.isboss:
|
|
bgsound.play(0)
|
|
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta):
|
|
if Global.live != 1 && ishud:
|
|
get_tree().root.remove_child(thud)
|
|
get_tree().root.remove_child(tcontrol)
|
|
ishud = false
|
|
elif Global.live == 1 && !ishud:
|
|
call_deferred("_thud")
|
|
call_deferred("_tcontrol")
|
|
ishud = true
|
|
if Global.isresume:
|
|
Global.isresume = false
|
|
_pausemenu()
|
|
var velocity = Vector2.ZERO
|
|
if (Global.live > 4 && Global.live < 9) || Global.live == 2:
|
|
_exit()
|
|
#velocity = (Vector2.RIGHT.rotated(rotation) * -100 * Global.xm * delta)-Vector2.UP.rotated(rotation) * -100 * Global.ym * delta
|
|
|
|
func _input(event):
|
|
if ismgamepad && (event is InputEventJoypadButton || Input.is_key_pressed(KEY_ENTER) || Input.is_action_just_pressed("mclick")):
|
|
ismgamepad = false
|
|
get_tree().root.remove_child(mgamepad)
|
|
Global.live = 1
|
|
|
|
gamepadtest.new(event)
|
|
if Input.is_action_just_pressed("Pause") && (Global.live == 1 || Global.live == 4):
|
|
_pausemenu()
|
|
#Global.exitgame = true
|
|
if Global.live == 1 && Input.is_action_pressed("schar") && Input.is_action_just_pressed("ui_up"):
|
|
if Global.debug:
|
|
if Global.dparty[0][0] != null && Global.dstats[Global.dparty[0][0]][0] > 0:
|
|
Global.dcpchar = 0
|
|
else:
|
|
if Global.party[0][0] != null && Global.cstats[Global.party[0][0]][0] > 0:
|
|
Global.cpchar = 0
|
|
elif Global.live == 1 && Input.is_action_pressed("schar") && Input.is_action_just_pressed("ui_right"):
|
|
if Global.debug:
|
|
if Global.dparty[1][0] != null && Global.dstats[Global.dparty[1][0]][0] > 0:
|
|
Global.dcpchar = 1
|
|
else:
|
|
if Global.party[1][0] != null && Global.cstats[Global.party[1][0]][0] > 0:
|
|
Global.cpchar = 1
|
|
elif Global.live == 1 && Input.is_action_pressed("schar") && Input.is_action_just_pressed("ui_down"):
|
|
if Global.debug:
|
|
if Global.dparty[2][0] != null && Global.dstats[Global.dparty[2][0]][0] > 0:
|
|
Global.dcpchar = 2
|
|
else:
|
|
if Global.party[2][0] != null && Global.cstats[Global.party[2][0]][0] > 0:
|
|
Global.cpchar = 2
|
|
elif Global.live == 1 && Input.is_action_pressed("schar") && Input.is_action_just_pressed("ui_left"):
|
|
if Global.debug:
|
|
if Global.dparty[3][0] != null && Global.dstats[Global.dparty[3][0]][0] > 0:
|
|
Global.dcpchar = 3
|
|
else:
|
|
if Global.party[3][0] != null && Global.cstats[Global.party[3][0]][0] > 0:
|
|
Global.cpchar = 3
|
|
if Global.bossready:
|
|
Global.bossready = false
|
|
sfx1.stream = load(Global.sfxtracks[1])
|
|
sfx1.play(0)
|
|
bgsound.play(0)
|
|
func _statrebase():
|
|
if Global.debug:
|
|
for i in 4:
|
|
if Global.dparty[i][0] != null:
|
|
for j in 7:
|
|
Global.mstats[Global.dparty[i][0]][j] = Global.basestats[Global.dparty[i][0]][j] * Global.dlevel[Global.dparty[i][0]]
|
|
Global.cstats[Global.dparty[i][0]][j] = Global.basestats[Global.dparty[i][0]][j] * Global.dlevel[Global.dparty[i][0]]
|
|
else:
|
|
for i in 4:
|
|
if Global.party[i][0] != null:
|
|
for j in 7:
|
|
Global.mstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.party[i][0]]
|
|
Global.cstats[Global.party[i][0]][j] = Global.basestats[Global.party[i][0]][j] * Global.level[Global.party[i][0]]
|
|
func _pausemenu():
|
|
if Global.live == 1 && !ispaused:
|
|
get_tree().root.remove_child(bhud)
|
|
call_deferred("_pmenu")
|
|
ispaused = true
|
|
Global.live = 4
|
|
elif Global.live == 4 && ispaused:
|
|
get_tree().root.remove_child(pmenu)
|
|
call_deferred("_bhud")
|
|
ispaused = false
|
|
pmenu = load("res://levels/ui/pause.tscn").instance()
|
|
Global.live = 1
|
|
func _exit():
|
|
Global.cdialog = []
|
|
Global.exitgame = false
|
|
ishud = false
|
|
Global.bossready = false
|
|
Global.cboss = [null, null, null]
|
|
#if Global.live == 4:
|
|
get_tree().root.remove_child(tcontrol)
|
|
get_tree().root.remove_child(pmenu)
|
|
#else:
|
|
# get_tree().root.remove_child(thud)
|
|
# get_tree().root.remove_child(bhud)
|
|
#get_tree().root.remove_child(player)
|
|
get_tree().root.remove_child(level)
|
|
if Global.live == 7:
|
|
get_tree().change_scene("res://backgounds/result.tscn")
|
|
elif Global.live == 8:
|
|
get_tree().change_scene("res://levels/ui/Cutscenes.tscn")
|
|
elif Global.live == 5:
|
|
Global.result = [0, 0, 0, 0, 0]
|
|
_statrebase()
|
|
get_tree().change_scene("res://backgounds/warp.tscn")
|
|
elif Global.live == 2:
|
|
Global.result = [0, 0, 0, 0, 0]
|
|
_statrebase()
|
|
get_tree().root.remove_child(thud)
|
|
get_tree().change_scene("res://backgounds/gameover.tscn")
|
|
elif Global.live == 6:
|
|
Global.result = [0, 0, 0, 0, 0]
|
|
if Global.debug:
|
|
Global.live = 0
|
|
get_tree().change_scene("res://levels/ui/scene.tscn")
|
|
else:
|
|
Global.live = 0
|
|
get_tree().change_scene("res://title.tscn")
|
|
|
|
func _on_joy_connection_changed(device_id, connected):
|
|
if !ismgamepad && !connected && Global.gamepad != 0 && Global.live == 1:
|
|
ismgamepad = true
|
|
Global.live = 4
|
|
call_deferred("_mgamepad")
|
|
|
|
func _level():
|
|
get_tree().root.add_child(level)
|
|
|
|
func _thud():
|
|
get_tree().root.add_child(thud)
|
|
|
|
func _bhud():
|
|
get_tree().root.add_child(bhud)
|
|
|
|
func _pmenu():
|
|
get_tree().root.add_child(pmenu)
|
|
|
|
func _mgamepad():
|
|
get_tree().root.add_child(mgamepad)
|
|
|
|
func _tcontrol():
|
|
get_tree().root.add_child(tcontrol)
|